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"Bad news, Sarge."
"We're already stuck on some world where we're fighting strange monsters and Nazi cops from the future, and being returned to life if we die, with no obvious way back to our homes... what could be worse, Cap?"
"Hostiles ahead."
*sigh* "Great. And Fury's off on recon with half our force. Alright... Easy, lock and load!"
Peers' Heroes of WWII (home)
1) Sgt. Rock (R Sgt. Rock, 28 pts, 5/5) H-1
2) Haunted Tank (V Colossal Boy, 115 pts, 8/8) I-1
3) Viking Commando (R Magdelena, 30 pts, 5/5) J-1
4) Captain America (LE John Walker, 58 pts, 7/7) G-1
5) Bazooka (R SWAT Hvy Wpns, 18pts, 4/4) H-2
6) R Easy Company Soldier (10 pts, 4/4) I-2
7) R Easy Company Soldier (10 pts, 4/4) J-2
8) R Easy Company Soldier (10 pts, 4/4) G-2
9) R Easy Company Medic (9 pts, 4/4) F-2
10) R Easy Company Medic (9 pts, 4/4) F-1
Surviving: 297
KOs: 000
Total: 297
vs
discombobulous' CSA (visitor)
U Owlman* (8/8) 87 pts
*w/ Armor Piercing 10 pts
R Superwoman (8/8) 93 pts
R Shade (6/6) 27 pts
R HIVE Trooper (4/4) 15 pts
R T.O. Morrow (4/4) 21 pts
R Lizard (6/6) 37 pts
Sorry I've been away, I space about the league and didn't even realize this game had been sitting here. Creationmatrix isn't working. What should we do about maps?
Some are born great
Some achieve greatness
And some have greatness thrust upon them
Um... use the one we were given? It's not like everyone in the league hasn't saved a copy of the maps for their own use. Just 'cause they're offline doesn't mean we can't use 'em.
Um... use the one we were given? It's not like everyone in the league hasn't saved a copy of the maps for their own use. Just 'cause they're offline doesn't mean we can't use 'em.
Actually... I don't have a copy saved for my use. Stepper is e-mailing them to me. We will get through all 15 turns by gum, or I'll die trying.
Some are born great
Some achieve greatness
And some have greatness thrust upon them
Um... I'll go first.
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"We've got contact, men. And it's not pretty."
"Nothing on this world is, Sarge. Got a battle plan?"
"We have a tank. They don't. I say we shoot 'em before they get too close."
"Sounds good to me. Let's move 'em out."
------------------------------------------------------------------
Rock's Leadership) 2
Free) Haunted Tank spooks the soldier in front of it (Perplex for +1 Speed)
1) Soldier(8) to H-8
2) Soldier(6) to I-9
3) Soldier(7) to J-8
TopCow) Viking Commando moves to N-6
Wildcard-TopCow) Haunted Tank moves to I-8.
-------------------------------------------------------------------
Peers' Heroes of WWII (home)
1) Sgt. Rock (R Sgt. Rock, 28 pts, 5/5) H-1
2) Haunted Tank (V Colossal Boy, 115 pts, 8/8) I-8 @
3) Viking Commando (R Magdelena, 30 pts, 5/5) N-6 @
4) Captain America (LE John Walker, 58 pts, 7/7) G-1
5) Bazooka (R SWAT Hvy Wpns, 18pts, 4/4) H-2
6) R Easy Company Soldier (10 pts, 4/4) I-8 @
7) R Easy Company Soldier (10 pts, 4/4) J-9 @
8) R Easy Company Soldier (10 pts, 4/4) H-8 @
9) R Easy Company Medic (9 pts, 4/4) F-2
10) R Easy Company Medic (9 pts, 4/4) F-1
Surviving: 297
KOs: 000
Total: 297
vs
discombobulous' CSA (visitor)
U Owlman* (8/8) 87 pts - N23
*w/ Armor Piercing 10 pts
R Superwoman (8/8) 93 pts - M23
R Shade (6/6) 27 pts - M24
R HIVE Trooper (4/4) 15 pts - L23
R T.O. Morrow (4/4) 21 pts - K23
R Lizard (6/6) 37 pts - J23
Surviving: 290
KOs: 000
Total: 290
Map: OAP 2
HOs: T-3, U-3, L21
LOs: V-3, H19, F17
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
Heh. Forgot Colossal Boy has SuperStrength at the begining, or I woulda put those objects closer... oh, well. Guess the tank's out of ammo.
Rock's Leadership) 1
1) Captain America to H-9.
Free) Haunted Tank Perplex on Sgt. Rock for +1 Speed
2) Rock to J-9.
3) Medic(10) to I-7.
Clear
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Peers' Heroes of WWII (home)
1) Sgt. Rock (R Sgt. Rock, 28 pts, 5/5) J-9 @
2) Haunted Tank (V Colossal Boy, 115 pts, 8/8) I-8
3) Viking Commando (R Magdelena, 30 pts, 5/5) N-6
4) Captain America (LE John Walker, 58 pts, 7/7) H-9 @
5) Bazooka (R SWAT Hvy Wpns, 18pts, 4/4) H-2
6) R Easy Company Soldier (10 pts, 4/4) I-8
7) R Easy Company Soldier (10 pts, 4/4) J-9
8) R Easy Company Soldier (10 pts, 4/4) H-8
9) R Easy Company Medic (9 pts, 4/4) F-2
10) R Easy Company Medic (9 pts, 4/4) I-7 @
Surviving: 297
KOs: 000
Total: 297
vs
discombobulous' CSA (visitor)
1) U Owlman* (8/8) 87 pts - N23
*w/ Armor Piercing 10 pts
2) R Superwoman (8/8) 93 pts - I15 (w/HO)@
3) R Shade (6/6) 27 pts - I14
4) R HIVE Trooper (4/4) 15 pts - I17@
5) R T.O. Morrow (4/4) 21 pts - K23
6) R Lizard (6/6) 37 pts - I19@
Surviving: 290
KOs: 000
Total: 290
Map: OAP 2
HOs: T-3, U-3, [Superwoman]
LOs: V-3, H19, F17
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
I have no idea how that happened. I think I got confused with too many soldiers. It should be everyone forming up around the Tank... tank in I-8, others around him, lemme see what I've got wrong here...
Soldier in I-8 shoudl be I-9. Soldier in J-9 should be J-8. Rock should be in J-9 as stated. (The square should have Cap-Soldier-Rock on the side facing you, soldier-tank-soldier in the next line, null-medic-null on the side farthest from you.)
Generics are more of a pain to keep track of than I thought they'd be.
"We can't see them, sir... they're hiding pretty well."
"Okay... Cap, any other plans?"
"How about we just go beat the #### out of them?"
"Eh, how hard can it be. Go for it."
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Peers turn 3
Rock's leadership) 6, got it
Free) Haunted Tank will Perplex Cap for +1 damage
1) Captain America will Charge to I-13 to attack Shade. AV 10 to DV 15, roll is: 4,5=9, hit. 2-2(BFC)+1(Perplex)=1 damage, Cap takes a click, and I claim first blood.
2) Haunted Tank leap-climbs to H-13.
TopCow) Viking Commando to O-13.
3) Soldier(8) to H-14.
4) Medic(9) to H-8.
Clear) Rock, Medic
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Peers' Heroes of WWII (home)
1) Sgt. Rock (R Sgt. Rock, 28 pts, 5/5) J-9
2) Haunted Tank (V Colossal Boy, 115 pts, 8/8) H-13 @
3) Viking Commando (R Magdelena, 30 pts, 5/5) O-13 @
4) Captain America (LE John Walker, 58 pts, 6/7) I-13 @@
5) Bazooka (R SWAT Hvy Wpns, 18pts, 4/4) H-2
6) R Easy Company Soldier (10 pts, 4/4) I-9
7) R Easy Company Soldier (10 pts, 4/4) J-8
8) R Easy Company Soldier (10 pts, 4/4) H-14 @
9) R Easy Company Medic (9 pts, 4/4) H-8 @
10) R Easy Company Medic (9 pts, 4/4) I-7
Surviving: 297
KOs: 000
Total: 297
vs
discombobulous' CSA (visitor)
1) U Owlman* (8/8) 87 pts - N23
*w/ Armor Piercing 10 pts
2) R Superwoman (8/8) 93 pts - I15 (w/HO)
3) R Shade (5/6) 27 pts - I14
4) R HIVE Trooper (4/4) 15 pts - I17
5) R T.O. Morrow (4/4) 21 pts - H18@
6) R Lizard (5/6) 37 pts - I18@@
Surviving: 290
KOs: 000
Total: 290
Map: OAP 2
HOs: T-3, U-3, [Superwoman]
LOs: V-3, H19, F17
BFC: Inertial Interference Field
When a character makes an attack using Running Shot, Charge, or Hypersonic Speed, reduce damage dealt by 2. Knockback damage is reduced by 1.[/quote]
Also, what rules do you want to follow for your CSA TA? Assume you'll reroll the first attack that hits that you can see, and each turn tell me who you want the token(s) to go to?