You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Shouldn't it be the other way around? Like if Spidey gets hurt, and a doctor gives him medicine, he may be unresponsive to it, and NOT get healed. But if Wolvies shot in the arm, he's gonna heal up, even if he doesn't conciously intend to.....
So support should be minimum 0, and regen should be minimum 1.
Am I Missing something?
Leave's become most beautiful when they're about to die
Ok, in that philosophy, why would B/F/C do anything to a robot or a woman? No coin purse to be knifed.
Well, Robots I can't tell, but for a woman . . . well I'm sure a sword to the groin would still be somewhat painful. Granted I have so first-hand knowledge of this but one would imagine.
Well, Robots I can't tell, but for a woman . . . well I'm sure a sword to the groin would still be somewhat painful. Granted I have so first-hand knowledge of this but one would imagine.
Shouldn't it be the other way around? Like if Spidey gets hurt, and a doctor gives him medicine, he may be unresponsive to it, and NOT get healed. But if Wolvies shot in the arm, he's gonna heal up, even if he doesn't conciously intend to.....
So support should be minimum 0, and regen should be minimum 1.
Am I Missing something?
As I understand it, it is mostly an issue of game balance. To use Support, you need to have two characters adjacent to each other and neither of them can be adjacent to an enemy. This can be tricky to pull off. Regeneration can be used when adjacent to an enemy and regardless of where your other figures are located, so it is much easier to pull of - hence some additional risk.
Besides, even Wolverine's healing factor can be overloaded. If internal organs are damaged, he's not likely to heal cuts and bruises first...
Because when you're flailing your blades, your claws or your fangs around, you could either hit the opponent in the shoulder or in the jewels.
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
Bwahahaha, I love it! Rep to you!
Anyway, what Quebbster said is my take on it... you need only to have the power available to use Regen whereas you need to be completely nonadjacent, have the power available, AND risk dealing damage to yourself 1:36 times in order to use Support. I think it's fair enough as is.
Shouldn't it be the other way around? Like if Spidey gets hurt, and a doctor gives him medicine, he may be unresponsive to it, and NOT get healed. But if Wolvies shot in the arm, he's gonna heal up, even if he doesn't conciously intend to.....
So support should be minimum 0, and regen should be minimum 1.
Am I Missing something?
I also believe it has to do with the fact the you have to roll to hit with Support and regen is just automatically rolled. So with this in mind if support didn't have the minimum it would have two ways to fail to heal.
This way they both have one way to fail to heal and possibly still use an action.
Who is the more foolish? The fool, or the fool who follows him?
[SIGPIC][/SIGPIC]
Quote : Originally Posted by Insight
Stupidity needs no fuel. It is a replenishing natural resource.
they should have the same mechanic. one D6, minus two, minimum of one.
the difference should be that Regeneration is a free action at the beginning of your turn.
seriously, when did wolverine stop and waste two actions while standing around waiting for wounds to heal?
That power heals you ON THE GO.
the game mechanic badly needs to reflect comic accuracy in that respect.
Neither really makes sense from a whole lotta perspectives:
Characters with "Battle Fury" cannot be carried, yet can be medically treated?
A character can receive "Support" and then dash into combat (same turn) yet without a special piece of Cardboard, the regen character must just sit around hoping to heal.