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800 points. 26 teams. Which will be the best? Can the defending champions the Avengers keep their title? We're about to find out.
Twice before flyingicarus and I have systematically pitted each of the Marvel and DC Heroclix "teams" against each other in a single elimination tournament to see who (unofficially) was the best team in Heroclix, at 300 and 500 points. Now we're going for 800. We've divided up the teams into two groups of 13 (only those TAs capable of fielding an 800 point team using only "name" characters qualify. Sorry Morlocks.) We'll randomly match them up and have at it until only one team remains. Some special rules:
1. All figures used MUST have the team symbol on their base.
2. To level the playing field, only the most expensive figure on a side may actually use the team ability. This so that teams like Mystics and Baman Allies aren't insanely overbalanced. If that figure is KO'd the next highest figure get to use the TA.
3. Wildcard teams get to copy the TA of their opponents, even if it normally an uncopyable TA.
4. Teams must fall within the 790-805 point range. A slight overage is allowed due to the difficulty of getting exactly 800 points when you're so limited in your choice of figures. No feats may be used in team building.
Survivors of round 2: JSA, Avengers, Kingdom Come, Defenders, Batman Allies, Ultimates, Titans, Brotherhood
Game 1: Avengers vs Ultimates: The Ultimates fell to the Originals
Game 2: Batman Allies vs Defenders: In progress
Game 3: Titans vs Brotherhood
R Green Lantern (CD) 80
V Robin (Ic) 65
V Starfire 96
V Kid Flash 81
E Atom 52
V Jesse Quick 68
V Speedy 46
V Hawk 69
U Terra 60
E Arsenal 44
E Damage 62
V Raven 81
"What's up? It's like old home week," Speedy asked.
"Yeah, I've never seen so many Titans in one place before," Kid Flash said.
"If what we've heard about this Brotherhood of Evil Mutants is correct, we'll need every single one of us," Starfire told them.
"Big deal. How bad can they be?" Damage scoffed.
"Their leader Magneto is only one of the most powerful beings on Earth," Arsenal frowned at him.
"And he's not alone," Raven said. "He's got a small army with him."
"I've fought small armies," Hawk said. "It's no big whoop."
"Not armies where each and every soldier has enough power to level a city block," the Atom pointed out.
"Really? They can all do that?" Jesse Quick asked, sounding a little worried.
"Nah, I'll bet half of 'em couldn't do more than level a single building," Kyle Rayner joked.
"That's still pretty darn dangerous," Robin pointed out.
"Yeah, well we're pretty darn dangerous too," Terra retorted. "I say we go get 'em."
"Are we all in, then?" Starfire asked. Everyone nodded. A few people looked at Damage and Hawk, the most likely to try to cause discord, but they were both looking like they were looking forward to the fight.
Magneto (AW) 187
Dark Beast 69
Scarlet Witch R (FF) 35
Quicksilver R (FF) 52
Sage E 60
Black King 116
Avalanche V 32
Pyro V 42
Destiny V 29
Polaris/Malice 60
Toad R 23
Point-wise I was off, slight change here with placement.
Magneto (AW) W18
Dark Beast X19
Scarlet Witch R (FF) W13
Quicksilver R (FF) W19
Sage E X13
Black King X17
Avalanche V W20
Pyro V W14
Destiny V X20
Polaris/Malice X18
Sabretooth V (Ult) W17
Mystique R X14
R Green Lantern (CD) B10
V Robin (Ic) B12 (stealth)
V Starfire (Ic) B9
V Kid Flash B8
E Atom B11
V Jesse Quick A12
V Speedy A8
V Hawk B7
U Terra A11
E Arsenal A10
E Damage A9
V Raven (UL) A7
HO C6, D9
LO G16
Hawk moves in place.
Damage runs up to grab the object from D9 then returns to his place.
Robin to K12
Jesse Taxis Atom. Jesse to J11, Atom in K11
Kid Flash to K8
Speedy to G16
Terra to I18
R Green Lantern (CD) B10
V Robin (Ic) @ K12 (stealth)
V Starfire (Ic) B9
V Kid Flash @ K8
E Atom K11 (stealth)
V Jesse Quick @ J11
V Speedy @ G16
V Hawk @ B7
U Terra @ I18
E Arsenal A10
E Damage @ A9 (w/HO
V Raven (UL) A7
Mystique to S17, stealthed. She'll perplex Quicksilver's attack to 9.
Quicksilver runs to L8, attacks Kid Flash. Needs 8, rolls 8. He ends at T8. SS roll is 3, so he takes 2.
Destiny to U20.
Magneto (AW) @ W18
Dark Beast X19
Scarlet Witch R (FF) @ U12 (stealthed)
Quicksilver R (FF) @ T8
Sage E X13
Black King X17
Avalanche V W20
Pyro V W14
Destiny V @ U20
Polaris/Malice X18
Sabretooth V (Ult) W17
Mystique R @ S17 (stealthed)
Believe it or not, the AW version of Magneto does not have TK. That's why I ended up going with the weaker Ultimates version when I ran Brotherhood last time.
My mistake, i see you're right. I did want a tker though but I also understand if you're rather I didn't exchange. Your call, I'd also been a figure adjustment , probably bringing in Blob or adjsuting Mystique. Don't want to seem unfair so I'll leave it to your judgement.
Should've known better but ,yeah, it's kinda lame that Magneto doesn't have tk.
So I've not changed a thing in my move and, since Mags is downgraded, I added Blob E. I'm sure he'll help a lot.
Magneto (Ult) @ W18
Blob E X14
Dark Beast X19
Scarlet Witch R (FF) @ U12 (stealthed)
Quicksilver R (FF) @ T8
Sage E X13
Black King X17
Avalanche V W20
Pyro V W14
Destiny V @ U20
Polaris/Malice X18
Sabretooth V (Ult) W17
Mystique R @ S17 (stealthed)
Jesse Quick to T12 to attack Wanda. AV9 on DV15. Gets 3. None of your PC is required. Jesse takes 1 for pushing.
Starfire, RS to M10, on Magneto, AV10 on DV17 +1. Gets 5. Rerolls for Raven. Rerolls an 8. The walls block Destiny's LOF and Jesse blocks Wanda's so the attack goes through. 4 to Magneto.
Atom to N10
R Green Lantern (CD) @ B10
V Robin (Ic) @@ M11 (stealth)
V Starfire (Ic) @ M10
V Kid Flash K8 (2!)
E Atom @ N10 (stealth)
V Jesse Quick @@ T12 (1!)
V Speedy G16
V Hawk @@ D5 (1!)
U Terra I18
E Arsenal @ D11
E Damage A9 (w/HO)
V Raven (UL) @ I9
HO C6, W17
LO G16, U12, S17
Destroyed walls V/W18, E/F10