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Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
Quote : Originally Posted by Marvel Errata and Clarifications document
Due to the last line of the text, powers, abilities, or other effects that reduce damage dealt cannot be used to reduce the damage dealt by Meteorite. Likewise, a critical hit will not increase the damage dealt.
Quote : Originally Posted by Fortitude
Prerequisite: Standard attack.
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's power.
Young Superman does not have Exploit Weakness and the Meteorite does not grant him use of Exploit Weakness. Fortitude does nothing to help Guardian of Eternity. Damage simply can't be modified by anything other than the Meteorite. The decrease of damage that damage reducing powers (like Impervious) cause is a modification. Meteorite prevents that modification from happening.
OK, but the Meteorite was only doing 3 Damage, and the other 3 are from Superman. So does the first 3, from Supes, get reduced (by 2 since the roll wasn't made) then the 3 from Meteorite? Or does all 6 Damage 'penetrate'?
The object is kind of broken wouldn't you say? For 0 points, you can grant any of your figures with Super Strength an advantage that is better than EW.
Trade to Canada. We're friendly, and we love Beavers..........
OK, but the Meteorite was only doing 3 Damage, and the other 3 are from Superman. So does the first 3, from Supes, get reduced (by 2 since the roll wasn't made) then the 3 from Meteorite? Or does all 6 Damage 'penetrate'?
Things like Knockback damage or pushing, which come after and are separate from the attack roll, are handled individually (separate from the damage dealt by the attack), but as far as the rules are concerned Superman was dealing 6 clicks of damage . Period. And Meteorite prevents Superman's damage from being modified after the initial roll for Meteorite. So nothing is reduced (by damage reducers or what have you), nothing is increased further (by critical hits and the like), just straight 6 damage.
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The object is kind of broken wouldn't you say? For 0 points, you can grant any of your figures with Super Strength an advantage that is better than EW.
Not in the least.
First, as a special object, you can only place one on the field; you can't choose to substitute all three of your objects with Meteorite. So it is a one shot deal at best... Unlike, say, Laser Turret, which special function may not deal a ton of damage but can be used over and over and over again.
Second, it is an object. If you've got a big problem with your opponent using it, destroy it. There are plenty of options now (like Disintigrate or Molecule Man's SP) that even allow you to destroy carried objects. Or better yet, grab it first and use it yourself.
It is perfectly balanced and easy to avoid (if you want to) object.
Things like Knockback damage or pushing, which come after and are separate from the attack roll, are handled individually (separate from the damage dealt by the attack), but as far as the rules are concerned Superman was dealing 6 clicks of damage . Period. And Meteorite prevents Superman's damage from being modified after the initial roll for Meteorite. So nothing is reduced (by damage reducers or what have you), nothing is increased further (by critical hits and the like), just straight 6 damage.
Not in the least.
First, as a special object, you can only place one on the field; you can't choose to substitute all three of your objects with Meteorite. So it is a one shot deal at best... Unlike, say, Laser Turret, which special function may not deal a ton of damage but can be used over and over and over again.
Second, it is an object. If you've got a big problem with your opponent using it, destroy it. There are plenty of options now (like Disintigrate or Molecule Man's SP) that even allow you to destroy carried objects. Or better yet, grab it first and use it yourself.
It is perfectly balanced and easy to avoid (if you want to) object.
Isn't it a continual object though that doesn't get destroyed after it is used? We haven't been playing that it does the 'EW' thing, but we have been playing it like the dumpster/generator. Have we been doing it wrong the whole time? LOL
And it's not so easy to avoid in the hands of a HSSer
Trade to Canada. We're friendly, and we love Beavers..........
Isn't it a continual object though that doesn't get destroyed after it is used? We haven't been playing that it does the 'EW' thing, but we have been playing it like the dumpster/generator. Have we been doing it wrong the whole time? LOL
And it's not so easy to avoid in the hands of a HSSer
"Continual" means that the effect still applies while it's being carried, NOT that it's indestructible.
The Meteorite is destroyed after any attack made with it just like any normal object.
Regards
Melkhor
From the ashes of Paragon City... it rises!
OK, but the Meteorite was only doing 3 Damage, and the other 3 are from Superman. So does the first 3, from Supes, get reduced (by 2 since the roll wasn't made) then the 3 from Meteorite? Or does all 6 Damage 'penetrate'?
It is not two separate applications of damage. The meteorite increases the damage Young Superman deals by the amount you roll, minus 2, minimum 1, but no more than 3... I almost confused myself... It's not "Young Superman deals 3 damage then the Meteorite deals 3 more damage." It's "Young Superman's damage value is increased by 3 from the Meteorite, dealing 6 damage to Guardian of Eternity".
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The object is kind of broken wouldn't you say? For 0 points, you can grant any of your figures with Super Strength an advantage that is better than EW.
You and everyone else would probably be less confused and cause less confusion if people would stop applying terms and mechanics to situations where they do not apply, regardless of how similar those terms and mechanics are to the situation. It's not Exploit Weakness (which is why Fortitude doesn't help GoE). It's not penetrating damage (otherwise, critical hits would still be able to increase the damage dealt). The damage dealt cannot be modified by anything other than Meteorite. That's it. That's all. Nothing more, nothing less.