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HIVE MIND
When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
Does this power trigger once, giving +X to a single combat value, where X is the number of adjacent Cuckoos? Or does it trigger X times, giving +1 to a combat value each time (and possibly different values each time)?
For example:
B
AC G
D
ABC&D are all Cuckoos. G is a Giant figure.
When A takes an action to attack G, can she gain +3 to a single value, or +1 to Range, Attack Value and Damage Value?
I hope to eventually be able to ask the same question, but with the following diagram:
ABC
DEF G
GHI
ABCDEFGH&I are all Cuckoos. G is a Giant, or Elevated, or Coordinated X-Men figure.
---mmm, Coordinated X-men figure.
wyld
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--Alan Moore, Twilight
HIVE MIND
When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
Does this power trigger once, giving +X to a single combat value, where X is the number of adjacent Cuckoos? Or does it trigger X times, giving +1 to a combat value each time (and possibly different values each time)?
wyld
I think the ruling was the + must all go to the same value.
Quote
Cuckoo
Hive Mind When Cuckoo is given an action, you can modify one of her combat values (including range) by +1 until the end of the round for each other Cuckoo adjacent to her.
"Adjacent Cuckoos" includes opposing Cuckoos.
The bonus must be given to Cuckoo when an action is given to her - not during the action and not when the action resolves. Therefore, if Cuckoo moves, she needs to modify her combat value before she leaves adjacency and would not be able to increase it based on a character she is adjacent to at the end of her move.
Cuckoo is only allowed to modify one combat value. That value can be modified as per the rule of three based on the number of adjacent Cuckoos. She may not distribute the bonus to different combat values based on multiple adjacent Cuckoos.
Each heroclix game is played in rounds. During round 1, there is a "beginning of round", and then it is player 1's turn. The have a "beginning of turn", they have a time when actions are assigned and resolved, and then an "end of turn". Then player 2 does the same thing. Then there is the "end of the round." The process repeats itself with a new "beginning of round" and player 1's turn again. The Cuckoo bonus lasts until the end of the round. Yes, this gives Player 1 a bit of an advantage as they can modify defense effectively while player 2 cannot.
It says whenever she is given an action, so couldn't you modify different things if she had made a power action then also was able to do a free action?
It says whenever she is given an action, so couldn't you modify different things if she had made a power action then also was able to do a free action?
... you mean, say, if I had a Cuckoo with In Contact With Oracle, on a previous turn I used it to put Oracle on her Outwit click, then I could declare a Free action, give the Cuckoo +X AV, Outwit someone's power, then give her a Ranged Combat action, give her +X to Damage, and fire away?
... that's a sick thought, man. I like it. Hive Mind doesn't say once per turn, and it doesn't say non-free actions, and it does say the bonus lasts until the end of the turn, not for the action... right now, I don't see a reason why it wouldn't work.