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Marvel Play-Off 2; MinionsOfDoom v Iron Man Rogues
The hometown heroes WakandaMan's Minions of Doom (home) vs the visiting Jpuffy's Iron Man Rogues (visitor) (Games End Sunday Dec 23rd @ Mid-Nite)
Minions of Doom (home)
LE Doombot* (5/5) 68 pts
* w/ Nova Blast 10 pts
E Taskmaster (6/6) 58 pts
V Super-Ape: Peotor (6/6) 50 pts (INJURED)
LE Speed Demon (5/5) 47 pts (INJURED)
R Rogue (IC) (7/7) 38 pts (INJURED)
R Lex Corp Battlesuit (4/4) 27 pts
E Doombot (5/5) 33 pts
R Doombot (5/5) 27 pts
LE Calypso (4/4) 22 pts
R Con Artist (3/3) 11 pts
R Moloid (2/2) 6 pts
397
vs
Iron Man Rogues (visitor)
V Living Laser (7/7) 91 pts
R Madame Masque*, ** (4/4) 32 pts
* w/ Armor Piercing 10 pts
** w/ Damage Shield 10 pts
E Bullseye (SN) (6/6) 48 pts
R Killer Shrike (5/5) 27 pts
E Spymaster (5/5) 27 pts
R Firebrand (5/5) 29 pts
R Dr. Spectrum (6/6) 69 pts
R Venom (CM) (8/8) 55 pts
Exhaustion again! That is one crazy BC! I love that it is equal for both teams (unless someone has lots of WP, which would make it awesome).
Had Exhaustion for my match against the Brotherhood. It makes for a really interesting game.
I'm really glad I get to play you JPuffy, as I never have before and this is my last season with the League. You seem to be a top notch player- always been impressed with how well the IMR have gone.
Christ did not come to condemn the world, but to save it.
Just noticed that Bullseye has Willpower on the opening click. Makes this a very nice BC for you all of a sudden. He does take zero damage for Exhaustion right (not 1)?
Here's my set-up. Lets get this show on the road.
Minions of Doom (home)
LE Doombot* (5/5) 68 pts B10
* w/ Nova Blast 10 pts
E Taskmaster (6/6) 58 pts A12
V Super-Ape: Peotor (6/6) 50 pts B11 (INJURED)
LE Speed Demon (5/5) 47 pts A11 (INJURED)
R Rogue (IC) (7/7) 38 pts B15 (INJURED)
R Lex Corp Battlesuit (4/4) 27 pts B14
E Doombot (5/5) 33 pts B13
R Doombot (5/5) 27 pts B12
LE Calypso (4/4) 22 pts A10
R Con Artist (3/3) 11 pts B9
R Moloid (2/2) 6 pts A13
397
vs
Iron Man Rogues (visitor)
V Living Laser (7/7) 91 pts
R Madame Masque*, ** (4/4) 32 pts
* w/ Armor Piercing 10 pts
** w/ Damage Shield 10 pts
E Bullseye (SN) (6/6) 48 pts
R Killer Shrike (5/5) 27 pts
E Spymaster (5/5) 27 pts
R Firebrand (5/5) 29 pts
R Dr. Spectrum (6/6) 69 pts
R Venom (CM) (8/8) 55 pts
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
Christ did not come to condemn the world, but to save it.
Cool, I hope I can keep Bullseye from taking a early hit so he can take advantage of the BFC:D
I can't say I was looking forward to facing you with your Nova blast, triple perplex, abundant outwit, and lots of wildcards but hey I think it will be a fun match, so Good Luck!
Cool, I hope I can keep Bullseye from taking a early hit so he can take advantage of the BFC:D
I can't say I was looking forward to facing you with your Nova blast, triple perplex, abundant outwit, and lots of wildcards but hey I think it will be a fun match, so Good Luck!
I'll get my set-up done tonight after work.
Heheh. Well at least 3 of my guys are injured now (all three rolled a critical miss while trying to get rid of my opponent's last figure last game).
Now that I've had a chance to look at all your dials, I can see that the IMR team is a Ranged monster!
Oh, and I'm only counting 2 perplexers in my team. Vet Tasky has it I guess, but I've only used him once (the E with the MM is much better).
Christ did not come to condemn the world, but to save it.
Don't have a map handy here, but I'll put the two Heavies on the bottom two corners of building, and the Light on the bottom bit that sticks out. Does that make sense?
Christ did not come to condemn the world, but to save it.
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
*** Madame Masque will always mastermind onto adjacent allies.
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
*** Madame Masque will always mastermind onto the cheapest adjacent ally.
Christ did not come to condemn the world, but to save it.
Taskmaster's LOS to Firebrand should go through Spymaster who's in stealth or am I missing something?
Rogues Turn 2A:
FREE) Venom pp's Living Laser's damage to 4
1.) Dr. Spectrum tk's Living Laser to S-16
2.) Living Laser will attack the Experienced Doombot in I-15, 9 on 15, rolls: 5,3=8 Hit for 6 damage, 5 after toughness and the KO, SA[1]KO[1] for Living Laser, AST for Venom since the extra damage allowed for the KO.
3.) Spymaster will attack the LE Doombot, 9 on 16, rolls: 2,3=5 miss
4.) Bullseye will move to U-16
Minions of Doom (home)
1.) LE Doombot* (5/5) 68 pts I13 @
* w/ Nova Blast 10 pts
2.) E Taskmaster (6/6) 58 pts J14
3.) V Super-Ape: Peotor (6/6) 50 pts I14 @ (INJURED)
4.) LE Speed Demon (5/5) 47 pts H14 (INJURED)
5.) R Rogue (IC) (7/7) 38 pts H12 @ (INJURED)
6.) R Lex Corp Battlesuit (4/4) 27 pts G14 @
7.) E Doombot 33 pts KOKOKO
8.) R Doombot (5/5) 27 pts H13 @
9.) LE Calypso (4/4) 22 pts F12 @
10.) R Con Artist (3/3) 11 pts G13 @
11.) R Moloid (2/2) 6 pts G15
397
vs
Iron Man Rogues (visitor)
1.) V Living Laser (7/7) 91 pts S-16@
2.) R Madame Masque*, ** (4/4) 32 pts Q-7
* w/ Armor Piercing 10 pts
** w/ Damage Shield 10 pts
3.) E Bullseye (SN) (6/6) 48 pts U-16@
4.) R Killer Shrike (5/5) 27 pts R-7
5.) E Spymaster (5/5) 27 pts O-12@
6.) R Firebrand (5/5) 29 pts P-11
7.) R Dr. Spectrum (6/6) 69 pts W-12@
8.) R Venom (CM) (8/8) 55 pts X-11
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
*** Madame Masque will always mastermind onto the cheapest adjacent ally.
Oh, Peotor had a token for some reason in the recap. He should't have.
Minions Turn 2B:
1) Peotor TK's Speed Demon to J15.
2) Speed Demon runs up the ladder to O11 and attacks Spymaster. AV of 9 -1 for the injury vs DV of 15. Needs a 7. Rolls a 5 (2+3). Miss. He ends his move at N11. Hrrr.
3) Moloid moves to I16 (stealthed on object).
Free) Taskmaster Outwits Living Laser's Running Shot
Free) LE Doombot Outwits Killer Shrike's Super Strength
That was a waste of a turn.
Minions of Doom (home)
1.) LE Doombot* (5/5) 68 pts I13
* w/ Nova Blast 10 pts
2.) E Taskmaster (6/6) 58 pts J14
3.) V Super-Ape: Peotor (6/6) 50 pts I14 @ (INJURED)
4.) LE Speed Demon (5/5) 47 pts N11 @ (INJURED)
5.) R Rogue (IC) (7/7) 38 pts H12 (INJURED)
6.) R Lex Corp Battlesuit (4/4) 27 pts G14
7.) E Doombot 33 pts KOKOKO
8.) R Doombot (5/5) 27 pts H13
9.) LE Calypso (4/4) 22 pts F12
10.) R Con Artist (3/3) 11 pts G13
11.) R Moloid (2/2) 6 pts I16 @
397
vs
Iron Man Rogues (visitor)
1.) V Living Laser (7/7) 91 pts S-16@
2.) R Madame Masque*, ** (4/4) 32 pts Q-7
* w/ Armor Piercing 10 pts
** w/ Damage Shield 10 pts
3.) E Bullseye (SN) (6/6) 48 pts U-16@
4.) R Killer Shrike (5/5) 27 pts R-7
5.) E Spymaster (5/5) 27 pts O-12@
6.) R Firebrand (5/5) 29 pts P-11
7.) R Dr. Spectrum (6/6) 69 pts W-12@
8.) R Venom (CM) (8/8) 55 pts X-11
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
*** Madame Masque will always mastermind onto the cheapest adjacent ally.
Christ did not come to condemn the world, but to save it.
* Calypso will always PC the first successfull attack or break away roll she can see.
** Unless I note otherwise, my two Mastermind figures will always Mastermind onto an adjacent character with Toughness, unless doing so would KO that character. Otherwise, they will MM onto the cheapest adjacent figure, excluding the LexCorp Battlesuit.
*** Madame Masque will always mastermind onto the cheapest adjacent ally.