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Order of the Cult 54
Assign 1 copy each of Ambush, Compel, and Dissent for free. Also assign Laz Pit to Kobra for free. You may also play Protect the Innocent in addition to other BFCs
At the start of the game your opponent places 5 special (glyph) markers 11+ squares away from his starting zone.
At the beginning of your turn you may outwit one power for each glyph square you occupy. Also at the start of your turn, if you occupy all 5 you can inflict 1 click of unavoidable damage on each opposing character.
Team Members: 12 points each
Brother Blood, Kobra, Deathstroke, Ravager, (Monsieur Mallah), (The Brain)
Quote
Green Lantern Corp 80 Reduce the cost of one figure with the GL TA by 40 points and add the Construct feat to that figure for free. Also add G’nort to your team for free.
Duped: At the start of each turn roll (two dice) for control of G’nort. 2 – 6: You control G’nort 7 – 12: Your opponent controls G’nort
Team Members: 20 points each
Abin Sur, Tomar Re, Katma Tui, Arisia, Ch’p, (Killowog), (Ganthet), (Guy Gardner), (John Stewart), (Kyle Rayner), (Hal Jordan)
Recommend Teams: Order of the Cult
Brother Blood U 102
Deathstroke R 40
Ravager R 30
Monsieur Mallah R 55
The Brain E 70
Kobra R 44
Kobra Fanatic V 24
Kobra Fanatic E 18
Kobra Fanatic R 16
Total = 399
Also Available: Jason Burr, Clayface
Green Lantern Corp
Abin Sur U 137
Tomar Re U 111
Katma Tui U 89
Arisia U 63 (103-40 w/ Construct feat)
G’nort free
Total = 400
Also Available: Ch’p, Killowog, Ganthet, Guy Gardner, John Stewart, Kyle Rayner, Hal Jordan
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
And for clarification as far as VPs go, G'nort is considered A GL Team member. If he is KOed even while under the control of the Cult, the Cult gets the KO VP points. If G'nort survives even if under the control of the Cult, then the GL Corp gets the survival points.
Also, just like the Deadman rule if any action resolves and there are no figures controlled by the opposing team the match ends. In other words if the Cult eliminates the entire GL Corp with the exception of G'Nort and then at some point controls G'Nort the match ends. If the GL Corp eliminates the entire Cult, the match continues as long as G'Nort is controlled by the Cult.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
If no one else wants Brother Blood I'll be more then happy to run him.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
#GLC003 U Abin Sur
Team: Green Lantern Corps
Range: 10
Points: 137
9
11
17
3
8
10
17
3
8
10
17
3
8
9
16
2
8
9
16
2
7
8
15
2
7
7
14
2
6
7
14
3
6
10
13
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
#GLC004 V Arisia
Team: Green Lantern Corps
Range: 8
Points: 103-40=63
10
9
17
3
9
9
16
2
9
10
16
2
8
10
15
2
8
10
15
2
8
9
14
2
6
8
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Feat:
Construct (Free):
PREREQUISITE: Barrier
Choose a character.
Any opposing character adjacent to a barrier marker placed by the character that attempts to move (or would be moved by a power, ability, or effect possessed by another character) must attempt to break away. The effect of this feat ignores powers, abilities, and effects that allow a character to break away automatically.
#GLC002 E Ch'P
Team: Green Lantern Corps
Range: 8
Points: 82
9
9
16
3
10
9
18
3
8
9
17
2
9
10
16
2
8
9
15
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
#GLC007 E Tomar Re
Team: Green Lantern Corps
Range: 12
Points: 111
10
10
18
3
12
10
17
3
9
9
16
2
9
9
15
2
9
9
15
2
9
8
14
3
8
7
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Feat:
Coordination (6 points):
PREREQUISITE: Any team symbol
Choose a character.
Lines of fire to and from the character are not blocked by characters with the same team symbol.
#GLC001 R G'nort
Team: None
Range: 8
Points: Free
8
8
15
2
8
10
15
1
7
8
17
1
7
7
18
2
10
9
16
2
10
9
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
All Green Lantern TA members:
Feat:
Green Lantern Corps (0 points):
PREREQUISITE: Green Lantern TA
All characters with the Green Lantern Corps team ability have the following team ability instead of the Green Lantern Corps team ability:
When a character with this team ability makes an attack against a target character, you can modify the character’s attack by +1 for each friendly character with the team symbol that has attacked the target this turn.
Order of the Cult
1. U Brother Blood
Team: No Affiliation
Range: 4
Points: 102
8
10
15
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
2. V Deathstroke
Team: No Affiliation
Range: 6
Points: 58
8
10
17
2
8
9
16
2
7
8
16
2
7
7
15
2
6
7
15
1
6
6
14
1
5
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
+ Dissent 18 points
Quote
Dissent 18 points
Prerequisite: Outwit
When the character uses Outwit, it may choose to counter a team ability possessed by a single target opposing character as if that team ability were a power, instead of countering a power.
Errata:
• If a team ability possessed by a target character is outwitted, any
wild cards that were using the target character’s team ability can immediately no longer use the team ability.
3. R Ravager
Team: No Affiliation
Range: 6
Points: 30
7
8
16
3
7
7
15
2
6
7
15
1
6
6
14
1
5
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
+ Ambush 5
Quote
Ambush 5 points
Prerequisite: Stealth
Choose a character. The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain. After the attack resolves, the character's Stealth is countered until the beginning of your next turn.
4. R Kobra
Team: No Affiliation
Range: 0
Points: 44
8
9
15
2
8
8
15
1
7
8
14
1
7
7
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
+ Compel 15
Quote
Compel 15 points
Prerequisite: Mind Control
Choose a character. When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target .
Errata:
• The figure that is the target of the mind control must have taken a tokenable action this turn in order for it to be a target. Free actions would not qualify.
+ Laz Pit 20
Quote
Lazarus Pit 20 points
Choose a character. When the character is KO’d, remove it from the battlefield, place it on this card on its first KO click, and then place a Special marker on the square where it was KO’d. At the beginning of each player’s turn, you may either heal the character of 1 damage or return it to the battlefield on the square with the Special marker. If you return the character to the battlefield, remove this Lazarus Pit from the game; roll one six-sided die at the beginning of each of your turns. On a result of 5 or 6, remove the Special marker from the battlefield. As long as the Special marker is on the battlefield, the character gains Battle Fury, Toughness, and Willpower; it may not use any of its other powers or its team ability. When the time expires, or if all other members of the character’s force are KO’d while the character is on this card, the character is KO’d The character award victory points each time it is KO’d.
Errata:
• Until the character that has Lazarus Pit assigned to it is returned to the
battlefield, no other character may be placed in the square with the Special marker.
• As long as the Special marker is on the battlefield, the character that
had Lazarus Pit assigned to it cannot use any other Feat cards it may also have assigned to it.
5. V Kobra Fanatic
Team: No Affiliation
Range: 0
Points: 24
8
8
14
1
8
8
14
2
7
7
13
1
6
7
13
1
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
6. V Monsieur Mallah & The Brain
Team: No Affiliation
Range: 8
Points: 138
8
11
16
3
8
10
16
2
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
2
7
8
14
2
6
7
14
3
6
7
13
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Total = 396
Last edited by IceHot; 12/27/2007 at 12:06..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Also just as a reminder when scoring the match, you get VPs for KOing a figure equal to the point cost on the dial + the feats points assigned even if that figure or the feats were added for free or at a discount.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Green Lantern Corps
1. Abin Sur (9/9) ??
2. Arisia (7/7) ??
+ Construct
3. Ch'P (6/6) ??
4. Tomar Re (7/7) ??
+ Coordination
5. G'nort (6/6) ??
All Green Lantern TA members: Green Lantern Corps Feat
HObj: L23, ??, ??
LObj: L4, K16, ??
Last edited by IceHot; 12/27/2007 at 13:19..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
The L2 and K6 markers need to placed at least 11 out from your start area which would be the M row.
You can go first when your ready.
Last edited by IceHot; 12/27/2007 at 13:41..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Also just to clarify, any member of the Order can do the Outwiting it does not necessarily have to be the one that is on the Glyph marker. Furthermore, a single figure can Outwit more then one power as a result of the Glyph markers being occupied.
And of course Special Markers are not hindering terrain, but can be placed in hindering terrain. They can not be placed in blocking terrain.
You can change the marker positions if you like.
Last edited by IceHot; 12/27/2007 at 13:40..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!