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ok so this week end i am playing just to have fun at a floor tourney and the team must be theme and this is going to be my team:
storm 100
cyke 50
iceman 60
beast 50
marvel girl 40
total 300
the only thing i am wondering is how to play them aggressive or defensive? what maps should i try to use? thank you in advance for any help
ok so this week end i am playing just to have fun at a floor tourney and the team must be theme and this is going to be my team:
storm 100
cyke 50
iceman 60
beast 50
marvel girl 40
total 300
the only thing i am wondering is how to play them aggressive or defensive? what maps should i try to use? thank you in advance for any help
You don't have a lot in the defensive department, so I would try to cripple your opposing team early on, then try to stay out of fire for as long as possible. You have the capability to get the first strike.
I played a 300 point X-Men team last week (Cyclops, Iceman, Marvel Girl, Beast, DR Angel, DR Storm + AP on Cyke).
Your big hitters are going to be Cyclops, Storm, and maybe Angel, or maybe Beast... I thought Beast was going to be a bit of a wuss, but he ended up KOing another Cyclops, another Beast, and an Arcade... good night's work!
Remember to use your X-Men team ability! After you've launched a few heavy objects with Jean, click her off her TK in order to help heal a teammate and get her on her Incap clicks. Through much clicking of Iceman and Marvel Girl, I got Cyclops and Storm nearly back to full strength.
Consider using the Armor Wars BFC... without damage reducers, this will aid you in smacking your opponent. Likewise, you can use Assembled, but only until the first figure gets KO'd.
It appears to be a Range focused team - so try and keep as much distance between you and the enemy, using Beast to tie up the opposing Ranged attackers while Cyke & Storm go to town. Iceman is well suited to protect figures - have Marvel Girl TK out Storm or Cyclops to make a ranged attack - then follow up with Iceman putting a barrier around the figure that just attacked to protect them from a retaliatory strike...
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And try to get Storm into hindering terrain as soon as possible. That 17 coupled with ES/D means a 20 from Range. Even if ES/D gets Outwitted, you still have 18 .
Also pushing Storm, if you can without getting smacked, is a good idea. Getting her off that Leadership click, and onto RCE is much better.
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