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Strong Guy is just crazy powerful. He's a relatively cheap brick that never loses his damage reducers. His attack and damage values also increase as he takes more damage. His late dial impervious is also a welcomed addition. Definitely a bruiser worth having on a mutant team.
he is like a hulk for the XMen. he is a useful attacker everywhere, but gets better as he gets hit. he can help his teamates out, and beat down the oppositions big gun. and late dial late game sure you can hit him, but is there anyone left who ca hurt him? what a well designed piece
Great sculpt (its the paint job that's slightly off as for the longest time I thought he was wearing a 'Kiss' shirt and it hadn't occurred to me that it was far more appropriately 'Lila').
Hugely appropriate design; it definitely makes sense for him to not be able to be carried and to not have his better AV while his damage is highest.
Bodyguard is great and if you can work him onto his click with that and 18DV you may want to leave him there for a bit (especially if you're playing an all X-Men team with some people with range and coordination to hide behind him).
All around he's a fairly solid figure though a bit awkward. His 6 movement charge up front, for starters, makes it very hard for him to get into the fight on his own making it so he needs to be carried, but then he can't pick up an object first. Once he's in the fray, however, he can pretty much just go hog wild with those 5 clicks of charge and big damage (clicks 5-7). He makes good use of the X-men TA; as he would welcome taking clicks of damage to get to his best clicks; this makes click 4 with the 18DV bodyguard not unattainable.
Back on accuracy he should maybe have one click of perplex for distracting banter factor.
They got Guido right here. Can get in, dish it out, stay alive with his own defensive powers and even help out another brawler with the mid-dial defend. Well done!
First time I saw the dial, I thought I was looking at The Hulk. Strong Guy is extremely pushable, with a good TA for doing that, and for 124 points can really bring the pain. Also gotta love the KISS shirt. :laugh:
Quote
Wanna hear the plans they drew up to stop Cable before he escalates his plan to "Save The World"?
Option 1: Nuke Cable.
Option 2: Nuke Providence.
Option 3: Nuke the World.
- Nick Fury
The gamez that we play are not always fun. - The Joker
Guido was made very accurately. And his dial is scary anywhere he lands. The downside is that his dial layout is a bit... unweildly. You'll always get great results out of him, but it's not immediately evident how to best get them. As such, a hit to the playability.
The fun factor on this guy is through the roof - and he's a brick, which makes that even more shocking because those are often dull to play. Guido is FULL of strategic plays. He poses a dilemma up front because he isn't juiced up enough to pick up an object yet, so you have to decide whether or not to push him. Then he cycles through a high-defense Defend, a mid-dial that looks like a brick's first click, and a back dial that perfectly captures his "too bulky" problem when he's absorbed too much energy. 13 defense Impervious, 7 attack, but 5 damage... exactly. That's what happens.
The X-Men TA adds an element of strategy to things... if you have a "battery" to operate him, you can stretch his good clicks out even further.
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