You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I haven't forgotten about the Survivor: Skull Island game I had to call off early because of time issues. I'm trying to think of a way to make it more interactive and interesting before re-starting it.
In the meantime, this game has 10 slots open. First come, first serve for signing up. We'll always give players two days to post their intentions of the next round, in order to limit any unnecessary time pressures.
THE YEAR: 1877
THE PLACE: The Southwestern territoires of the United States
One of you has found a map to an ancient treasure--a cache of gold buried by Spanish conquistadors 2 centuries earlier. But to reach that gold, you must ride through untamed territories, battling outlaws, Apaches, desert heat and other dangers.
You gather together some of the worst scum and villiany of the Old West to help you obtain the treasure. But will you all be willing to share the treasure when you find it? Or will betrayal and murder follow your group during the journey?
HOW TO PLAY:
When you sign up, pick one of the following four catagories:
Gunman (+1 Fast-draw)
Mountain Man (+1 Sharpshooter)
Indian (+1 Knife Fight)
Gambler (+1 Cleverness)
Then divide 45 point among the following four attributes. Add your catagory bonus to the proper attribute:
The game will last 10 rounds. Each round represents some danger your group encounters.
For instance: You're ambushed by Apaches and told you have to have a total of 50 Sharpshooter points and 30 Knife Fight points to fight them off. Each player then posts which of his attributes he is contributing to the fight.
For instance, Player #1 has 8 Sharpshooter and 6 Cleverness points. He may contribute one or the other--BUT NOT BOTH.
If you all contribute enough total points, you get past the danger without loss. If you don't, one RANDOMLY DETERMINED person is killed and out of the game.
TREACHERY: You may also PM me that you are secretly killing off one of your fellow treasure hunters. Your Treachery rating is added to a d10 die roll. The same is done with your intended victim. Ties are rerolled. If your number is higher, the victim is killed and no one else is told who killed him. If your intended victim has the high number, he puts a .45 slug between your eyes and it is you who is out of the game.
The treachery attempt takes place AFTER the results of dealing with that rounds threat is resolved.
LAST ROUND: If more than one of you is alive when the treasure is found, there is a free-for-all among the surviving players. It is randomly decided whether it is a gun fight or a knife fight. Then each player has his Treachery plus the appropriate attribute (Fast Draw or Knife Fight) plus a d10 roll added up. High number is the lone survivor and the winner of the game.
ANOTHER USE FOR TREACHERY: When posting which attribute you are using in a round, you may also post or PM me that you want to PERMENENTLY use one Treachery point to guarantee you will not be the randomly chosen victim if the group fails to defeat the danger.
Hope that all makes sense. Remember, first-come/first-serve for the 10 open slots.
I accidentally posted this thread in the Arena before I reposted here. I'm going to hold slots for Antipathy, theanalogkid and Sigdr--they posted over there and I want to give them a chance to post again here if they still want to play.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Just kidding, BTW... I'm happy the way I was made.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles