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okay I decided to do a cheap Carnage that could do some serious damage for his point value, and I made it so that he could use pounce to it's fullest
rate and comment!
*original*
E Carnage
Team: No Affiliation
Range: 6
Points: 60
Keywords: Monster,symbiote
9
11
17
2
9
10
18
3
8
10
16
3
9
9
16
2
8
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Defense - Symbiotic skin: Carnage has supersenses and willpower
Gigantic leap
Enraged fury
Tentacles
Absorbment
Symbiotic skin
Body morph
*edit*
V Carnage
Team: No Affiliation
Range: 6
Points: 75
Keywords: Monster,Symbiote
9
11
17
2
9
10
17
3
8
10
16
3
9
9
16
2
8
9
15
2
7
9
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Ensnared assault: Carnage can use leap/climb, flurry, and stealth. if you are in hindering terrain you can give carnage a power action. move up to carnage's full speed but carnage must be within or adjacent to hindering terrain. and you may make a free power action Defense - Symbiotic skin: Carnage has supersenses and willpower
I think he should have another click of life with his 5th and last having steal energy intead of bcf. He should have a ten attack (11 with pounce), and I wouldn't see a problem with the 18 defense front-loaded, and maybe it's just me but I don't like willpower on carnage. Maybe you should give him a special power to use BCF with steal energy, on second thought.
If that ever became a click, he would be ridiculously sick and annoying. Might as well give him Pounce as a SP on that first click and make him 75 points. He would be Marvel's answer to OotS Batman for scariest click at 75.
Pretty cheap, but given other pieces in the price range it seems fair, and it seems close enough to the character.
The only thing is the 2nd click is a little too powerful, perhaps the 18 defense could be on the first click instead to balance it out?
well actually i'm gonna go with hellskingpin and drop3422
and you and say that those are all great suggestions i do like the idea of a 6th click, and i guess his second click is sorta ungodly. but Oots batman like carnage sounds cool too. so i guess i'll do this
1.make him 75 points
2.give him another click of life
3.do what you said and lower the defense on his second click to 17
4.i'll remove the basic willpower on his 4th click and put in supersenses
5.i actually might do something like drop3422 said and put up an Oots power on him so he can be worth the 75 points even though he doesn't have outwit or any team affilliations.
i have read a lot of carnage he does not shape change (as in changes into something to fool you from attacking him) he just comes at you. I would go with an exploit weakness. Cause he hits to kill so i think he deserves penetrating damage.
I like the bulk of your stats and powers good work =)
5.i actually might do something like drop3422 said and put up an Oots power on him so he can be worth the 75 points even though he doesn't have outwit or any team affilliations.
Well that's not exactly what i said. I said that if you gave him a built in Pounce as a SP on his first click, then he would be 75 points, like OotS Batman, and would be just as deadly (also known as broken by some people).
Speed - Pounce: Carnage can use Leap/Climb. Give Carnage a power action. Move Carnage up to its speed value and make a close combat attack as a free action with his damage modified by +1. After resolving the attack, Carnage takes 1 unavoidable damage. Defense - Symbiotic Skin: Carnage has supersenses and willpower
That would have been my most literal translation of my suggestion. I took the 60 points (which as probably a little undercosted) and added the 15 point feat to get the 75. You can only use it on that click, which makes it actually worse than the card, but as i said, i think the 60 was under his value to begin with.
But my biggest problem with this dial is how you can get back to full power with the regen roll though. I like the general flow of the dial, but that is something i would try to change if it were my dial. But then you get into adding another click of life, making him more expensive.
And even though he doesn't have the TA or Outwit, this guy is still worth 75 points. That second click is more dangerous than anything OotS Batman has, plus he can heal himself back up to it. He is obviously a different type of figure- he won't try to stay at range and Outwit, but he is a nasty tie up piece who is capable of taking down people more than twice his point value in one 1-2 turns.
And it's a good general rule NOT to use OotS Batman as a point guideline when making customs. He is way better than anyone else at that point cost. If you play him stupidly, then he is worth maybe 75, but if you are a somewhat capable clix player, he is much better than his price tag.
i have read a lot of carnage he does not shape change (as in changes into something to fool you from attacking him) he just comes at you. I would go with an exploit weakness. Cause he hits to kill so i think he deserves penetrating damage.
I like the bulk of your stats and powers good work =)
thank you!
well in the sense of what i've heard I think carnage would be hard to hit because if you sliced at him he'd just morph around it and regenerate.
sorta like playdoh or something
Well that's not exactly what i said. I said that if you gave him a built in Pounce as a SP on his first click, then he would be 75 points, like OotS Batman, and would be just as deadly (also known as broken by some people).
Speed - Pounce: Carnage can use Leap/Climb. Give Carnage a power action. Move Carnage up to its speed value and make a close combat attack as a free action with his damage modified by +1. After resolving the attack, Carnage takes 1 unavoidable damage. Defense - Symbiotic Skin: Carnage has supersenses and willpower
That would have been my most literal translation of my suggestion. I took the 60 points (which as probably a little undercosted) and added the 15 point feat to get the 75. You can only use it on that click, which makes it actually worse than the card, but as i said, i think the 60 was under his value to begin with.
But my biggest problem with this dial is how you can get back to full power with the regen roll though. I like the general flow of the dial, but that is something i would try to change if it were my dial. But then you get into adding another click of life, making him more expensive.
And even though he doesn't have the TA or Outwit, this guy is still worth 75 points. That second click is more dangerous than anything OotS Batman has, plus he can heal himself back up to it. He is obviously a different type of figure- he won't try to stay at range and Outwit, but he is a nasty tie up piece who is capable of taking down people more than twice his point value in one 1-2 turns.
And it's a good general rule NOT to use OotS Batman as a point guideline when making customs. He is way better than anyone else at that point cost. If you play him stupidly, then he is worth maybe 75, but if you are a somewhat capable clix player, he is much better than his price tag.
yea I like the idea, but I originally thought of making carnage a piece that would tie up a figure and then he would wail on him until he's dead. if he took clicks of damage in the process he would just regenerate so he could do it all over again. and yea i'll have to agree with you that 60 points was under priced so yea the change to 75 made it more reasonable, I think.