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What changed (Anything blue is struck out, since I can't figure out how to do it otherwise
General E&C Rules Clarifications Colossal Characters
• Colossal characters may make ranged attacks against non-adjacent opposing characters that they can draw a line of fire to even if they are currently adjacent to an opposing character.
Feats
• Characters that are removed from the battle map (but not eliminated) are not affected by game effects that characters on the battle map possess (unless the effect removing them from the battlefield specifically says that they are). Characters that are removed from the battle map (but not eliminated) may not use their own powers, team abilities, or feats except as stipulated by the effect removing them from the battlefield.
Free Actions
• Any game effect that grants the character a free action can never use that free action to initiate the action that granted the free action in the first place. (For example, the power action of Multiattack cannot be used to give the character a power action for another Multiattack).
Multiattack
• Colossal characters using the multiattack ability must make an attack during each of the free actions granted by multiattack. may not use the following powers and abilities during a multiattack: Phasing/Teleport, Regeneration, and Support. Feats may not be used when using actions granted by Multiattack
Marvel E&C
Character Card Corrections & Clarifications Hulkling #009, Avengers
• The keyword “Skrull” is “Skrulls”. Red Skull #032, Avengers
The special power Cosmic Cube begins “The Red Skull can use Outwit, Perplex, and Probability Control.” Warskrull #058, Mutations & Monsters
The keyword “Skrull” is “Skrulls”. Iron Man #200, Mutations & Monsters
The Experience Level is Silver (Unique). Amadeus Cho #B05, Mutations & Monsters
The special power is “Amadeus Cho can use Outwit, but must be given a power action instead of a free action.”
DC E&C
Character Card Corrections & Clarifications Anti-Monitor #225, Crisis
The Experience Level is Silver (Unique). Huntress #011, Justice League
This character’s point value is 50. Alfred #014, Batman Alpha
This character’s point value is 30.
FAQ
SECTION 2: Powers and Abilities Q & A
Team Abilities
Q: The Power Cosmic team ability says that powers can’t be countered. Does this mean that Power Cosmic figures are immune to Psychic Blast and Exploit Weakness as well as Outwit?
A: No. Neither Psychic Blast nor Exploit Weakness counter damage reducing abilities. Instead, they are penetrating damage.
SECTION 2: Feats Q & A
Maneuver
Q: What happens first when a character with Maneuver hits makes a successful close combat attack on someone and rolls doubles, causing the figure to be knocked back?
A: Since Maneuver happens after the attack resolves, the knock back would happen first (applying any appropriate damage) and then the target figure would be repositioned adjacent to the attacking figure.
SECTION 3: Giant, Colossal, Transporter, and Double-base Character Q & A
Colossal Characters
Q: Are the Sentinel and SINESTRO retired from tournament play?
A: Yes. See the Heroclix Set list posted online. No, none of the colossal characters have been retired.
Q: Can a character using Quake as one (or more) of the actions within a Multiattack target more than 2 opposing figures?
A: No – the limitation of multiattack prohibits it from being used against more than 2 opposing characters per attack.
SECTION 4: Battlefield Conditions Q & A
Q: How do Battlefield Conditions work in a constructed tournament?
A:
• If you choose to play them, you must make a hand. Your hand must have a number of cards equal to or less than the number of rounds in the tournament. You must play a card each round.
• Your hand may contain BC cards equal to the number of rounds minus one (in a four round tourney you
can have up to 3 4 BC cards). You don't have to have that many... you can only bring 1 if you want. The rest of your cards have to be "place holders" and can be feats or bystander cards.
• Whatever If a BC card is played, it is removed from your hand after the game is over. Place holder cards may be played as often as you like. This can result in a player having many different BC cards to choose from in the last round.
Skyscrapers
Q: What happens if Skyscrapers is in play and the starting areas are all completely elevated terrain?
A: In this rare scenario (currently limited to the Central Port map included in the Legion of Super Heroes Starter Game), all 4 starting areas on the board would be considered clear terrain.
SECTION 5: Special Powers I Will Not Die Until You Die With Me! (Anti-Monitor #225, Crisis)
Q: Can the 2d6 roll made by the character be rerolled with Probability Control?
A: No. Probability Control can only be used during your turn and during your opponent’s turn. The roll this power causes occurs during the “end of round” phase and therefore is not during either player’s turn. Manipulate (The Chief #036, Crisis)
Q: Can the roll used to prevent pushing damage be rerolled using Probability Control?
A: Yes. Since the character with Manipulate is using his power, the character using Probability Control would need to draw line of fire to that character, not the figure pushing.
Q: If the pushing character rolls a “2”, and therefore would be dealt pushing damage, but I have another Manipulate token on the character card, can the power be used a second time for the same push damage (removing the second
token from the card)?
A: Yes. The power does not restrict Manipulate to “once per turn” or even “once per action”. Possession (Deadman #035, Justice League; Jericho #007, Crisis) (Just noting the Possession FAQ from Deadman applies to Jerico too I guess) Purple Ray (Donna Troy #102, Crisis)
Q: Does this power allow a character to use Support on itself? Does it need line of fire to the characters being healed?
A: A character cannot target itself with a power unless it specifically says so. The power does not require a line of fire. The stipulation that Donna Troy and the target(s) cannot be adjacent to opposing characters still applies. Salvage (Garth #103, Crisis)
Q: Does this power allow the character to create/hold an object at any time?
A: No – this power specializes how they can use Super Strength. The character using this power would still need to be moving to pick up an object and would still need to be able to use Super Strength independently of this power.
SECTION 6: Miscellaneous Q &A
Objects
General
Q: Are the 3D objects produced by WizKids allowed in tournaments? Can my opponent stop me from playing them?
A: The 3D objects are allowed in all HeroClix tournaments. Your opponent cannot prohibit you from using them. See the Heroclix Set List on the “Rules for all Games” page to see which objects are retired.
Fuel Tank
Q: When a character is hit because they are adjacent to a character hit with the Fuel Tank, would they get to roll for Super Senses?
A: Yes – the damage dealt because the fuel tank is ruled in the same way that something like Energy Explosion is. Armor Piercing would prevent the damage from being reduced below one, a Mystic taking damage from this would cause “retailiation” damage, and a character with Super Senses would have a chance to dodge the attack.
SECTION 7: Themed Teams
Probability Control
Q: How does the Probability Control granted to themed teams work?
A: Say you have a 6 character themed team. That would allow you 2 3 uses of Probability Control. When the need
arises, you can select a character (not one that has taken an action this turn, is taking an action, and not one with 2 action tokens) to use Probability Control. They can use it (with the normal requirement for needing to draw a line of
fire to the character who will be rerolling) and then are given a token.
Q: If a character already has Probability Control, can they also use the Probability Control that comes from the themed team?
A: Yes – those are 2 different instances of Probability Control. The character could use both on the same turn. In fact, the same character could use their own Probability Control and 2 uses of the themed team Probability Control (assuming they had no tokens at the start of the turn).
Map FAQ
Orange Squares• Orange squares are clear terrain unless anything in the special rules for that map and/or other effects change them. Placing an object in an orange square (assuming the rules for that map permit it) would make the
square act as hindering, but would not remove the properties that the special rules for the map provide for it.
DC Collateral Damage Map – “The Junkyard”• The elevated terrain surrounding the “car crusher” (squares M12-P12 & M13-P13) does not block the line of fire from colossal or giant characters to those squares.
DC Legion of Super Heroes Map – “Central Port”• In order to use the transmatter gates to teleport, the character given the action must end its action (including placing the token and taking push damage) occupying a square with a gate and may then be placed in a different gate.
• Only the character given the action may use the gate. Carrying another figure and placing them on the gate does not allow them to be placed in a square of a different gate.
• In the case of a character being targeted by Mind Control, its free action must be resolved before the Mind Controlling character can elect to use the gate (if that character has ended its move or power action in a square with a gate). The Mind Controller itself would only be able to use a gate when the entire Mind Control action ends.
• The last line of the map instructions says “it may be placed in the square of any unoccupied transmitter gate on the map.”
Marvel Supernova Map – “Deep Space”• A square of space terrain with an object in it is treated as both hindering terrain and space terrain.
• Other than the special rules listed on the map, space terrain is treated just like any other square of clear terrain.
Last edited by Paradox Factor; 06/12/2008 at 21:48..
Reason: Cleaning up post
I'm pretty sure that the Fuel Tank/Super Senses ruling is brand new, and counter to the (current) PAC.
It was my understanding that Super Senses allowed a roll against EE splash because the DV (of the potential splashee) was compared with the attack. In the case of the Fuel tank, the "splash-ee" never has their DV checked, so Super Senses should never trigger.
Q: How do Battlefield Conditions work in a constructed tournament?
A:
• If you choose to play them, you must make a hand. Your hand must have a number of cards equal to or less than the number of rounds in the tournament. You must play a card each round.
Booooooooooo.....
edit: Oh wait, that's the part that's been removed. Yay!
Last edited by Ignatz_Mouse; 06/12/2008 at 22:51..
Reason: idiocy
Free Actions
• Any game effect that grants the character a free action can never use that free action to initiate the action that granted the free action in the first place. (For example, the power action of Multiattack cannot be used to give the character a power action for another Multiattack).
Looks like you can no longer Mind Control an enemy with MC and use the granted free action to Mind Control another enemy...
Looks like you can no longer Mind Control an enemy with MC and use the granted free action to Mind Control another enemy...
I think you still can. When MCing another character you aren't using the free action to initiate the same action... it's a similar action but not the same action.
I can see where it is really confusing. It could have been written in a much clearer way. Heck, the multi-attack example is the only one I can think of so they could have simply stated it as such.
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I think you still can. When MCing another character you aren't using the free action to initiate the same action... it's a similar action but not the same action.
I can see where it is really confusing. It could have been written in a much clearer way. Heck, the multi-attack example is the only one I can think of so they could have simply stated it as such.
So what it's /actually/ meaning is that you can't use the free action to grant the same /figure/ the same action--not that the free action can't grant the same action (which is what it says). Interesting.