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Lemme draw up a scenario to make things slightly more tangible. The bottomline question actually seems common sensical, but I am having doubts, hence my query. So here goes.
You equip the item to your hero on turn three upping your life by five. In the course of the game, your hero is dealt damage that reduces his life below his base health (the untouched value on the lower right blood droplet).
Start with 30, full health.
Equip signet upping life to 35.
Your opponent finds a way to hack you down to 28 life, then he uses a card or ability that destroys your equipped signet.
Now the question: When the signet is destroyed, does your hero lose five life? Or is its effect permanent or tantamount to an Ongoing Ability, in which case your hero'd lose five life at the end of the turn or set period of time?
"When you do things right, people won't be sure you've done anything at all."
You don't "lose" life when the signet goes away. You simply drop back down to your "normal" life total. So if you start at 30 like in your example and your opponent does 28 damage to you and ddestroys your signet .. you'd simply be at 2 life as opposed to 7.
Merdle explained this very well in another thread.
Just think about the damage put on the Hero not the actual health.
IE. You start at 30 and get a signet going to 35.
You receive 28 damage.
You then get your Signet destroyed.
You've still taken just 28 damage either way.
Yep. You gotta remember that WoWTCG asserts life loss as 'damage done'. You might have 32 total life, chopped down to 25 - but the real way to regard that is 'I took 7 damage'. Would work the same way with Myrmidon's, which isn't 'I gain 5 health' but rather 'I take 5 more damage before dying'.
This is a habit I've really been trying to get people to kick, but some people keep saying it doesn't make a difference. In this game since the total health of a character can change, you really should count the total damage left. Don't count your total life left, because confusion like this happens. Some people (my friends) are being stubborn though.
This is a habit I've really been trying to get people to kick, but some people keep saying it doesn't make a difference. In this game since the total health of a character can change, you really should count the total damage left. Don't count your total life left, because confusion like this happens. Some people (my friends) are being stubborn though.
I just had some telling by a friend of this particular view on life points and damage dealt instead. Thanks.
"When you do things right, people won't be sure you've done anything at all."