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My question is on the range of the new TK. Here is an example, if my TKer is 8 squares in front of SpiderMan (also on my team) can I TK him a further 8 in front of my TKer. Thus moving SpiderMan a full 16 squares? If this isnt right what is?
thanks for your help in advance.
I call it the rule of 8 now.
You must be 8 squares from the target (with line of sight).
You must be 8 squares from the destination (with line of sight).
And the target can only move a total of 8 squares (line of sight does not need to me maintained during movement)
I call it the rule of 8 now.
You must be 8 squares from the target (with line of sight).
You must be 8 squares from the destination (with line of sight).
And the target can only move a total of 8 squares (line of sight does not need to me maintained during movement)
Right. I generally keep track of it by imagining a triangle that's 8 squares to a a side as defining the limits. A max of 8 squares from TKer to the object or character being TKed, a max of 8 squares between the object/character being moved and the target square where they'll end up, and a max of 8 squares between the TKer and the destination. If any of those sides are greater than 8 squares the deal's off.
Right. I generally keep track of it by imagining a triangle that's 8 squares to a a side as defining the limits. A max of 8 squares from TKer to the object or character being TKed, a max of 8 squares between the object/character being moved and the target square where they'll end up, and a max of 8 squares between the TKer and the destination. If any of those sides are greater than 8 squares the deal's off.
The triangle is a good thing for visualizing your end state, but the 8 square limitation only applies to (a) where the target currently is (b) how many squares the target can be moved and (c) where th target may end.
What is specifically does not do is establish a range that the target must stay within. For example...
Our TKer wants to move his Friendly teammate to be adjacent to the Opposing character by moving them to square X. You cannot go along the top row, or you would base O and not get to where you want to be. Instead, you can follow this path:
So you move the figure 7 squares to get to your desired location. During that time, not only does the figure leave the TKers line of fire, but in squares 5 and 6, the figure is outside the range of 8. This is legal, because it ends within 8 squares of the TKer.