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You may assign Armor Piercing to Doomsday for free.
At the start of each match place the Radiation Leak BFC into play (in addition to other BFCs).
Score 40 extra points for each Superman or GL TA opponent you defeat.
Path of Destruction: When Doomsday defeats an opponent remove all tokens from Doomsday and don’t assign him an action token for this action.
Team Members: 12 points each
Fatality, Doomsday, Brainiac, (Blackfire), (Mr. Mind), (Lobo), (Time Trapper), (Black Hand)
User running the team:Bear42 Also Available: Manhunters
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Fisk’s Bounty Hunters 48
Assign 1 Taunt feat for free.
At the start of the game assign a Bounty Marker to one opponent’s figure. When you KO that figure collect the Bounty Marker and assign 2 more Bounty Markers to Opponent's figures for each Bounty Marker collected. Figures with Bounty Markers gain +1 Atk/-1 Def or
a -1 Atk/+1 Def your choice for each Bounty Marker.
Score 50 VPs for each Bounty Marker collected. (assigning Bounty Markers is always optional)
Team Members: 6 points each
Kingpin, Bullseye, Boomerang, Taskmaster, Deadpool, Jack O’Lantern, (Killer Shrike), (Echo), (Typhoid Mary), (Ghost)
User running the team:IceHot Also Available: Turk Barrett, Con Artist, Thug, Tombstone
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Damage dealt by this character may not be reduced below 1.
+ Damage Shield 10
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Choose a character.
When the character is the target of a successful close combat attack, the attacker is dealt 1 damage after the attack resolves.
+ Lucky Break 5
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Choose a character.
When you make an attack roll for the character, if the result on either of the two dice is a 1, you may reroll one die before determining the attack roll result. You may reroll one once per attack roll.
If you use this feat, remove this card from the game after the attack resolves.
+ Hold the Line 4
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Prerequisites: {fist}, {starburst}, and Leadership or Super Strength
Choose a character.
Give the character a power action to make a close combat attack against an opposing character. If the attack succeeds, you may modify the character's attack value by -2 and make a close combat attack against a different opposing character as a free action.
+ Vault 3
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Prerequisites: Combat Reflexes or Leap/Climb
Choose a character.
After the character resolves a close combat action, it may be placed in any square in which it may legally be placed adjacent to a target of the action at the same elevation as the target.
+ Protected 8
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Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
+ Monster Society of Evil
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Prerequisites: Superman Enemy TA
All characters with the Superman Enemy team ability have the following team ability instead:
At the beginning or end of your turn (choose once per turn for all friendly characters with this team ability), roll a d6 for each character that has this team ability. On a result of 5 or 6, deal 1 damage to each opposing character adjacent to that character. A character can be dealt damage by this team ability only once per turn.
+ 18 for the team card.
Should be 400 pts.
Roll to go first...1,6 for a 7.
I'll be playing Radiation Leak from the team card, as well as Darkness and Isolation BFCs.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
1) Jack will fly to D16 dropping Taskmaster at E16
2) Shrike will fly to D17 dropping Bullseye at E18
3) Wade Wilson will move to J19
4) Con Artist will move to B20
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!