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'WALLBUSTER: Power Man and Iron Fist can use Super Strength. When given a move action, during the move they can automatically destroy up to 2 squares of blocking terrain or the wall adjoining two squares; they can continue their move, if any, after destroying the blocking terrain or the wall.'
Now, just for crystal clear clarification this IS NOT the same as a souped-up 'Unstoppable', correct? 'Wallbuster' DOES NOT allow them to ignore hindering terrain, right? Therefore, they couldn't move through the squares of blocking terrain (or wall(s)) they just destroyed, right (although you could outfit them with 'Unstoppable' to rectify all of that, I would imagine...)?
'UNSTOPPABLE
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.'
(And if you were to put 'Unstoppable' on them, could they destroy up to 3 squares on a single Move Action? As it's phrased, Unstoppable says "Once when given a move action..." and 'Wallbuster' reads "When given a move action..."? Because of the "Once" in 'Unstoppable's wording, you'd have to choose one or the other, right?)
Perhaps it might be an oversight on the part of Wizkids, but your interpretation seems correct. Without Leap/Climb or some similar wording, the debris created by destroying a wall would cause Power Man/Iron Fist to stop.
'WALLBUSTER: Power Man and Iron Fist can use Super Strength. When given a move action, during the move they can automatically destroy up to 2 squares of blocking terrain or the wall adjoining two squares; they can continue their move, if any, after destroying the blocking terrain or the wall.'
Now, just for crystal clear clarification this IS NOT the same as a souped-up 'Unstoppable', correct? 'Wallbuster' DOES NOT allow them to ignore hindering terrain, right? Therefore, they couldn't move through the squares of blocking terrain (or wall(s)) they just destroyed, right (although you could outfit them with 'Unstoppable' to rectify all of that, I would imagine...)?
'UNSTOPPABLE
Prerequisites: Super Strength
Choose a character.
The character ignores the effects of hindering terrain for movement purposes. Once when given a move action, the character can make a close combat attack targeting blocking terrain or a wall as a free action. If the attack succeeds, the character can continue the rest of its movement, if any, after making the attack.'
(And if you were to put 'Unstoppable' on them, could they destroy up to 3 squares on a single Move Action? As it's phrased, Unstoppable says "Once when given a move action..." and 'Wallbuster' reads "When given a move action..."? Because of the "Once" in 'Unstoppable's wording, you'd have to choose one or the other, right?)
Thanks for any help!
-jason
They can absolutely continue their movement. Terrain stays as one type for the duration of the action. You give the MA, they walk to yhe wall, make the attack, continue with the rest of their movement (if any left and through the hole they made is they want to). Once they are finished moving, place the debris tokens and it becomes HT.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
Perhaps it might be an oversight on the part of Wizkids, but your interpretation seems correct. Without Leap/Climb or some similar wording, the debris created by destroying a wall would cause Power Man/Iron Fist to stop.
Thanks for the back-up! Have rep!
Yeah, that's kind of what I thought, too. It kind of seemed a bit misleading to me upon first read - sort of like how Falcon's or Angel's 'Fly By' doesn't give free breakaway, etc...
I just wanted to check to make sure. Thanks again,
-jason
Thanks for the back-up! Have rep!
Yeah, that's kind of what I thought, too. It kind of seemed a bit misleading to me upon first read - sort of like how Falcon's or Angel's 'Fly By' doesn't give free breakaway, etc...
I just wanted to check to make sure. Thanks again,
-jason
By the way, here is the quote from the Players Guide:
Quote
Terrain
•
Terrain in a square remains the same type through an action; if it suddenly changes (such as becoming hindering terrain halfway through a Hypersonic Speed action), it is still considered of the original type until the character moves out of it or the action ends.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
They can absolutely continue their movement. Terrain stays as one type for the duration of the action. You give the MA, they walk to yhe wall, make the attack, continue with the rest of their movement (if any left and through the hole they made is they want to). Once they are finished moving, place the debris tokens and it becomes HT.
Thanks ZZZ and KingDoom! Have rep, both o' ya'lls!
I'm a little foggy about the line 'Terrain stays as one type for the duration of the action' - what does this mean, exactly? That it would stay blocking terrain, or a wall?
I'm confused, and would imagine it's something very simple and I'll be terribly embarassed I posted this in a few moments, but there you go...
Thanks ZZZ and KingDoom! Have rep, both o' ya'lls!
I'm a little foggy about the line 'Terrain stays as one type for the duration of the action' - what does this mean, exactly? That it would stay blocking terrain, or a wall?
I'm confused, and would imagine it's something very simple and I'll be terribly embarassed I posted this in a few moments, but there you go...
It means that the clear terrain on either side of the wall remains clear for the duration of the action used to destroy the wall. You initiate the Move Action, the terrain is clear. You destroy the wall (with an attack), the clear terrain remains clear. You finish your movement, the clear terrain becomes hindering with debris markers.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
By the way, here is the quote from the Players Guide:
Dang I type slowly! You lapped me, brother! lol
Still foggy on the 'stays same type of terrain until action's end' blurb. How would this become clear terrain for PM&IF to move through?
Sorry for my obtuseness; thanks for your patience...
-jason
Still foggy on the 'stays same type of terrain until action's end' blurb. How would this become clear terrain for PM&IF to move through?
Sorry for my obtuseness; thanks for your patience...
-jason
lapped you again.
I hope my last post explains it.
Try this:
| = wall
X= PM & IF
....|....X
they start their action:
....|X....
They have moved 4 spaces to become adjacent to a wall.
..../X....
They destroy the wall (red). The square that they are in and the square on the opposite side are still clear until...
...X/*....
They left the first square to move through the hole in the wall (Red), The square they were in becomes HT.
If they stop moving and end their action, the square they occupy becomes HT and they now occupy HT. If they continue their movement, the square they occupy becomes HT as soon as they leave it.
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
It means that the clear terrain on either side of the wall remains clear for the duration of the action used to destroy the wall. You initiate the Move Action, the terrain is clear. You destroy the wall (with an attack), the clear terrain remains clear. You finish your movement, the clear terrain becomes hindering with debris markers.
Ah! Got it! Thank you for your help, patience, and persistence, kind sir.
Be well,
-jason
P.S. - But as for moving through the square of terrain they JUST DESTROYED - that remains hindering, yes? That's actually the crux of my question here...
Ah! Got it! Thank you for your help, patience, and persistence, kind sir.
Be well,
-jason
P.S. - But as for moving through the square of terrain they JUST DESTROYED - that remains hindering, yes? That's actually the crux of my question here...
Ha! I lapped you again!
I hope that I was clear with my last post...
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.
Okay, so what is it now? THREE laps and counting...? ROTFL!
I completely understand the wall question, thanks to your excellent explanation(s ).
How about a square of BLOCKING terrain that they would change to hindering?
Okay, so what is it now? THREE laps and counting...? ROTFL!
I completely understand the wall question, thanks to your excellent explanation(s ).
How about a square of BLOCKING terrain that they would change to hindering?
Hm...okay. Now I'm stuck. I'll need a little help with this one...I have to check the rulebook...you and your not-so-easy-questions...
Well, I AM pretty awesome.
An understanding of the law of large numbers leads to a realization that what appear to be fantastic improbabilities are not remarkable at all but, merely to be expected.