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Space Map Equipped with personal life support and zero-g maneuvering jets, your assembled force leaps into the void!
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
• Space terrain is considered an alternate terrain type similar to Outdoor and Indoor terrain. Characters in these squares obey the special rules of the terrain regardless to how they can otherwise interact with terrain.
• The range value for a character using Hypersonic Speed option 1 is one quarter (halved per the description of the power and halved again for space terrain).
• The ranges for Outwit, Perplex, Probability Control, Telekinesis, etc are not affected by space terrain as they do not rely on the character’s range value.
• The “half range” only applies to characters or their targets that are in space terrain. If the line of fire crosses space terrain but neither character is occupying space terrain, the range is not halved.
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H.I.V.E. Injustice 40
At start of the game place Queen Bee and 2 H.I.VE. Troopers not already on your team on this card for free.
Swarm: Give a H.I.V.E. Trooper in your start zone a Power Action to place one of the figures on this card adjacent to the trooper. The trooper then takes a click of unavoidable damage.
Parry: When Prometheus is attacked by a Close Combat attack, roll 2 dice. If the parry roll > Attack Roll, then the attack is blocked and does no damage.
Team Members: 16 points each
Prometheus, The General, (Major Force), (Queen Bee)
User running the team:TheAnalogKid Also Available: H.I.V.E. Troopers, Alexander Luthor (Crisis - not Lex), Circe, Joker, and Mirror Master*
*note to AnalogKid: Bear in mind only the ones listed on the card count toward the card cost.
The card normaly costs 40 points Prometheus and The General reduce the cost of the card by 16 points each to a minimum of 0. Major Force reduces the cost of the card by 8 points as a reserve member.
If the Queen Bee is paid for normally and added to your force normally she reduces the card cost by 8 points, however if added to the card for free she does not reduce the cost of the card. HIVE Troopers, Alexander Luthor, Circe, Joker, and/or Mirror Master may be added but do not reduce the card cost at all.
Your build should be a maximum of 425 points.
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Brotherhood of Mutants 48
You may play 1 copy of Automatic Regeneration for free.
Tactical Genius: Your characters that start the turn adjacent to Magneto get +2 Attack Value unless TKed.
Richter 7.0: Give Avalanche a power action to place Earthquake in play. Avalanche and units adjacent to him are immune to Earthquake. You may subtract 2 from your Earthquake rolls. (once per game)
Team Members: 8 points each
Magneto, Toad, Blob, Avalanche, Mystique, Pyro, (Sabretooth), (Unus), (Destiny), (Black Tom), (Dark Beast)
User running the team:Bear42 Also Available: Mastermind, Vanisher, Esme Cucko, Sauron
Last edited by IceHot; 10/14/2008 at 09:07..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
I may have bit off more than I can chew. If someone helps me set up my team, I will be more than ready to make some bee drones.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
I might recommend this team for you but its up to you:
H.I.V.E. Injustice
1. The General 176
+ Auto Regen 12
2. Exp Major Force 114
3. Prometheus
4. Rookie H.I.V.E. Trooper 15
The Society 0
(424 Total)
On the Card for Free
Vet Queen Bee
Vet H.I.V.E. Trooper
Exp H.I.V.E. Trooper
Last edited by IceHot; 10/14/2008 at 09:33..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
H.I.V.E. Swarm - Plan B
1. The General 176
+ Auto Regen 12
2. Prometheus
+ Stunning Blow 10
+ Armor Piercing 10
3. Vet HIVE Trooper 25
4. Vet HIVE Trooper 25
5. Vet HIVE Trooper 25
6. Vet HIVE Trooper 25
The Society 0
(8 point card penalty - Total 423)
On the Card for Free
R HIVE Trooper
E HIVE Trooper
Vet Queen Bee
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
+ Automatic Regeneration (free)
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Prerequisites: Regeneration
Choose a character.
At the beginning of your turn, this character uses Regeneration as a free action.
Roll to go first is 1,1 for a critical miss...all my characters take a click of damage...No wait...that's not right...you are probably going first.
Your team:
+ Auto Regen
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Prerequisites: Regeneration
Choose a character.
At the beginning of your turn, this character uses Regeneration as a free action.
+ The Society
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Prerequisites: Injustice League team ability
All friendly characters with the Injustice League team symbol have the following team ability instead of the Injustice League team ability:
When a character attempts to Outwit a power possessed by a member of this team, roll one six-sided die. On a result of 1-3, Outwit cannot be used by that character on this team member that turn.
+ Outsmart
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Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
+ Armor Piercing
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Choose a character.
Damage dealt by this character may not be reduced below 1.
It could be a minute, bear. Please bear with me, no pun intended, And I hope your avatar steers way clear of this fight.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
U General 176 + Auto Regen 12 +The Society 0
U Prometheus 107 Outsmart 10 Card V Queen Bee Armor Piercing 10+ The Society 0 Card V Hive Trooper Card E Hive Trooper
R Major Force 95
R Hive Trooper 15
= 425
I choose not to use either of my BFC's.
Last edited by theanalogkid; 10/14/2008 at 23:28..
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
U General 176 + Auto Regen 12 +The Society 0
U Prometheus 107 Card V Queen Bee Armor Piercing 10+ The Society 0 Card V Hive Trooper Card E Hive Trooper
R Major Force 95
V Hive Trooper 25
= 425
I choose not to use either of my BFC's.
Its good but you need to go with Rookie HIVE Trooper to add the Vet Trooper to the card.
Which should leave you an extra 10 points.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Wow. Any other way to screw me? I thought there was supposed to be a hint of fun in these but I digress. Can I Outwit Rictor's or Magnus's power that are on the card if I have LOF to them?
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
So am I the home team? If so, then you can go first.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Actually, we roll to go first. My roll is a 2 so you are probably going first. Once you roll to go first, then I'll set up first and then you set up and then take your first turn.
For the most part, we play by F4 rules. One difference we play by is that there are no first turn attacks for either player. You can outwit and destroy walls and stuff on the first turn, but no attacks.
Where do I send the roll to go first? Since we are playing by F4 rules Prometheus can WC the Society, correct?
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Can I Outwit Rictor's or Magnus's power that are on the card if I have LOF to them?
My general rule would be that the Card Abilities would not be outwittable, but I will keep that in mind as I try to constantly re-evaluate the cards. Play it out and let me know what you think.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!