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Super Thought Casting: Saturn Girl has Super Senses
and may share it with any teammate within half her range (one use per turn for the whole team).
Dr. Gym'll: Once during each match at the start of the turn
one of your teammates with the Legionnaire TA may
attempt the regeneration power for free (regen not
required).
Team Members: 5 points each
Cosmic Boy, Lightning Lad, Saturn Girl, Superboy, Chameleon, Brainiac 5
User running the team:Ouchmaker Core Members: Superboy* (Connor Kent, Young Superman, or REV Superboy). Superboy Prime is a different entity, as is the various Supermen not listed. Also Available: Mon-El, Dream Girl, Karate Kid, Timber Wolf, Matter-Eater Lad, Ultra Boy, Phantom Girl, Shadow Lass, Element Lad
Quote
Birds of Prey 48
Reduce your build by 30 points.
If Barbra Gordon Batgirl is KOed place Cassandra Cain Batgirl and Oracle in your starting area for free.
You may also add In Contact with Oracle choosing up to 3 Agents. You may also choose to place Oracle on the feat card instead of placing her in the start area.
Team Members: 8 points each
Huntress, Batgirl, Black Canary, Commissioner Gordon, Vixen, (Catwoman), (Gypsy), (Maggie Sawyer)
User running the team:IceHot Reserve Members: (Catwoman* - currently not available) Also Available: Renee Montoya, Gotham Police, Undercover Cops, Gotham City Detectives, SWAT Officers, SWAT Heavy Weapons, SWAT Specialists, Kate Spencer, Green Arrow, Katana, Hawkgirl, and Catgirl (as this is the only reasonable home for her), Blue Beetle, Lady Shiva, Big Barda
Birds of Prey
1. BatGirl 50
E Batgirl
Team: Batman Ally
Range: 6
Points: 50
8
9
17
2
8
9
17
2
7
8
16
2
7
8
16
2
7
8
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Trained by the bat:: Batgirl can use Flurry and Leap/Climb.
2. Huntress 35
3. Black Canary 50
4. Vixen 44
5. Gypsy 44
6. Gordon 50
E Captain Gordon
Team: Batman Ally
Range: 6
Points: 50
6
8
16
1
6
8
15
1
6
8
15
1
6
7
15
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Summon the Bat : Give Captain Gordon a power action and choose a target friendly character that is 6 or fewer squares from him and possesses the Batman Ally ability or Gotham City keyword (he does not need line of fire to the target). Put the target in an unoccupied square adjacent to Captian Gordon. The target can't be given an action until your next turn. Cleaning Up Gotham: Captain Gordon can use Enhancement. Give Captain Gordon a power action; he can use Outwit but he can counter only standard and named powers.
+ Contingency Plan 12
7. Maggie Sawyer 10
8. Renee Montoya 5
9. Gotham City Detective 27
V Gotham City Detective
Team: Police
Range: 6
Points: 27
Superboy & the Legion of Super Heroes
Cosmic Boy 70
+ Contingency Plan 12
Lightning Lad 70
+ Point Blank 4
Saturn Girl 60
Young Superman 100
R Brainiac 5 40
card 5
Karate Kid 63
+ Legionnaires on all
= 424
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Legionnaires
Prerequisites: Legion of Super Heroes TA
All characters with the Legion of Super Heroes team ability have the following team ability instead of the Legion of Super Heroes team ability:
Whenever the character with the highest point value and the Legion of Super Heroes team symbol on your force is eliminated, remove one action token from all characters on your force with this team ability, as applicable, and then remove the eliminated character from the game.
0 Points
1.
Quote
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
2.
Quote
Point Blank
Prerequisites: Range Combat Expert
Choose a character.
Give the character a ranged combat action and modify its attack value by +1 if the target of the attack is 4 or fewer squares away.
3.
4.
5.
6.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
After pondering these options, I think I will play both BFCs although Critical Strike is wildly luck dependent and Malice can be annoying as well. At least Malice will speed up the game a little.
Critical Strike
Malice
Superboy's BFC Options are:
20. Rally
46. Pacification
Last edited by IceHot; 11/03/2008 at 18:01..
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Cosmic Boy: Follow me, Legionnaires.
=============
Free) Cosmic Boy Leadership is 4, 1 extra action.
1) Cosmic Boy moves to I12.
2) Young Superman moves to K11 and picks up the HO in that square.
3) Karate Kid moves to K14.
4) Lightning Lad moves to K12.
=============
Malice Damage: Given to Brainiac 5 who will figure out to not take damage due to FTI.
+1 CP Token
+1 Crit Strike (do both count to this, or only one player, and who can use it? change accordingly)
=============
Superboy & the Legion of Super Heroes
1) Cosmic Boy (6/6) I12 @
+ Contingency Plan (1 Tokens)
2) Lightning Lad (6/6) K12 @
+ Point Blank
3) Saturn Girl (5/5) B14
4) Young Superman (7/7) K11 w/ HO @
5) Brainiac 5 (4/4) B15
6) Karate Kid (6/6) K14 @
I believe the way CritStrike works (after re-reading it) is that it only adds a token at the beginning of my turn as I am the Player going First. However, its effect trigger when either of us rolls a Critical Hit and chooses to use all of the tokens.
(Thus its should now be on 2 tokens)
=============
Gordon Leadership....6
1) Vixen will move to Q12
2) Gypsy will move to R11
3) Canary will move to S16
4) Maggie will move to T16
=============
Malice: Batgirl will take the Malice damage
+1 CP Token
=============
Superboy & the Legion of Super Heroes
1) Cosmic Boy (6/6) I12 @
+ Contingency Plan (1 Tokens)
2) Lightning Lad (6/6) K12 @
+ Point Blank
3) Saturn Girl (5/5) B14
4) Young Superman (7/7) K11 w/ HO @
5) Brainiac 5 (4/4) B15
6) Karate Kid (6/6) K14 @
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Thanks for the info.
=============
1) Saturn Girl moves to J15.
CP) Modify Brainiac's movement value by +1 to 7.
2) Brainiac 5 moves to I16.
Clear) others
=============
Malice: Saturn girl takes the click of damage.
+1 CP Token
=============
Superboy & the Legion of Super Heroes
1) Cosmic Boy (6/6) I12
+ Contingency Plan (1 Tokens)
2) Lightning Lad (6/6) K12
+ Point Blank
3) Saturn Girl (4/5) J15 @
4) Young Superman (7/7) K11 w/ HO
5) Brainiac 5 (4/4) I16 @
6) Karate Kid (6/6) K14
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
=============
1) Cosmic Boy will TK Karate Kid to M17.
2) Karate Kid will Charge to R17 and will attack Black Canary. 10v16 for 2, roll is 6,4=10. Black Canary is hit for 2.
Free) Brainiac will Outwit CCE from Canary.
3) Young Superman will Charge to Q10 and will attack Gypsy. 10v17 for 4+HO, roll is 6,2=8. Senses roll is 5. Object is destroyed.
=============
Malice: not active.
+1 CP Token
=============
Superboy & the Legion of Super Heroes
1) Cosmic Boy (6/6) I12 @
+ Contingency Plan (2 Tokens)
2) Lightning Lad (6/6) K12
+ Point Blank
3) Saturn Girl (4/5) J15
4) Young Superman (7/7) Q10 @
5) Brainiac 5 (4/4) I16
6) Karate Kid (6/6) R17 @