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*w/Invigorate (10 pts) - Errata'd text:
Prerequisite: Support
Choose a character. When the character uses Support, remove one action token from adjacent friendly characters (maximum three total tokens removed.) Characters that have action tokens removed from them can’t be given power actions the same turn this feat is used.
: BRAVE BOW'S APPRENTICE: When Speedy makes a ranged combat attack, modify his attack value by +1.
TRICK ARROWS: Give Speedy a ranged combat action; Speedy can remove from the game up to three hindering terrain markers, or barrier terrain markers (removing makers one at a time) to which he has a clear line of fire at the time the marker is removed, after which he can make a ranged combat attack.
**w/ Inside Information (4 pts)
Prerequisite: The character must have at least one keyword.
Choose a character. When the character attacks an opposing character that has any of the keywords possessed by the character, modify the character’s attack value by +2
YOU ARE NEEDED: Harbinger can use Phasing/Teleport. Give Harbinger a power action and choose a friendly character that is 6 or fewer squares from her. Put the chose character in the square occupied by Harbinger, and then put Harbinger in the square occupied by the chosen character; then deal Harbinger 1 unavoidable damage.
CROSSTIME HERALDS: Harbinger has the Duo attack symbol
In blackest day, in brightest night,
Beware your fears made into light
Let those who try to stop what's right,
Burn like my power... Sinestro's might!
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
"Alright. While the August-General-in-Iron is out on a mission for Checkmate, we are responsible for surveying this region for extraterrestrial activities. The Science Squad picked up some strange radiation in the area, and we need to check it out."
The Immortal-Man-in-Darkness released the passenger module from his Durlanian chassis and began taxiing for take-off. His gravelly voice came over the team's communicators. "Performing reconaissance."
"Good. We'll start with that communications bunker up ahead. Let's go."
1) Accomplished Perfect Physician (6/6) 61pts R20 @
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts N24
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (6/6) 50pts L24
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q24
5) R Obsidian (Immortal-Man-in-Darkness) (7/7) 46pts Q20 @
6) R Cloak (Ghost Fox Killer) (5/5) 47pts S19 @
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
"This looks like a good training area. Your powers are growing stronger as we speak." -Sinestro
Kyle looks at Sinestro and creates an vicious construct demon, he smiles and replies "You don't know how true you are,..."
the group moves
1B) Sinestro Corps
1) Kyle moves to Q13 (Hindering)
2) Demon moves to S13 (Stealth)
3) Sinestro moves to O13 (Hindering)
Free) Kyle perplexes his defense up by one
The Sinestro Corps (Home)
1) Exp Green Lantern (Kyle) (7/7) 121 Q13@ Defense perplexed up
2) LE Sinestro (7/7) 82* O13@
Trick Shot 20
3) Shadow Demon (5/5) 60 S13@
Total: 283
vs.
Great Ten
1) Accomplished Perfect Physician (6/6) 61pts R20 @
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts N24
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (6/6) 50pts L24
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q24
5) R Obsidian (Immortal-Man-in-Darkness) (7/7) 46pts Q20 @
6) R Cloak (Ghost Fox Killer) (5/5) 47pts S19 @
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
"Three of them? That's all? We have how many billions in the Republic alone, and they send 3 aliens?"
The Celestial Archer sprang forward, an arrow flying from his bow and arcing straight toward Sinestro. The Archer's aim was remarkably true, and the sharp arrowhead grazed Sinestro, drawing a trickle of blood.
"Careful, Archer. You have not seen as much as I. Such a handful may yet be enough." The Socialist-Red-Guardsman cautioned his ally, jetting into a postion where he could see the field and perhaps apply his experience to the situation.
The Immortal-Man-in-Darkness swooped low over the invaders, getting a close scan before climbing hard to gain room to manuver.
2A)
1) Speedy makes a Running Shot to M20, shooting at Sinestro! (9+Brave Bow's Apprentice) 10 vs (17+HT) 18. Roll is a (4,6) 10, making me wish I had shot at Kyle. Sinestro takes 1 click after toughness. 1 SA to Speedy.
2) Obsidian moves up to P14. He takes a push click
3) Rocket Red jets up to Q18
The Sinestro Corps (Home)
1) Exp Green Lantern (Kyle) (7/7) 121 Q13@ Defense perplexed up
2) LE Sinestro (6/7) 82* O13@
Trick Shot 20
3) Shadow Demon (5/5) 60 S13@
Total: 283
vs.
Great Ten
1) Accomplished Perfect Physician (6/6) 61pts R20
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts M20 @
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (6/6) 50pts L24
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18 @
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14 @@
6) R Cloak (Ghost Fox Killer) (5/5) 47pts S19
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
Sinestro wipes the blood from his cheek, his power ring glows,... he tells Kyle "take care of that little trouble maker. Parallax creates a force field covering himself and sends his Demon Construct towards the archer.
2B)
Free Kyle ups his defense
1. Shadow Demon moves to M19
Everyone else clears
*SIDE NOTE Sinestro has wilpower not mastermind for his last few clix
The Sinestro Corps (Home)
1) Exp Green Lantern (Kyle) (7/7) 121 Q13 Defense perplexed up
2) LE Sinestro (6/7) 82* O13
Trick Shot 20
3) Shadow Demon (4/5) 60 M19@@
Total: 283
vs.
Great Ten
1) Accomplished Perfect Physician (6/6) 61pts R20
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts M20 @
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (6/6) 50pts L24
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18 @
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14 @@
6) R Cloak (Ghost Fox Killer) (5/5) 47pts S19
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
"Fall back, Archer. I will deal with this empty construct." Thundermind exerted his considerable will, transposing his existence with the Celestial Archer's. In an instant, he was face to face with the terrifying construct.
Ghost Fox Killer nimbly made her way in between Sinestro and Parallax. "My village is powered by evil souls. I sense enough between the two of you to serve the needs of the Ghost Fox village for a generation..."
Yao Fei, seeing the battle unfolding on two fronts, moved swiftly forward to where he could keep an eye on everything.
3A)
1) The APP leaps to P19
2) Cloak teleports to P13
3) Harbinger uses You Are Needed to swap places wwith Speedy. Harbinger to M20, Speedy to L24. 1 click to Harbinger.
The Sinestro Corps (Home)
1) Exp Green Lantern (Kyle) (7/7) 121 Q13 Defense perplexed up
2) LE Sinestro (6/7) 82* O13
Trick Shot 20
3) Shadow Demon (4/5) 60 M19@@
Total: 283
vs.
Great Ten
1) Accomplished Perfect Physician (6/6) 61pts P19 @
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts L24
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (5/6) 50pts M20 @
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14
6) R Cloak (Ghost Fox Killer) (5/5) 47pts P13 @
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
"These aliens think they can hurt us?,... Destroy them!"-Sinestro yelled
Kyle whips his power ring creating a lasso that wraps around Ghost Fox Killer,.... as he squeezes his fist the power the lasso tightens crushing Ghost Fox Killer,.... Parallax just smiles
Sinestro shoots a powerful blast from his ring,... one that would knock out most targets but Immortal-Man-in-Darkness was able to avoid the attack leaving Sinestro grinding his teeth.
3B)
free) perplex down Cloak defense to 16
1) Kyle vs Cloak 10 on 15 role is 1,4 hits SS role is 1 he takes 3 and one SA for Kyle
2) Sinestro vs Obsidian 9 on 16 roll is 6,6 hits SS role is 5 miss
1) Accomplished Perfect Physician (6/6) 61pts P19 @
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts L24
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (5/6) 50pts M20 @
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14
6) R Cloak (Ghost Fox Killer) (5/5) 47pts P13 @
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
With a sharp barrel roll, Immortal-Man-in-Darkness banked out of the way of Sinestro's blast. Too close to use missiles, he switched to his vulcan cannons, unloading on Kyle/Parallax. The powerful entity laughed as the bullets glanced harmlessly off the shield surrounding him.
Thundermind sized up the demonic construct in an instant, and a spinning backhand sent the creature flying. He quickly followed up with a blast of chi energy, but the demon was ready and quickly shifted aside. As it moved, though, it failed to notice the feathered shaft that followed on Thundermind's energy blast. The construct shattered as the energized arrow caught it squarely.
The Celestial Archer nodded to Yao Fei. "Looks like I still got it. Let's help the lady."
4A)
1) Obsidian will attack Kyle. 8 vs 17. Roll is a 7, which misses!
2) Harbinger will Duo Attack the Shadow Demon with "Cross-Time Heralds". First attack is 9 vs 17. Roll is a (6,6) critical hit. Super Senses roll is a 1. Shadow Demon takes 3 clicks and is KB'd to M16. Second attack is a ranged attack on Shadow Demon. 9 vs 15. Roll is a (5,5) 10, but Shadow Demon rolls a 5 on Super Senses. 1 SA to Harbinger. Harbinger pushes.
3) Speedy will RS to O-20, shooting at Shadow Demon. (9+BBA) 10 vs 15. Roll is a (1,1). Fortunately, Harbinger pushed onto PC. The re-roll is a (5,3) 8, and the Demon's Super Senses roll is a 1. Shadow Demon is KO'd. 1 SA, 1 KO to Speedy. 1 AST to Harbinger.
1) Accomplished Perfect Physician (6/6) 61pts P19
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts O20 @
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (4/6) 50pts M20 @@
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14 @
6) R Cloak (Ghost Fox Killer) (2/5) 47pts P13
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 2 SA, 1 KO
Harbinger: 1 SA, 1 AST
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
Kyle loses control of his Demon Construct as he focuses on the fight in hand,... he continues to squeeze Ghost Fox Killer as Sinestro takes aim for a blast. as he shoots at Ghost Fox Killer, Thundermind tries to aid his comrade by sending a chi blast of his own,... this only causes Sinestro to focus more on his blast. at this close range and being tied down Ghost Fox Killer did not have a chance,... she was knocked out.
4B)
Free) Kyle perplexes down Cloaks D to 13
1) Sinestro vs Cloak 9on13 roll is 2,4 hits,.... Harbinger PC reroll is 4,6 hits,... SS roll is 3 Cloak is no more.
1) Accomplished Perfect Physician (6/6) 61pts P19
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (5/5) 45pts O20 @
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (4/6) 50pts M20 @@
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts Q18
5) R Obsidian (Immortal-Man-in-Darkness) (6/7) 46pts P14 @
6) R Cloak (Ghost Fox Killer) (0/5) 47pts :knockedou
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 2 SA, 1 KO
Harbinger: 1 SA, 1 AST
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
Refusing to be stopped by alien powers, Immortal-Man-in-Darkness armed his experimental Durlan gatling cannon and opened up on Parallax. The sudden shift in energies caught Parallax's host unprepared, and the energy blasts scythed through Kyle Rayner.
Celestial Archer drew his bow and let fly at Sinestro, striking him squarely. Clearly, the intense training at the Great Wall was paying off.
Socialist Red Guardsman launched into the air after Parallax. "You won't get away from the Great Ten so easily, interloper!"
5A)
1) Obsidian pushes to attack Kyle. 8 vs 17. Roll is a (6,6) 12. Good grief. Sorry about that. Kyle takes 3 and is KB'd to T-10
2) Speedy pushes to shoot Sinestro. (9+BBA) 10 AV vs (16+HT) 17 DV. Roll is a (3,4) 7, which just hits, dealing 2 clicks. 1 SA to Speedy, 1 push click.
1) Accomplished Perfect Physician (6/6) 61pts P19
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (4/5) 45pts O20 @@
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (4/6) 50pts M20
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts U11
5) R Obsidian (Immortal-Man-in-Darkness) (5/7) 46pts P14 @@
6) R Cloak (Ghost Fox Killer) (0/5) 47pts :knockedou
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 3 SA, 1 KO
Harbinger: 1 SA, 1 AST
Obsidian: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.
1) Accomplished Perfect Physician (6/6) 61pts P19
^ w/ Invigorate 10pts
2) R Speedy (Cr) (Celestial Archer) (4/5) 45pts O20 @@
^ w/ Inside Information 4pts
3) Harbinger (Thundermind) (4/6) 50pts M20 1DFD
4) R Rocket Red (Socialist Red Guardsman) (6/6) 36pts U11
5) R Obsidian (Immortal-Man-in-Darkness) (5/7) 46pts P14 @@
6) R Cloak (Ghost Fox Killer) (0/5) 47pts :knockedou
Total: 299
==Harbinger will always use Hypertime TA unless declared otherwise==
==PC will be used on the first SA or break-away to which there is LoF when Harbinger has PC, unless declared otherwise==
Speedy: 3 SA, 1 KO
Harbinger: 1 SA, 1 AST
Obsidian: 1 SA
HO: L11, O13, X22
LO: Q13, X21, W22
BFC: Poor Teamwork
Characters can't be carried. Characters that have Telekinesis can't target friendly characters with Telekinesis.