You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
She's awesome. She's a stealth beater. On her first click she can wildcard Ultimates or Superman Ally and outwit their stealth, allowing your teammates to shoot away. Or on her 2-5 clicks she can just get next to them and cancel everyone's stealth who she's adjacent to. Just get your ranged attackers in position and then send her in to expose their stealthed characters.
Spider-Woman's dial, keywords and special powers are amazing. She was my "must-have" figure from Secret Invasion. A very versatile figure who has a place on every team.
Unfortunately, her sculpt (like many others from SI) is absolutely awful. It was disappointing because she looks like she has no place on a real Avengers / Hydra / S.H.I.E.L.D. theme team. WK really dropped the ball on all the figures from the set who were really Skrull spies; what's the point of being a spy if you reveal your identity?
Excellent finesse piece. Combine with Ultimates or Superman TA and she will cause major problems for opponents. Leap Climb / Stealth to get close, then outwit multiple opponents stealth is sick. Can do decent damage as well but definitely not a primary attacker. Sculpt could have definitely been much better.
I feel incredibly lucky to have her join my Skrull ranks, but I'm confuse on Point cost, she's 93 on the card, but 79 on the dial, that's a big difference. Errata?
Were getting singles of Misty & Colleen in the Deadpool Set!
***Thanks for the Midnight Sons love in ASM!*** Trades
a must add to any skrull team,
I have also used her well on my avengers teams
I am very happy with this fig, 5 for playability and dial. Sculpt is a little plain but oh well still an awesome fig
Give her Doubletime, pick up a Shield Disrupter while moving 18 squares, and go base people or reposition for outwit while dropping the disrupter. Defense powers are already taken care of, you're now Stealthed in hindering with the nastiest twist on Outwit yet. Call the Outwit on Speed powers, and she can't even be hypersonic speeded or charged (the power goes away when they become adjacent if it's anything like Rip Hunter's special). Most versatile chase figure yet, mostly due to keywords.
Call the Outwit on Speed powers, and she can't even be hypersonic speeded or charged (the power goes away when they become adjacent if it's anything like Rip Hunter's special).
I don't think it works like that. She can outwit powers of adjacent characters as a free action during her turn. If another character becomes adjacent to her, the power would not be countered as they were not adjacent to Spider-Woman when she used the power.
Win/Loss 4-1: Super-Skrull: Spider-Woman is a third tier attacker in the evolution of the game. Stats are not high enough to consistently hurt opposing figures, her mobility and her Outwit is where she shines. Keeping her on the move to harass the opponent's team is where you want her to be. Her SP Outwit can be very powerful but needs to be timed correctly as she won't be able to withstand a barrage. On a Skrull team she makes for a good distraction, on mixed teams where she can "pretend" to be Jessica Drew is where she will be best. High skill players will make her work for them fairly easily, lesser skilled or beginning players may find her frustrating unless they are playing same-skill level opponents. Sculpt is lame due to the lack of sculpt of head - its just a painted ball. Extremely disappointing in a figure designated at Chase rarity. One nifty tactic is when she has an action token on her already - use her Outwit on a defensive power and allow her team to attack. Then push her, bringing up AGENT PROVOCATEUR so she can use the Outwit granted by that on something else.
Last edited by tyroclix; 08/26/2014 at 22:14..
Visible Dials and Pushing Damage need to be optional. This is the way.
While I admit the sculpt is horrific, if at best (I gave it a 3, as I was feeling liberal), she has some serious attributes for your opponent to worry about. She more or less plays like a Batman figure, as she has leap/climb/outwit combo. She does lack Batman's willpower, but if you ever care to notice, she's a wildcard on her turn. This makes her a great team player. If you want to lend/borrow a synister syndicate team ability for av, it's right there. She also has solid damage down the dial. If your opponent isn't paying attention you can mess up their game by lifting up that heavy object underneath them. Honestly in a Skrulls team she's a must. I pull her out with Ms. Skrull to bring on the hurt.