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Hey, since we're running out of time and I really just want to get as many turns in as possible before we have to stop, I'm cool with you just being home team, picking the map, choosing who starts, etc etc--you can make all the decisions instead of us rolling off for them. The only thing I ask is for no BFC--we'll have enough to keep track of as is. Either that or Back Alley Brawl (the only BFC off the top of my head that boosts AVs). Anyway, I'll pretty much let you call it all, let's just get it going before it has to stop.
Alright i picked the map and have set-up, you may go first after you set-up
my email is [email protected]
also you can pick a ED because I don't really know all that much about any of them
Fantastic Four :
R CT Mr Fantastic 48
E CT Invisible Girl 57
R CT Human Torch 40
R CT Thing 75
w/ Fantastic Four 0 pts
R SN Spider-Man 51
R FF Lockjaw 24
VS
Ultimates:
R Hawkeye 40 (5/5) O23
R Wolverine 52 (6/6) K24
E Wasp 49 (6/6) * M23
U Nick Fury 63 (6/6) N23
E Spider-Man 44 (6/6) I23
R Scarlet Witch 35 (5/5) K23
*Point Blank 4
(Prereq) : Before the first player's first turn, roll 2d6 and turn the dial a number of times equal to the result.
(Prereq) : Once during a player's turn, that player can choose one of his or her characters and an event currently showing on the dial. As long as the event is showing on the dial, all of the chosen character's powers and combat values are ignored, and it is considered to possess the ability symbols and combat values and can use the standard powers indicated by the event. If damage is dealt to the character or the character is healed while it is using the powers and abilities provided by the event, the character's dial is turned appropriately. All of the character's ignored powers and values return immediately when the event no longer shows on the dial.
(Hourglass) : At the end of each turn, roll 2d6. On a result of 2-5, turn the dial a number equal to the result.
Also I figure we'll just have it completely overwrite abilities (like Flight, Indomitable, and TAs).
Setup:
Fantastic Four :
R CT Mr Fantastic 48 K-2
E CT Invisible Girl 57 T-1
R CT Human Torch 40 L-2
R CT Thing 75 M-2
w/ Fantastic Four 0 pts
R SN Spider-Man 51 J-2
R FF Lockjaw 24 J-1/I-2
Reed, Johnny, and Sue will copy the highest defense available when possible. Ben will copy the lowest defense available when possible.
VS
Ultimates:
R Hawkeye 40 (5/5) O23
R Wolverine 52 (6/6) K24
E Wasp 49 (6/6) * M23
U Nick Fury 63 (6/6) N23
E Spider-Man 44 (6/6) I23
R Scarlet Witch 35 (5/5) K23
*Point Blank 4
total= 287
HO: L15, I17, X-1
LO: K17, R-3, T-3
BFC: Back Ally Brawl (Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.)
The opening ED roll is 6, so the dial starts on click 7.
Turn 1, Player 1:
Reed becomes Futura.
1) Futura flies to J-12.
2) Sue flies to X-1.
3) Lockjaw picks up Spidey and teleports to H-12/I-12, dropping Spidey in I-11.
ED) Roll is 9, so no effect.
Fantastic Four :
R CT Mr Fantastic 48 J-12 @ (Futura)
E CT Invisible Girl 57 X-1 @
R CT Human Torch 40 L-2
R CT Thing 75 M-2
w/ Fantastic Four 0 pts
R SN Spider-Man 51 I-11
R FF Lockjaw 24 H-12/I-12 @
Reed, Johnny, and Sue will copy the highest defense available when possible. Ben will copy the lowest defense available when possible.
VS
Ultimates:
R Hawkeye 40 (5/5) O23
R Wolverine 52 (6/6) K24
E Wasp 49 (6/6) * M23
U Nick Fury 63 (6/6) N23
E Spider-Man 44 (6/6) I23
R Scarlet Witch 35 (5/5) K23
*Point Blank 4
total= 287
HO: L15, I17, X-1
LO: K17, R-3, T-3
BFC: Back Ally Brawl (Characters who make close combat attacks using no powers, feats, or team abilities and who are not affected by the powers, feats, or team abilities of any friendly character get +2 to their attack values.)