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The Assassins (home) are defending themselves against the Great Ten (visitor).
The League of Assassins
R Ra's Al Ghul (7/7) 74 pts
R Manbat Assassin (5/5) 40 pts
E Merlyn* (6/6) 55 pts
*Trick Shot 20 pts
E Bronze Tiger@ (7/7) 60 pts
@Lunge 5 pts
R Shiva^ (4/4) 20 pts
^Sneak 5 pts
R Elektra (5/5)18 pts
The Great Ten
Thundermind (Harbinger)^ (6/6) 50pts
^w/ Heightened Reflexes 10pts
Ghost Fox Killer (7/7) 68 pts
Lu Bu the rui shi (R Cloak) (5/5) 47 pts
Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts
Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts
Total: 300
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
(Speed) You Are Needed: Harbinger can use Phasing/Teleport. Give Harbinger a power action and choose a friendly character that is 6 or fewer squares from her. Put the chose character in the square occupied by Harbinger, and then put Harbinger in the square occupied by the chosen character; then deal Harbinger 1 unavoidable damage.
(Damage) Crosstime Heralds: Harbinger has the Duo attack symbol
^w/Heightened Reflexes
Prerequisites: Combat Reflexes or Energy Shield/Deflection
Choose a character.
When the character is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack.
aa035 E Ghost Fox Killer
Team: No Affiliation
Range: 6
Points: 68
Keywords: Great Ten, Mystical
8
9
17
2
7
9
17
2
7
8
16
2
6
8
15
2
6
8
16
1
6
8
17
1
5
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
mm046 R Lu Bu the rui shi (Cloak)
Team: No Affiliation
Range: 2
Points: 47
Keywords: Teen
10
9
16
2
10
8
15
2
9
8
14
2
9
7
14
1
8
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg053 E Immortal Man in Darkness (Obsidian)
Team: No Affiliation
Range: 8
Points: 72
Keywords: Infinity Inc, Mystical, Justice Society
10
9
17
3
10
8
16
3
9
8
15
2
9
7
15
2
8
7
14
2
8
7
14
2
7
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr104 R Celestial Archer (Roy Harper)
Team: Police
Range: 10
Points: 53
Keywords: Checkmate, Spy, Star City, Teen Titans
8
10
16
2
8
9
16
2
8
8
15
2
7
9
15
1
7
9
15
1
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Checkmate: Roy harper can use Running Shot and Stealth.
(Attack) Emerald Apprentice: When Roy Harper makes a ranged combat attack, modify his attack value by +2.
lg076 R Ra's al-Ghul
Team: No Affiliation
Range: 4
Points: 74
Archenemy: (Grey)
Keywords: Past, League of Assassins, Scientist
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
2
6
7
14
2
6
7
13
2
6
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
8
9
16
2
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
jl032 E Bronze Tiger
Team: Suicide Squad
Range: 0
Points: 60
Keywords: League of Assassins, Martial Artist, Spy, Suicide Squad
8
11
18
2
7
10
17
2
7
10
16
2
7
9
16
3
6
9
15
3
6
8
15
2
6
8
14
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
cj058 R Lady Shiva
Team: Batman Enemy
Range: 4
Points: 20
Keywords: League of Assassins, Martial Artist
8
8
15
1
8
7
14
1
7
7
14
1
7
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Ambush
Prerequisites: Stealth
Choose a character.
The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain. After the attack resolves, the character's Stealth is countered until the beginning of your next turn.
cm031 R Elektra
Team: No Affiliation
Range: 0
Points: 18
Keywords: Martial Artist
7
8
15
2
6
7
14
2
5
6
13
2
4
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
I've been positively skating on Krakoa when it's come up in my games. Always indoor (Guardians aren't a fan of it either honestly). Oh and Shiva doesn't have Sneak, she has Ambush. Ambush is the team feat.
You can go first.
The League of Assassins
R Ra's Al Ghul (7/7) 74 pts K-23
R Manbat Assassin (5/5) 40 pts L-23
E Merlyn* (6/6) 55 pts M-23
*Trick Shot 20 pts
E Bronze Tiger@ (7/7) 60 pts P-23
@Lunge 5 pts
R Shiva^ (4/4) 20 pts N-23
^Ambush 5 pts
R Elektra (5/5)18 pts J-23
The Great Ten
Thundermind (Harbinger)^ (6/6) 50pts
^w/ Heightened Reflexes 10pts
Ghost Fox Killer (7/7) 68 pts
Lu Bu the rui shi (R Cloak) (5/5) 47 pts
Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts
Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts
Total: 300
Ambush it is, then! And that's the Elektra I would have guessed you were using, since she's probably the best of the bunch. I'll have an opening turn posted a bit later today. I'm just checking in from my lunch break as it is.
Celestial Archer's voice cut through the gloom, "..thought that an island could be so hostile? I mean, I'd heard about Manhattan, but this one's a new one to me. Was it in the mission files? I didn't read 'em, so fill me in."
"No, this was an unnatural intelligence at work, a malicious force. It is good that Lu Bu was able to sniff out this cave entrance, or I expect Immortal-Man-in-Darkness would still be clearing foliage from his intakes." Thundermind regarded the jade rui shi. "Is it just me, Ghost Fox Killer, or is your companion a great deal larger than last time I saw him?"
Ghost Fox Killer stopped on the stairs. "He managed to get into the egg's laboratories." She made no effort to hide the scorn in her voice for the scientist. "Apparently, he ate a super-vitamin intended for Mother-of-Champion's soldiers."
"Potent stuff," quipped the Archer, "especially for one dose."
"One dose? Oh no. Let's just say that the 3rd platoon has been taken off of active duty rotations until their supplies are replenished."
Great Ten Set-up!
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts K-23
2) R Manbat Assassin (5/5) 40 pts L-23
3) E Merlyn* (6/6) 55 pts M-23
*Trick Shot 20 pts
4) E Bronze Tiger@ (7/7) 60 pts P-23
@Lunge 5 pts
5) R Shiva^ (4/4) 20 pts N-23
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-23
The Great Ten
1) Thundermind (Harbinger)^ (6/6) 50pts O-2
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts O-1
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts Q-2
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts P-2
5) Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts P-1
"Wow, look at all the interesting stuff down here. Obviously more than an animal den... Lu! Wait!"
With a growl, the rui shi races into the cave. Thundermind and Ghost Fox Killer take off after him. "Is this a laboratory? Impressive."
Immortal-Man-in-Darkness, having exchanged his jet chassis for a treaded tank form, trundled ahead, with Celestial Archer tagging along for the ride.
1A) The Great Ten!
1) Lu Bu teleports to U-12
2) Thundermind teleports to V-11, bringing GFKiller to V-12
3) IMID teleports to T-10, dropping the Archer in U-9
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts K-23
2) R Manbat Assassin (5/5) 40 pts L-23
3) E Merlyn* (6/6) 55 pts M-23
*Trick Shot 20 pts
4) E Bronze Tiger@ (7/7) 60 pts P-23
@Lunge 5 pts
5) R Shiva^ (4/4) 20 pts N-23
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-23
The Great Ten
1) Thundermind (Harbinger)^ (6/6) 50pts V-11 @
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts V-12
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts U-12 @
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10 @
5) Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts U-9
The League of Assassins move quickly through the shadows of the cave, never staying in the light long enough to be seen.
"Quickly," barks the Demon's Head. "While the Detective follows up on the lead we gave him about his alien friend, we must get more samples of the Man Bat formula to expand the ranks. Now move!"
1B) The League of Assassins
1) Man Bat Assassin picks up Merlyn and flies to F-22 drops Merlyn in E-23
2) Bronze Tiger moves to I-23
3) Ra's Al Ghul moves to E-21
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 @ (hindering, stealth)
2) R Manbat Assassin (5/5) 40 pts F-22 @
3) E Merlyn* (6/6) 55 pts E-23
*Trick Shot 20 pts
4) E Bronze Tiger@ (7/7) 60 pts I-23 @
@Lunge 5 pts
5) R Shiva^ (4/4) 20 pts N-23
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-23
The Great Ten
1) Thundermind (Harbinger)^ (6/6) 50pts V-11 @
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts V-12
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts U-12 @
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10 @
5) Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts U-9
"Immortal-Man, power down!" Celestial Archer cocked his head toward the darkness of the cave.
"Complying," rumbled the pilot's voice, and his engines went quiet.
The Celestial Archer listened, his usual flip attitude gone as he focused intently. He nocked an arrow, drew his bow, and raced forward, scaling a stalagmite.
"Right...about... there!" And he let fly the arrow.
Even before he heard the yelp of pain echo in the gloom, the Celestial Archer knew his shot was good. "After all," he murmured, "I'd expect nothing less."
2A) Great Ten
1) Celestial Archer makes a RS to Q-13, where he is stealthed on the LO. He lets fly at Lady Shiva. (10+2 for Emerald Apprentice) vs 15. Roll is a 5, hitting. Super Senses is a 4, so Shiva takes 2 clicks. 1 SA to the Archer.
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 @ (hindering, stealth)
2) R Manbat Assassin (5/5) 40 pts F-22 @
3) E Merlyn* (6/6) 55 pts E-23
*Trick Shot 20 pts
4) E Bronze Tiger@ (7/7) 60 pts I-23 @
@Lunge 5 pts
5) R Shiva^ (2/4) 20 pts N-23
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-23
The Great Ten
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
1) Thundermind (Harbinger)^ (6/6) 50pts V-11 @
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts V-12
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts U-12 @
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10 @
5) Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts Q-13 (Stealth, hindering on LO) @
Shiva twists her dislocated shoulder back into place as she moves into cover. "Ra's, there's other in here with us"
"So the Detective has learned from our previous incursions," Ra's Muses. "I expect no less."
2B) League of Assassins
1) Shiva moves to H-22
2) Elektra moves to J-22
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 (hindering, stealth)
2) R Manbat Assassin (5/5) 40 pts F-22
3) E Merlyn* (6/6) 55 pts E-23
*Trick Shot 20 pts
4) E Bronze Tiger# (7/7) 60 pts I-23
#Lunge 5 pts
5) R Shiva^ (2/4) 20 pts H-22 @
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-22
The Great Ten
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
1) Thundermind (Harbinger)^ (6/6) 50pts V-11
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts V-12
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts U-12
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10
5) Celestial Archer (LE Roy Harper - Crisis) (6/6) 53 pts Q-13 (Stealth, hindering on LO) @
Immortal-Man-in-Darkness came on the radio, his voice betraying slight amusement. "Provocation has failed."
"We'll see about that!" Celestial Archer nocked another arrow, took 1 step to his left, and fired again. He was rewarded with the *thunk* of the arrow hitting something other than rock, but no shouts of pain came forth.
"Whoever they are, they're well trained. It's hard to take an arrow of mine and not make a sound."
"We'll finish searching this place later. For now, let's attend to the inhabitants. Look sharp, Great Ten. This could be a trap." Effortlessly, Thundermind, Lu Bu, and Ghost Fox Killer made their way through the cavern.
3A) Great Ten
1) Celestial Archer pushes to RS to P-12, taking the shot at Man-Bat down range. (10+2) vs (16+1). Roll of 8 hits, dealing 2 to MBA. No KB due to charge (and Merlyn to boot). 1 SA, 1 push to CA.
2) Thundermind will teleport to M-20, bringing GFKiller to M-21
3) Lu Bu teleports to N-20
IMID clears!
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 (hindering, stealth)
2) R Manbat Assassin (3/5) 40 pts F-22
3) E Merlyn* (6/6) 55 pts E-23
*Trick Shot 20 pts
4) E Bronze Tiger# (7/7) 60 pts I-23
#Lunge 5 pts
5) R Shiva^ (2/4) 20 pts H-22 @
^Ambush 5 pts
6) R Elektra (5/5)18 pts J-22
The Great Ten
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
1) Thundermind (Harbinger)^ (6/6) 50pts M-20 @
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts M-21
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts N-20 @
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10
5) Celestial Archer (LE Roy Harper - Crisis) (5/6) 53 pts P-12 @@
Ra's raise his hands and the League stands at attention, only one word comes from the old one's mouth, "Regroup."
3B) League of Assassins
1) Man Bat Assassin to A-19 drops Merlyn in A-20
2) Elektra to F-17
3) Bronze Tiger to A-21
Shiva clears
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 (hindering, stealth)
2) R Manbat Assassin (3/5) 40 pts A-19 @
3) E Merlyn* (6/6) 55 pts A-20
*Trick Shot 20 pts
4) E Bronze Tiger# (7/7) 60 pts A-21 @
#Lunge 5 pts
5) R Shiva^ (2/4) 20 pts H-22
^Ambush 5 pts
6) R Elektra (5/5)18 pts F-17 @
The Great Ten
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
1) Thundermind (Harbinger)^ (6/6) 50pts M-20 @
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts M-21
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts N-20 @
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts T-10
5) Celestial Archer (LE Roy Harper - Crisis) (5/6) 53 pts P-12 @@
With a rumble, the tank-form of the Immortal-Man-in-Darkness trundled ahead, pinging the darkness with a modifed sonar system.
4A) Great Ten
I placed a 2nd token on Elektra in the recap, since she moved on turns 2 & 3. No push, of course.
1) Immortal-Man-in-Darkness teleports to L16
Others clear.
The League of Assassins
1) R Ra's Al Ghul (7/7) 74 pts E-21 (hindering, stealth)
2) R Manbat Assassin (3/5) 40 pts A-19 @
3) E Merlyn* (6/6) 55 pts A-20
*Trick Shot 20 pts
4) E Bronze Tiger# (7/7) 60 pts A-21 @
#Lunge 5 pts
5) R Shiva^ (2/4) 20 pts H-22
^Ambush 5 pts
6) R Elektra (5/5)18 pts F-17 @@
The Great Ten
General game-long standing orders:
Thundermind will always use Hypertime TA when possible.
Thundermind & GFK will PC the first SA or break-away roll they can see if they have PC.
1) Thundermind (Harbinger)^ (6/6) 50pts M-20
^w/ Heightened Reflexes 10pts O
2) Ghost Fox Killer (7/7) 68 pts M-21
3) Lu Bu the rui shi (R Cloak) (5/5) 47 pts N-20
4) Immortal-Man-in-Darkness (E Obsidian) (7/7) 72 pts L-16 @
5) Celestial Archer (LE Roy Harper - Crisis) (5/6) 53 pts P-12