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Here's the fight between Kontrol's League of Assassins (Home) and Bear42's Justice Society of America (Visitor)!
League of Assassins (Home)
R Captain Cold (5/5) 40 pts
R Manbat Assassin (5/5) 40 pts
E Bronze Tiger (7/7) 60 pts
R Talia (5/5) 36 pts
E Ra's (Alpha) (8/8) 80 pts
+ Contingency Plan
R Elektra (5/5) 18 pts
R Lady Shiva (4/4) 20 pts
versus
Justice Society of America (Visitor)
1) R Shazam! (105) (9/9)
2) R Star Spangled Kid (40) (5/5)
3) E Red Tornado (53) (6/6)
4) R Alan Scott (85) (7/7)
+Stunning Blow (10)
Should be 293
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Map: Arkham Asylum
Good Luck!
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
League of Assassins
Captain Cold
6/
Manbat Assassin
0/
Bronze Tiger
0/
+Lunge
Quote
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Talia
6/
Ra's Al-Ghul
0/
+Contingency Plan
Quote
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Nah, this team was built with two things in mind. Keep as many big guns healthy for the playoffs (thus the Almost full dial worth of Mastermind on Ra's) After that match with the Great Ten where no less than 3 figures got Injured, I'd really hate to see that happen for the first game of the playoffs. And Two get Talia 3 SAs. As long as those two get met, I'll feel fine about the match no matter how it turns out.
But Arkham again. I'm getting a sense of Deja vu.
If you don't mind could you put my dials up?
I'll put my placement, then you can go first.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) R Captain Cold (5/5) 40 pts D-20
2) R Manbat Assassin (5/5) 40 pts D-21
3) E Bronze Tiger (7/7) 60 pts C-21
+ Lunge 5 pts
4) R Talia (5/5) 36 pts D-23
5) E Ra's (Alpha) (8/8) 80 pts B-21
+ Contingency Plan 12 pts
6) R Elektra (5/5) 18 pts A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (105) (9/9)
2) R Star Spangled Kid (40) (5/5)
3) E Red Tornado (53) (6/6)
4) R Alan Scott (85) (7/7)
+Stunning Blow (10)
Should be 293
HO: E-13, H-15
LO: I-11
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Your dials are up. Just double check to make sure they are correct. There are 3 18 pt. Elektras, so I chose the one that seemed better. If you want another one, let me know.
1) R Captain Cold (5/5) 40 pts D-20
2) R Manbat Assassin (5/5) 40 pts D-21
3) E Bronze Tiger (7/7) 60 pts C-21
+ Lunge 5 pts
4) R Talia (5/5) 36 pts D-23
5) E Ra's (Alpha) (8/8) 80 pts B-21
+ Contingency Plan 12 pts
6) R Elektra (5/5) 18 pts A-21
Should be 295
versus
Justice Society of America (Visitor)
1) R Shazam! (105) (9/9) M4
2) R Star Spangled Kid (40) (5/5) N4
3) E Red Tornado (53) (6/6) M3
4) R Alan Scott (85) (7/7) N3
+Stunning Blow (10)
Should be 293
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1. Alan Scott flies to H6.
2. Shazam! walks to I5.
3. Red Tornado picks up SSK and flies to L6 placing SSK in M6.
League of Assassins (Home)
1) R Captain Cold (5/5) D-20
2) R Manbat Assassin (5/5) D-21
3) E Bronze Tiger (7/7) C-21
+ Lunge
4) R Talia (5/5) D-23
5) E Ra's (Alpha) (8/8) B-21
+ Contingency Plan 12 pts
6) R Elektra (5/5) A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (9/9) I5 @
2) R Star Spangled Kid (5/5) M6
3) E Red Tornado (6/6) L6 @
4) R Alan Scott (7/7) H6 @
+Stunning Blow
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Ok, I'm back. Kind of surprised no one came in and subbed for me. I'm pretty sure I asked in the main thread before I was incognito. Anyway. This week looks good so far so I don't forsee any problems with my posting patterns.
Next post upcoming.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1. Talia moves to I-17.
2. Man-bat Assassin picks up Bronze Tiger and moves to D-16 placing Tiger in D-15.
Contingency Plan gains a Token
League of Assassins (Home)
1) R Captain Cold (5/5) D-21
2) R Manbat Assassin (5/5) D-16 @
3) E Bronze Tiger (7/7) D-15
+ Lunge
4) R Talia (5/5) I-17 @
5) E Ra's (Alpha) (8/8) B-21
+ Contingency Plan 12 pts
(Tokens: *)
6) R Elektra (5/5) A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (9/9) I5 @
2) R Star Spangled Kid (5/5) M6
3) E Red Tornado (6/6) L6 @
4) R Alan Scott (7/7) H6 @
+Stunning Blow
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1. Shazam! makes a zero move action and takes a push click. SHAZAM!
The rest clear
League of Assassins (Home)
1) R Captain Cold (5/5) D-21
2) R Manbat Assassin (5/5) D-16 @
3) E Bronze Tiger (7/7) D-15
+ Lunge
4) R Talia (5/5) I-17 @
5) E Ra's (Alpha) (8/8) B-21
+ Contingency Plan 12 pts
(Tokens: *)
6) R Elektra (5/5) A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (8/9) I5 @@
2) R Star Spangled Kid (5/5) M6
3) E Red Tornado (6/6) L6
4) R Alan Scott (7/7) H6
+Stunning Blow
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1. Bronze Tiger moves to K-8
2. Cold moves to F-14
+1 Token to Contingency Plan
The rest clear
League of Assassins (Home)
1) R Captain Cold (5/5) F-14 @
2) R Manbat Assassin (5/5) D-16
3) E Bronze Tiger (7/7) K-8 @
+ Lunge
4) R Talia (5/5) I-17
5) E Ra's (Alpha) (8/8) B-21
+ Contingency Plan 12 pts
(Tokens: **)
6) R Elektra (5/5) A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (8/9) I5 @@
2) R Star Spangled Kid (5/5) M6
3) E Red Tornado (6/6) L6
4) R Alan Scott (7/7) H6
+Stunning Blow
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Interesting move...Let's see if Alan Scott can hit anything.
1. Red Tornado will destroy the wall at I/J6.
2. Alan Scott RS to J2 targetting Bronze Tiger with Stunning Blow (Damage 3+Incap) (10 vs. 18). Roll is 5,2 for the miss.
3. SSK charges to K7 to attack Bronze Tiger (8 vs. 18). Roll is 4,5 for another close shave.
Shazam will clear
League of Assassins (Home)
1) R Captain Cold (5/5) F-14 @
2) R Manbat Assassin (5/5) D-16
3) E Bronze Tiger (7/7) K-8 @
+ Lunge
4) R Talia (5/5) I-17
5) E Ra's (Alpha) (8/8) B-21
+ Contingency Plan 12 pts
(Tokens: **)
6) R Elektra (5/5) A-21
versus
Justice Society of America (Visitor)
1) R Shazam! (8/9) I5
2) R Star Spangled Kid (5/5) K7 @
3) E Red Tornado (6/6) L6 @
4) R Alan Scott (7/7) J2 @
+Stunning Blow
HO: E-13, H-15, H-8
LO: I-11, G-8, I-8
BFC: Defiance
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.