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The Dark Knight and the Man of Steel for a new generation of Heroclix
Now these figs are to replace the Dark Knight con piece and the Mailaway Man of Steel Figs. Just give me your opionin on them. Like what I should change on thier stats and so forth. Hope to hear good things from you guys to.
#001 U Batman, The Dark Knight
Team: Batman Ally, Superman ally
Range: 6
Points: 126
Keywords: Gotham City, Martial Artist, Detective, Outsiders, JLA, Justice League of America, Justice League
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17
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1
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14
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Speed - I Stick to the Shadows: Batman, The Dark Knight can use Leap/Climb and Charge. When Batman, The Dark Knight uses Stealth, he considers the rim of elevated terrain to be hindering terrain. Attack - I AM FEAR!: Batman, The Dark Knight can use Flurry. When Batman, The Dark Knight is the target of an attack from an opposing character, modify that character's attack by -1. Defense - I'M THE BATMAN!: Batman, The Dark Knight can use Combat Reflexes, Energy Sheild/ Deflection and Toughness. Damage - World's Greatest Detective: Batman, The Dark Knight can use Outwit and Perplex. Trait - Glide: When Batman, The Dark Knight uses Charge and is on the rim of elevated terrain he can use the Flight ability and +1 to his speed for the attack.
#002 U Superman, The Man of Steel
Team: Superman ally, Batman ally
Range: 10
Points: 208
Keywords: Metropolis, Reporter, JLA, Justice League, Gotham City
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17
4
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Speed - Faster than a Speeding Bullet!: Superman, The Man of Steel can use Charge and Flurry. When Superman, The Man of Steel uses Flurry, he must target a different opposing character with the second attack. Attack - Super Punch: Superman, The Man of Steel can use Super Strength. After Superman, The Man of Steel has made a successful close combat attack against an adjacent opposing character, he may use Quake as a free action, to target the adjacent opposing character of the attack, But do not replace or modify Superman, The Man of Steel's damage value. If the opposing character were to hit a wall as the result from the free Quake attack, the opposing character would be placed on the opposite of the wall with a debris marker, and the opposing does not take knockback damage from this attack. Defense - Man of Steel!: Superman can use Impervious. When you turn Superman, The Man of Steel's combat dial as a result of him taking damage, stop turning the dial when Man of Steel! appears in the stat slot. Damage dealt to Superman, The Man of Steel is reduced to 1, when an opposing character deals him 3 clicks of damage or less. Damage - The Power of Earth's Yellow Sun!: Superman, The Man of Steel can use Regeneration. If Superman, The Man of Steel has no opposing characters adjacent to him he my use Regeneration as a free action. Superman, The Man of Steel heals a minimum of 2 damage.
Hypersonic speed - Super Speed
Force Blast - Super Breath
Super Strength - Kryptonian Strength
Quake - Super Quake
Invulnerability - Bulletproof
Impervious - Bulletproof
Last edited by Lionofthecorps; 04/09/2009 at 23:42..
Personally, I like to see special powers spread out more. Having clicks with all specials followed by all normal clicks feels strained, is there any way to spread it out?
No power named "Im the Goddamned Batman" on Dark Knight?
Personally, I like to see special powers spread out more. Having clicks with all specials followed by all normal clicks feels strained, is there any way to spread it out?
No power named "Im the Goddamned Batman" on Dark Knight?
And no Defend on Man of Steel?
How's That! and I really don't like using that Word "GD".
These are slightly more subdued than your previous versions, of which I think I saw just the Batman. The powers are still a little cramped. I think they could use a little more breathing room, though I like the ideas behind some of the SPs.
I'm a little confused about certain things. Superman's "Man of Steel" SP says that he can use impervious and that he also reduces damage to 1. So he stops his dial there when taking damage, then can use Impervious while on that click, then if he fails his save role, reduces damage to 1? Also, that coupled with the Regen SP on his last clicks, makes him basically unkillable which isn't very fun and would wreak havoc on game balancing.
For the most part, they are good concepts, but their special powers are very busy and overly "safe". It takes the fun out of the game. While in the comics Batman and Superman may be unbeatable, or die and come back twice as strong, this is in fact a game first.
What I do, is try to think about how these pieces would actually fit in todays game. I kind of play test them in my mind (unfortunately I don't have a printer to print out my custom dials). A near unkillable (208 point)Superman with a full-movement Charge to deal around 11 clicks of damage, I think, would detract from the game as a whole. It's character accurate, but not game accurate.
These are slightly more subdued than your previous versions, of which I think I saw just the Batman. The powers are still a little cramped. I think they could use a little more breathing room, though I like the ideas behind some of the SPs.
I'm a little confused about certain things. Superman's "Man of Steel" SP says that he can use impervious and that he also reduces damage to 1. So he stops his dial there when taking damage, then can use Impervious while on that click, then if he fails his save role, reduces damage to 1? Also, that coupled with the Regen SP on his last clicks, makes him basically unkillable which isn't very fun and would wreak havoc on game balancing.
For the most part, they are good concepts, but their special powers are very busy and overly "safe". It takes the fun out of the game. While in the comics Batman and Superman may be unbeatable, or die and come back twice as strong, this is in fact a game first.
What I do, is try to think about how these pieces would actually fit in todays game. I kind of play test them in my mind (unfortunately I don't have a printer to print out my custom dials). A near unkillable (208 point)Superman with a full-movement Charge to deal around 11 clicks of damage, I think, would detract from the game as a whole. It's character accurate, but not game accurate.
Well I wasn't sure of how many points supes should be, could tell me how much you think supes should be. Well my friends always tell me that they would like to see a supes fig more comic accurate, so I thought I'd do that for them.
Well I wasn't sure of how many points supes should be, could tell me how much you think supes should be. Well my friends always tell me that they would like to see a supes fig more comic accurate, so I thought I'd do that for them.
I wouldn't mind helping you determin a more realistic point value for them. I can assure you that they will be much higher. But at the moment I have a bunch of dials to design for Slade's DC set Confrontation.
And remember, like I said, an exact comic accurate character will never work well with-in game. Maybe something that could help you is that if you wnat to take Legacy Batman and Man of Steel figures and update them to todays game, you could try just giving them 1 special power each. Start smaller untill you get a better grasp for things like pricing figures and game balance.
Well I changed Supes and bats again so tell me what you guy's and gal's think. I'm not too sure on what their point values should be, so I'll take any advice on this.