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Gargantua and I had so much fun with the format of the Infinity Quest games that we're going to do it again. This time the loose theme is based upon the Identity Crisis comics of a few years ago.
We'll start with 6 mini-games consisting of characters from that series plus some extras, these games will range in 400-600 points. We'll end with one big 3000 point game where we field 8 figures at a time. We alternate who reveals first for each game. Player who reveals first also gets to choose map for the game after the second player reveals his team. Second player moves first.
Winners of each of these mini-games get a special condition to use once during the final big game.
These are---
1. Missing. Player 1 can remove any figure on the opposing side starting Player 2s next turn. The figure automatically returns to the same spot upon player 2s following turn. (That figure goes missing for Players 2 next turn and then Player 1s).
2. Guest Star. A player can add any character from outside the game (theme appropriate) for 1 turn. That figure cannot do more than 3 damage. Once the turn is completed the figure is automatically taken out of the game. Figures coming in for guest star or lazarus pit can be placed anywhere on the map for that one turn.
3. Time hiccup. Once per game the player can use this to force the other player to redo his entire turn.
4. Frozen. Once per game player 1 can freeze his opponent allowing an extra turn for him. All players two figures remain token free once player 1s second turn is completed (unless they are victims of incapacitate).
5. Lazarus Pit. A player drawing this can return any defeated figure for one turn. Once this players turn is finished the returned figure returns to being koed. Figures coming in for guest star or lazarus pit can be placed anywhere on the map for that one turn.
6. Mind wipe. Choose a character. That character can mind control up to 3 characters within a range of 4 squares in one turn. The character still has to roll for mind control, takes no damage due to the figures point values and loses mind control once the turn is completed.
Final Game:
Player who won the most mini-games gets to choose map and gets initiative. In the case of a tie, players roll for map choice and initiative. Players begin with their whole teams from one of the games and can add a new figure each turn until they have 8 on the field.
We've drafted 16 feats. Each player may use these feats once in the series of mini-games and again during the final game. In addition, there are 4 extra slots which each player may choose to fill with whatever feats they choose. No feat to be used more than twice. So for example Trick Shot is one of the 16 common feats. I can take it once for that, and then once more as one of my 4 extras, but I can't use two of my extras towards a third Trick Shot.
We've pre-drafted 2000 points of teams, with the remaining points to be filled in as needed:
Flyingicarus's heroes:
Gypsy 44
Detective John Jones 144
Wonder Woman (AA) 248
Michael Carter LE 70 (Origins)
Blue Beetle (Crisis) 65
Miss Martian 76
Nightwing (Crisis) 79
Firestorm (JLA) 91
Starfire V (I) 88
Firehawk 63
Elongated Man V 75
Ray Palmer 58
Robin (Crisis) 79
Red Tornado V 67
Hawkman V (O) 135
Batgirl (Crisis) 70
Deadman 119
Green Lantern (Crisis) 157
Flash (JLA) 114
Zatanna (JLA) 72
Green Arrow (Crisis) 104
Black Canary (JLA) 50
Oracle (Alpha) 50
Alfred (Alpha) 30
Batman (AA-Gargoyle) 120
Blue Devil 100
Jakeem Thunder 126
Zauriel 117
Flash (AA) 120
Prince Brion Markov 116
Red Arrow 73
Hawkgirl V 51
2657
Gargantua's Evildoers:
V Dr. Light 84
Captain Boomerang (JL) 78
Captain Boomerang (CD) 78
Deathstroke (CR) 156
Calculator 55
Eclipso (CD) 132
Merlyn 55
V Mirror Master 88
V Deadshot 71
Chronos 77
V Joker (IK) 107
LE Grodd 161
V Cheetah 63
Giganta 108
Chemo 144
King & Queen 89
Jack & Ten 60
Ace 66
Metallo 149
Hush 75
Heat Wave 56
Black Hand 48
Zoom 130
Captain Cold V 82
Fatality V 92
Amazo 195
Dr. Alchemy 62
2561
In addition, to avoid having to be over-reliant on TK, we are beginning each game with figures placed one-by-one in predetermined starter squares: L16, K8, V20, O7, C15, T10, E19, H12, Q19, J20, D5, M11, P13, J21, O10, S5
Game 1 went to flyingicarus giving him the missing event.
Game 2 gave Gargantua a Guest Star.
Games 3 & 4 both went to flyingicarus so he gets Time Hiccup & Frozen.
Games 5 & 6 both went to Gargantua so he gets Lazarus Pit & Mind Wipe.
Onto the finale ...DC C is the map. As usual we each get a 1st turn immunity.
Batman (AA #99) (Protected) C15
Flash (JLA) (Pummel) H12
Green Lantern (Crisis) P13
Hawkman V (O) (Protected) M11
Zatanna K8
Blue Beetle E19 (Stunning Blow)
Michael Carter J21
Ray Palmer V20 (Thwart)
Batman (AA #99) (Protected) C15
Flash (JLA) (Pummel) H12
Green Lantern (Crisis) P13
Hawkman V (O) (Protected) M11
Zatanna K8
Blue Beetle E19 (Stunning Blow)
Michael Carter J21
Ray Palmer V20 (Thwart)
Superwoman's plan seems perfection. She's kidnapped Lois Lane while coercing Doomsday to attack Superman to the point of a coma. She's set into motion a chain of events where the Justice League and friends pursued their enemies in a devastating set of battles.
"It's such a simple plan," she says to Lois Lane, "And although the heroes and villains have fought to a standstill, the villains have followed the heroes in order to pay them back for starting a fight."
"Neither group knows that the villain behind this is none other than Lois Lane herself," Superwoman says.
"Not this world's Lois Lane," Lois says, "I'd sooner kick your sorry butt than be a party to this."
"And now, while the Justice League is beset with their greatest villains, Superwoman, posing as Lois Lane, and her Crime Syndicate will come to this world and destroy it's heroes. All thanks to you."
Superwoman spycam spots the heroes readying for the battle.
"Is anyone but me edgy here? I mean these are our greatest baddies," Blue Beetle says.
"If you ask me, it's one stop shopping," Batman replies.
"I feel weird. Maybe I'm coming down with something," Beetle says.
"Maybe your girdle's on too tight," Booster Gold jokes.
"Hardy har har. I dunno, do you ever get the feeling you're being watched?".
Watching Superwoman watch the screen is a man very eager for retribution. "Relax Lois," the man says unsteadily, "I'll save you." Superman emerges into the light. Even weakened Superwoman can't stop him, he thinks.
Only three objects? I'd have thought we'd do six apiece, but we can add more.
Hush Q19
Bronze Tiger (Pummel) J20
V Talia (Stunning Blow) L16
Ace (Large Object) O7
King & Queen (Mental Shields ) T10
Jack & Ten O10
Metallo (Shellhead) S5
Amazo (JL-Fortitude) D5
HO H6, J9, Q15
LO P8, O17, F13
V Dr. Light, Captain Boomerang (JL), Captain Boomerang (CD), Deathstroke (CR),
Calculator, Eclipso (CD), Merlyn, V Mirror Master, V Deadshot, Chronos, V Joker (IK), LE Grodd, V Cheetah, Giganta, Chemo, Heat Wave, Black Hand, Zoom, V Captain Cold, V Fatality, Dr. Alchemy, V Ra's al-Ghul (LG), Man-Bat Assassin, Hitman
Amazo to B4, hiding from Batman behind the square of blocking terrain. The big scaredy cat.
Hush Q19
Bronze Tiger (Pummel) J20
V Talia (Stunning Blow) L16
Ace (Large Object) @ P11 w/LO
King & Queen (Mental Shields ) T10
Jack & Ten O10
Metallo (Shellhead) @ U10
Amazo (JL-Fortitude) @ B4
HO H6, J9, Q15
LO O17, F13
V Dr. Light, Captain Boomerang (JL), Captain Boomerang (CD), Deathstroke (CR),
Calculator, Eclipso (CD), Merlyn, V Mirror Master, V Deadshot, Chronos, V Joker (IK), LE Grodd, V Cheetah, Giganta, Chemo, Heat Wave, Black Hand, Zoom, V Captain Cold, V Fatality, Dr. Alchemy, V Ra's al-Ghul (LG), Man-Bat Assassin, Hitman
The room remained tense and quiet for a spell with the only sound of Hawkman moving his teeth to grit them tighter.
The silence is interrupted by Booster Gold flying away from the Bronze Tiger. Everyone looks at him as he moves loudly.
"Geez, what is this a library?" Booster asks.
"Or a graveyard," Talia replies.
"Well, we know who's got the sense of humor in that bunch," Blue Beetle chimes in.
Batman shakes his head as he stealthily moves into position. "Typical," he thinks of Booster and Beetle, "All talk, no brains."
Just then the Atom stands underneath Ace and the King and Queen. His diminutive size looks up at the giant Ace. "The bigger they come, the harder they fall," he jokes to himself.
The whole Royal Flush Gang takes up Metallo's Superman Enemy TA.
Ace uses his newfound Outwit to target GL's Perplex.
Hush on GL AV10 on DV17. Gets 9. GL takes 1 after his Toughness.
K&Q taxi Metallo. K&Q to N10, M9 for Metallo.
K&Q get Outwit from Jack & Ten and Outwit Atom's Super Senses.
Jack & Ten on Atom, AV9 on DV18. First attack is 4. Second attack is 4.
Metallo Outwits Zatanna's Incap.
Talia will use her Stunning Blow on Flash, AV10 on DV19 +1. Gets 3.
Hush @ Q19
Bronze Tiger (Pummel) @ H23
V Talia (Stunning Blow) @ L16
Ace (Large Object) P11 w/LO
King & Queen (Mental Shields ) @ N10
Jack & Ten @ O10
Metallo (Shellhead) M9
Amazo (JL-Fortitude) B4
HO H6, J9, Q15
LO O17, F13
V Dr. Light, Captain Boomerang (JL), Captain Boomerang (CD), Deathstroke (CR),
Calculator, Eclipso (CD), Merlyn, V Mirror Master, V Deadshot, Chronos, V Joker (IK), LE Grodd, V Cheetah, Giganta, Chemo, Heat Wave, Black Hand, Zoom, V Captain Cold, V Fatality, Dr. Alchemy, V Ra's al-Ghul (LG), Man-Bat Assassin, Hitman