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I'm trying to choose a map through your great programming but seem to be unable to... I'll choose the indoor/outdoor map from the X-Men Days of Future Past set (the wrecked mansion)...
Here's my team:
Killer Frost and the Good Gang
1) R Green Lantern (7/7)
2) V DEO Agent (5/5)
3) R Batgirl (4/4)
4) E Cyborg (7/7)
5) R Raven (5/5)
6) E Killer Frost
Killer Frost and the Good Gang
1) R Green Lantern (7/7) L23
2) V DEO Agent (5/5) K23
3) R Batgirl (4/4) J23
4) E Cyborg (7/7) M23
5) R Raven (5/5) K24
6) E Killer Frost E23
Sorry I'm so late on this. It's been one of those weeks. On the plus side, we might finally be getting a house.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) L23
2) V DEO Agent (5/5) K23
3) R Batgirl (4/4) J23
4) E Cyborg (7/7) M23
5) R Raven (5/5) K24
6) E Killer Frost E23
Team Peers Unleashed
1) R Green Lantern (7/7) J2
2) R Supergirl (8/8) H2
3) V Cyborg (8/8) K2
4) V Kobra Fanatic (5/5) I2
- Batgirl moves to K15 (where she is 'Stealthed').
- Green Lantern grabs Cyborg and flies to M16, placing Cyborg in N16.
- DEO Agent moves to N19.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) N19 @
3) R Batgirl (4/4) K15 ('Stealth') @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost E23
Team Peers Unleashed
1) R Green Lantern (7/7) J2
2) R Supergirl (8/8) H2
3) V Cyborg (8/8) K2
4) V Kobra Fanatic (5/5) I2
( good luck, Peers! with the house, too!... the rates aren't quite as low as they were about three weeks ago, right?... i remember when i cut the check for the earnest money on our house: i had never written a check for so much money before, and my wife says i was rather pale... ;-) )
( good luck, Peers! with the house, too!... the rates aren't quite as low as they were about three weeks ago, right?... i remember when i cut the check for the earnest money on our house: i had never written a check for so much money before, and my wife says i was rather pale... ;-) )
The earnest money wasn't that much... it's the closing costs that're gonna hurt. And rates are holding steady about 5% here, so...
And before I forget: Stat blocks!
un082 R Green Lantern
Team: No Affiliation
Range: 8
Points: 93
Keywords: Coast City, Green Lantern Corps, Justice League of America
10
9
17
2
9
9
16
2
9
8
16
1
8
8
15
2
8
7
15
2
7
7
14
2
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un076 R Supergirl
Team: Superman Ally
Range: 6
Points: 108
Keywords: Metropolis, Teen
10
9
14
3
10
9
14
2
9
8
14
2
9
8
14
2
8
7
15
2
8
7
15
2
7
6
14
2
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un054 V Cyborg
Team: Titans
Range: 6
Points: 65
Keywords: Robot, Teen Titans
8
10
16
3
8
9
15
3
8
8
15
2
7
8
14
2
7
7
14
2
7
7
13
2
6
6
13
2
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un015 V Kobra Fanatic
Team: No Affiliation
Range: 0
Points: 24
Keywords: Strike Force Kobra, Warrior
8
8
14
1
8
8
14
2
7
7
13
1
6
7
13
1
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Turn 1B
As usual, I find myself wondering... do I do the tactical, thought-out thing... or do I go for the slightly-less-likely, but more game-altering thing?
As always, I choose to do the comic thing.
1) Fanatic to K-10
2) GL uses TK on Supergirl to I-10.
3) Supergirl charges to L-15, picking up the LO from K-13 along the way. Let's see, both targets I'd have a 17. I could KO Batgirl if I hit, or I could drop GL well into his not-as-offensive part of his dial. We'll go after GL. 9v17 for 4, roll is: 1,6=7, swing and a miss.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) N19 @
3) R Batgirl (4/4) K15 ('Stealth') @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost E23
Team Peers Unleashed
1) R Green Lantern (7/7) J2 @
2) R Supergirl (8/8) L15 @
3) V Cyborg (8/8) K2
4) V Kobra Fanatic (5/5) K10 @
- DEO Agent pushes and moves to M20. DEO Agent takes 1 pushing damage.
- ('free') DEO Agent uses Perplex to increase Killer Frost's Damage +1.
- Green Lantern pushes (with Willpower) and uses Telekinesis, moving Killer Frost to L20.
- Killer Frost attacks Supergirl using RCE > AV8 +1 (Police TA) vs DV14 > roll: 4+3=7 HIT. Supergirl takes 3 damage after Invulnerability (2 +1 (Perplex) +2 (RCE) -2 (Invulnerability)).
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) N19 @
3) R Batgirl (4/4) K15 ('Stealth') @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost E23
Team Peers Unleashed
1) R Green Lantern (7/7) J2 @
2) R Supergirl (5/8) L15 @
3) V Cyborg (8/8) K2
4) V Kobra Fanatic (5/5) K10 @
1) Fanatic charges to K-14, attacks Batgirl with BCF. 8v17(CR) for 1d6, rolls are: 5,5=10, hit (sure, this one I hit with), damage roll is: 2. Batgirl takes two clicks and, your option, is knocked back to K-17.
2) GL picks up Cyborg, pushes w/Willpower to fly to G-10, puts Cyborg in H-11.
3) Supergirl pushes to attempt breakaway. Roll iss a 3, no go, push click. Annnd that'll probably be the end of her.
(Don't forget, decide where Batgirl is before taking your turn)
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) N19 @
3) R Batgirl (2/4) K15(K17??) @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost E23
Team Peers Unleashed
1) R Green Lantern (7/7) G10 @@
2) R Supergirl (4/8) L15 @@
3) V Cyborg (8/8) H11
4) V Kobra Fanatic (4/5) K10 @@
first of all, i apologize for not updating the action tokens in my RECAP...
second, yes, Batgirl will accept the knockback two squares, so she is now in K17
Mike's turn 3a
- ('free') Batgirl uses Perplex on herself to increase her own Attack +1.
- ('free') DEO Agent uses Perplex on Batgirl to increase her Damage +1.
- Batgirl attacks Kobra Fanatic > AV7 +1 (Perplex) vs DV14 +1 (hindering) > roll: 4+6=10 HIT. Kobra Fanatic takes 2 damage.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16
2) V DEO Agent (5/5) M20
3) R Batgirl (2/4) K17 @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost L20
Team Peers Unleashed
1) R Green Lantern (7/7) G10 @@
2) R Supergirl (4/8) L15 @@
3) V Cyborg (8/8) H11
4) V Kobra Fanatic (2/5) K10 @@
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16
2) V DEO Agent (5/5) M20
3) R Batgirl (2/4) K17 @
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost L20
Team Peers Unleashed
1) R Green Lantern (7/7) G10
2) R Supergirl (4/8) L15
3) V Cyborg (8/8) L14 @
4) V Kobra Fanatic (2/5) K10
- ('free') Batgirl uses Perplex to increase Killer Frost's Damage +1.
- Killer Frost attacks Supergirl using RCE > AV8 +1 (Police TA) vs DV15 > roll: 2+1=3 MISS; re-roll thanks to Raven's PC: 3+2=5 MISS.
- Green Lantern attacks Supergirl > AV9 vs DV15 > roll: 3+2=5 MISS.
- ('free') DEO Agent uses Perplex to increase Green Lantern's Defense +1.
Raven will use PC on the first successful attack of yours, to which she has LoFire.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) M20
3) R Batgirl (2/4) K17
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost L20 @
Team Peers Unleashed
1) R Green Lantern (7/7) G10
2) R Supergirl (4/8) L15
3) V Cyborg (8/8) L14 @
4) V Kobra Fanatic (2/5) K10
( i apologize, Peers; this game sorta slipped my mind... i must've mis-typed our e-mail address when i entered those rolls... i hope you received the results... )
Don't worry about it, we all get distracted sometimes.
Peers turn 4B
1) Supergirl attempts breakaway. Roll is a 2, no good.
Well, crud. Okay, new plan.
2) GL Runshot to G-13, targetting Batgirl. 9v15(+hinder) for 2, roll is: 4,5=9. GL is out of range for Raven's PC. Batgirl is out.
3) Fanatic to K-18.
Clear Cyborg.
Killer Frost and the Good Gang
1) R Green Lantern (7/7) M16 @
2) V DEO Agent (5/5) M20
3) R Batgirl KOed.
4) E Cyborg (7/7) N16
5) R Raven (5/5) K24
6) E Killer Frost L20 @
Team Peers Unleashed
1) R Green Lantern (7/7) G13 @
2) R Supergirl (4/8) L15 @
3) V Cyborg (8/8) L14
4) V Kobra Fanatic (2/5) K18 @