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Marvel Game 6; BPRD Vs. Horsemen of Apocalypse. The hometown heroes Krueger666’s BPRD (home) vs the visiting LeeMac38’ Horsemen of Apocalypse (visitor) (Games End Wednesday, July 22nd @ Mid-Nite, Pacific Time)
BPRD (home)
1) V Ben Daimio* 65 pts (6/6)
* Contingency Plan 12 pts
Protected 8 pts
2) E Invincible 109 pts (8/8)
3) LE Positron** 82 pts (8/8)
** Nanobots 10 pts
4) E Lobster Johnson 53 pts (6/6)
5) R Johnny Alpha 41 pts (5/5)
6) R Scarab 20 pts (5/5)
Total - 400 pts
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8)
* Shellhead 10 pts, Armor Piercing 10 pts, Protected 8 pts
2) V Black Tom Cassidy 55 pts (5/5)
3) R Polaris 50 pts (5/5)
4) R Archangel 37 pts (5/5)
5) E Sunfire** 61 pts (5/5)
** Inside Information 4 pts
6) LE Spider-Man (SN) 40 pts (6/6)
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
hb006 V Captain Ben Daimio
Team: B.P.R.D.
Range: 6
Points: 65
Keywords: BPRD, Soldier
8
10
16
3
8
11
16
2
8
10
16
2
7
9
16
2
7
8
16
2
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Contingency Plan 12 pts
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
w/ Protected 8 pts
iv001 E Invincible
Team: Guardians of the Globe
Range: 0
Points: 109
Archenemy: Omni-Man (Blue)
Keywords: Guardians of the Globe, Teen
9
10
17
3
10
10
16
3
8
9
16
3
8
9
17
2
10
8
16
2
9
8
16
1
8
8
15
2
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ch003 LE Positron
Team: Freedom Phalanx
Range: 8
Points: 82
Keywords: Armor, Freedom Phalanx, Paragon City, Scientist
10
11
17
3
10
10
16
3
9
10
16
3
8
9
15
2
9
9
15
2
9
8
15
2
8
8
15
1
8
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Nanobots 10 pts
Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
in035 E Lobster Johnson
Team: B.P.R.D.
Range: 6
Points: 53
Keywords: BPRD, Detective, Past
9
10
15
2
8
9
15
2
7
8
14
2
6
7
13
1
6
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
in019 R Johnny Alpha
Team: 2000 A.D.
Range: 6
Points: 41
Keywords: Future, Warrior
mu038 E Omega Red
Team: No Affiliation
Range: 4
Points: 124
Keywords:
8
11
17
3
8
10
17
3
8
9
17
3
7
9
16
3
7
9
16
3
7
8
16
2
7
8
14
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Leech: Each time an opposing character takes damage from a close combat or ranged combat attack made by Omega Red, heal Omega Red of 1 damage, this power is not optional.
w/ Shellhead 10 pts
Prerequisites: Impervious, Invulnerability, or Toughness
Choose a character.
The ability modifier for Shellhead applies only when the character has two action tokens placed upon it.
w/ Armor Piercing 10 pts
Choose a character.
Damage dealt by this character may not be reduced below 1.
w/ Protected 8 pts
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
mu043 V Black Tom Cassidy
Team: The Brotherhood
Range: 8
Points: 55
Keywords: Brotherhood of Mutants, Mutant
Before we go on, you should know there's an errata for this map on the player guide.
Here's what's written:
Quote
Marvel Fantastic Four Starter Set– Indoor,
“Latveria”
• There is a wall between squares M15 and M16.
• There is a wall between squares N15 and N16.
• There is a wall between squares P14 and P15.
• There is a wall between squares O15 and P15.
• There is a wall between squares O15 and O16.
• There is a wall between squares O16 and P16.
• There is a wall between squares O17 and P17.
• There is a wall between squares O18 and P18.
So take your time to correct the map.
I'll set up tomorrow and you can go first after you set up too.
Good luck my friend! My email is [email protected] for those hot rolls!
thanks for posting the dials. the way i read the BFC card it appears to me that defensive feats are not affected by a roll of 1 as you do not use them during your turn anyway. would you agree?
thanks for posting the dials. the way i read the BFC card it appears to me that defensive feats are not affected by a roll of 1 as you do not use them during your turn anyway. would you agree?
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
It doesn't matter on your previous move (and I'm not even sure if we're obliged to do it), but we should always roll for the BFC effect at the start of our turns, so we can get used to doing it and to avoid forgetting about it. Cool?
The Paranormal Chronicles Present
The BPRD Hell Patrol: The Dead(less) Horsemen!
Chapter 1b)
Start of turn: BFC roll = 5, nothing happens
Free) Ben successfully rolls for Leadership with a 5
1) Invincible picks up HO from R3, then grabs Johnny and flies to S5. Drops Alpha in S6, in hiding.
2) Positron flies to T5, dropping Ben in T6
3) Scarab to P6
Free) CP token
--------------------------------------------- General instructions for wild cards: Attacking:
Unless stated otherwise, when attacking, wild cards will always copy the Guardians of the Globe TA Defending:
Whenever possible, when defending, the wild cards will always borrow Kabuki's stealth.
---------------------------------------------
The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) T6 (stealth)
* Contingency Plan 12 pts @
Protected 8 pts
2) E Invincible 109 pts (8/8) S5 @ w/ HO
3) LE Positron** 82 pts (8/8) T5 @ (stealth and sharing his 17 Defend with everyone)
** Nanobots 10 pts
4) E Lobster Johnson 53 pts (6/6) O1
5) R Johnny Alpha 41 pts (5/5) S6 (stealth)
6) R Scarab 20 pts (5/5) P6 @ (stealth)
Total - 400 pts
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8) D-22
* Shellhead 10 pts, Armor Piercing 10 pts, Protected 8 pts
2) V Black Tom Cassidy 55 pts (5/5) E-22
3) R Polaris 50 pts (5/5) C-21@
4) R Archangel 37 pts (5/5) B-21@
5) E Sunfire** 61 pts (5/5) D-21@
** Inside Information 4 pts
6) LE Spider-Man (SN) 40 pts (6/6) C-22
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
--------------------------------------------- General instructions for wild cards: Attacking:
Unless stated otherwise, when attacking, wild cards will always copy the Guardians of the Globe TA Defending:
Whenever possible, when defending, the wild cards will always borrow Kabuki's stealth.
---------------------------------------------
The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) T6 (stealth)
* Contingency Plan 12 pts @
Protected 8 pts
2) E Invincible 109 pts (8/8) S5 @ w/ HO
3) LE Positron** 82 pts (8/8) T5 @ (stealth and sharing his 17 Defend with everyone)
** Nanobots 10 pts
4) E Lobster Johnson 53 pts (6/6) O1
5) R Johnny Alpha 41 pts (5/5) S6 (stealth)
6) R Scarab 20 pts (5/5) P6 @ (stealth)
Total - 400 pts
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8) D-22
* Shellhead 10 pts, Armor Piercing 10 pts, Protected 8 pts
2) V Black Tom Cassidy 55 pts (5/5) E-22
3) R Polaris 50 pts (5/5) C-21
4) R Archangel 37 pts (5/5) B-21
5) E Sunfire** 61 pts (5/5) D-21
** Inside Information 4 pts
6) LE Spider-Man (SN) 40 pts (6/6) C-22
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
--------------------------------------------- General instructions for wild cards: Attacking:
Unless stated otherwise, when attacking, wild cards will always copy the Guardians of the Globe TA Defending:
Whenever possible, when defending, the wild cards will always borrow Kabuki's stealth.
---------------------------------------------
The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) T6 (stealth)
* Contingency Plan 12 pts @@
Protected 8 pts
2) E Invincible 109 pts (8/8) S5 w/ HO
3) LE Positron** 82 pts (8/8) T5 (stealth and sharing his 17 Defend with everyone)
** Nanobots 10 pts
4) E Lobster Johnson 53 pts (6/6) O1
5) R Johnny Alpha 41 pts (5/5) S6 (stealth)
6) R Scarab 20 pts (5/5) P6 (stealth)
Total - 400 pts
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8) D-22
* Shellhead 10 pts, Armor Piercing 10 pts, Protected 8 pts
2) V Black Tom Cassidy 55 pts (5/5) E-22
3) R Polaris 50 pts (5/5) C-21
4) R Archangel 37 pts (5/5) B-21
5) E Sunfire** 61 pts (5/5) D-21
** Inside Information 4 pts
6) LE Spider-Man (SN) 40 pts (6/6) C-22
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
hey, i'm trying to get up and running while on vacation. will try and post a turn tonight, but if you need to get a sub for a turn thats fine. i'll be back monday and be able finish the game either way.
Jeremiah 29:11
Heroclix Fantasy League Season 11 - X-Men: The Jean Grey School
Restaurant Exhaust Hood Cleaning
Birmingham, Alabama www.sentinelcleaninginc.com I BUILT IT![SIGPIC][/SIGPIC]
hey, i'm trying to get up and running while on vacation. will try and post a turn tonight, but if you need to get a sub for a turn thats fine. i'll be back monday and be able finish the game either way.
Hi, friend!
No need to ask for a sub yet. If we get too close to the deadline, then we'll arrange something, ok?
Well, pretty far away, both teams with TK, you have HSS so your reach is longer. I'm not sure what you've got in mind, but I'd like to avoid a big HSS with HO crushing.
This map's coordinates are dizzying....
1) Archangel fly to J-21, drop off Spidey in J-22
2) Sunfire to C-18
---------------------------------------------
General instructions for wild cards:
Attacking:
Unless stated otherwise, when attacking, wild cards will always copy the Guardians of the Globe TA
Defending:
Whenever possible, when defending, the wild cards will always borrow Kabuki's stealth.
---------------------------------------------
The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) T6 (stealth)
* Contingency Plan 12 pts @@
Protected 8 pts
2) E Invincible 109 pts (8/8) S5 w/ HO
3) LE Positron** 82 pts (8/8) T5 (stealth and sharing his 17 Defend with everyone)
** Nanobots 10 pts
4) E Lobster Johnson 53 pts (6/6) O1
5) R Johnny Alpha 41 pts (5/5) S6 (stealth)
6) R Scarab 20 pts (5/5) P6 (stealth)
Total - 400 pts
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8) D-22
* Shellhead 10 pts, Armor Piercing 10 pts, Protected 8 pts
2) V Black Tom Cassidy 55 pts (5/5) E-22
3) R Polaris 50 pts (5/5) C-21
4) R Archangel 37 pts (5/5) J-21 @
5) E Sunfire** 61 pts (5/5) C-18 @
** Inside Information 4 pts
6) LE Spider-Man (SN) 40 pts (6/6) J-22
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.