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Marvel Game 6; X-men (Outback) Vs. Invaders. The hometown heroes bradley2099’s X-men (Outback) (home) vs the visiting CaptainNifty’s Invaders (visitor) (Games End Wednesday, July 22nd @ Mid-Nite, Pacific Time)
X-men (Outback) (home)
1) V Storm** (DR) 40 pts (5/5)
** Trick Shot 20 pts
2) U Longshot 66 pts (6/6)
3) R Mandroid Armor 28 pts (4/4)
4) U Gamora 73 pts (7/7)
5) U Phoenix (Ult) 84 pts (7/7)
6) E She-Thing 50 pts (7/7)
7) R Jewel 39 pts (5/5)
Total – 400 pts
vs
Invaders (visitor)
1) E Captain America* 46 pts (7/7)
* Contingency Plan 12 pts
2) U Nick Fury 100 pts (7/7)
3) U Namor (SI) 150 pts (9/9)
4) V Winter Soldier** 70 pts (7/7)
** Trickshot 20 pts
ic068 E Captain America
Team: Avengers
Range: 6
Points: 47
Keywords: Avengers, Martial Artist, S.H.I.E.L.D.
8
9
16
2
7
8
15
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6
7
14
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6
14
1
5
6
13
1
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5
12
1
4
5
12
1
KO
KO
KO
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KO
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KO
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Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
si051 U Nick Fury
Team: S.H.I.E.L.D.
Range: 6
Points: 100
Keywords: Politician, S.H.I.E.L.D., Soldier, Spy
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11
17
2
8
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16
2
8
10
16
2
8
9
16
2
6
9
16
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6
9
16
1
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9
15
1
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KO
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KO
(Defense) L.M.D.: Nick Fury can use Mastermind. When Nick Fury is dealt damage, you can reduce the damage by 2. If you do, after the attack resolves immediately put Nick Fury in an unoccupied square in the corner of the map (or as close to the corner as possible) that does not share an edge with the starting area used by Nick Fury.
(Damage) Spymaster: Nick Fury can use Leadership, Outwit, and Perplex.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
av050 V Winter Soldier
Team: No Affiliation
Range: 10
Points: 70
Keywords: S.H.I.E.L.D., Soldier, Spy
8
10
17
3
8
10
17
3
6
11
16
3
8
11
15
2
6
10
14
2
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(Damage) Ruthless Ally: Give Winter Soldier a close combat or ranged combat action. Before making this attack, you can modify Winter Soldiers damage value by +1 if you deal 1 unavoidable damage to an adjacent friendly character.
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
I mean is Namor affected since he has the Flight ability and not the wing symbol?
Because he has Flight through a SP I do not think Crosswinds affects him. I also think this means that he cannot use Carry as that ability is granted by the Wing symbol, but I couls be wrong. I'll go first. Good luck to you!
Yeah Namor is unaffected by Crosswinds since he doesn't have the Flight Symbol. But yeah since he only has the Flight ability as specified in his special power, he cannot carry anybody at any time since that's now a separate ability.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
On this map we can run out into and stay on "Space" correct? If we're on Space Terrain we get +2 to our moves but our ranges are halved, right? Can we Charge while we're floating out in the middle?
On this map we can run out into and stay on "Space" correct? If we're on Space Terrain we get +2 to our moves but our ranges are halved, right? Can we Charge while we're floating out in the middle?
It's been awhile since I played on the Space map, but my recollection is that printed ranges are halved when you or your target are in Space terrain. Also you get +2 to movement when you use a move action, but I don't think you get the +2 bonus for charge/RS/HSS, which are power actions.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
HO: K-22, F-20, E-6
LO: E-15, F-5, A-17
BFC: Crosswinds
Characters with the wing speed symbol gain Earthbound. This ability may not be countered.
Last edited by CaptainNifty; 07/06/2009 at 19:24..
Reason: Adding Objects and map link
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
1. Gateway hops to N-17.
2. (Free) Rogue picks up the HO and flies to M-16.
3. Wolverine tots to M-18.
4. Colossus sprints to M-12.
5. Storm flies to M-17.
======================================================= X-men (Outback) (home)
1) V Storm** (DR) 40 pts (5/5) M-17 @
** Trick Shot 20 pts
2) U Longshot 66 pts (6/6) N-20
3) R Mandroid Armor (Gateway) 28 pts (4/4) N-17 @
4) U Gamora (Wolverine) 73 pts (7/7) M-18 @
5) U Phoenix (Ult) 84 pts (7/7) L-21
6) E She-Thing (Colossus) 50 pts (7/7) M-12 @
7) R Jewel (Rogue) 39 pts (5/5) W/HO M-16 @
Total – 400 pts
vs
Invaders (visitor)
1) E Captain America* 46 pts (7/7) D3
* Contingency Plan 12 pts
2) U Nick Fury 100 pts (7/7) E3
3) U Namor (SI) 150 pts (9/9) E5
4) V Winter Soldier** 70 pts (7/7) E4
** Trickshot 20 pts
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
HO: Rogue, F-20, E-6
LO: E-15, F-5, A-17
BFC: Crosswinds
Characters with the wing speed symbol gain Earthbound. This ability may not be countered.
Nick. Why are we fighting the X-men--in Spaceasked the confused Bucky Barnes.
Because the Blue Area has something we both need. The X-men mean well, but we need it if we are going to get Cap back to his proper time. Fury said checking to make sure everything was secure.
Then let's make this fast. Invaders, advance! Captain America shouts.
Namor just stretches and cracks his knuckles.
Invaders turn 1:
free) Nick perplexes Bucky's defense +1.
1) Nick moves to C8.
free) Nick Outwits Wolvie's Willpower.
2) Bucky grabs the floating chunk of space debris (LO) and moves to H12.
3) Namor grabs the slightly bigger chunk of space debris (HO) and moves to G12.
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.