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HCFL Minors Round 4: Secret Six @ Freedom Fighters
The hometown heroes Rokk_Krinn’s Freedom Fighters (home) vs the faux Secret Six (visitor) (Games End Wednesday, July 22nd @ Mid-Nite, Pacific Time).
Freedom Fighters (home)
1) U Uncle Sam (9/9) 140 pts
2) V Frankenstein* (8/8) 98 pts
*Automatic Regeneration 12 pts
3) R Human Bomb (6/6) 45 pts
295 pts
VS
Secret Six (visitors)
1) R Catman (7/7) 47 pts
2) E Scandal Savage (6/6) 60 pts
3) R Knockout (6/6) 70 pts
4) R Dr. Light (6/6) 57 pts
5) R Copperhead (7/7) 60 pts
Note that Copperhead is Ragdoll and Dr. Light is Deadshot.
You're home team so you get to pick which side you want to start on and who goes first. Plus, you get 2 heavy objects and 1 light while I get 2 lights and a heavy.
Freedom Fighters (home)
1) U Uncle Sam (9/9) 140 pts
2) V Frankenstein* (8/8) 98 pts
*Automatic Regeneration 12 pts
3) R Human Bomb (6/6) 45 pts
295 pts
VS
Secret Six (visitors)
1) R Catman (7/7) 47 pts W5
2) E Scandal Savage (6/6) 60 pts W6
3) R Knockout (6/6) 70 pts W7
4) R Dr. Light (6/6) 57 pts W8
5) R Copperhead (7/7) 60 pts W9
294
HO: T8,
LO: R12, Q16,
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
Oh and you click "map link" on the top right after you are done moving things on the map. Then after it loads, you copy whats in the address bar and paste it into the thread.
Freedom Fighters (home)
1) U Uncle Sam (9/9) 140 pts
2) V Frankenstein* (8/8) 98 pts
*Automatic Regeneration 12 pts
3) R Human Bomb (6/6) 45 pts
295 pts
VS
Secret Six (visitors)
1) R Catman (7/7) 47 pts W5
2) E Scandal Savage (6/6) 60 pts W6
3) R Knockout (6/6) 70 pts W7
4) R Dr. Light (6/6) 57 pts W8
5) R Copperhead (7/7) 60 pts W9
294
HO: T8, G13, G18
LO: R12, Q16, H7
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.
cr035 U Uncle Sam
Team: Justice Society
Range: 0
Points: 140
Keywords: Freedom Fighters, Herald, Soldier
10
10
17
4
9
10
17
4
9
10
17
3
8
9
17
3
7
9
18
3
7
9
17
3
8
8
16
3
9
8
15
2
10
7
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) As Big as My Country: Uncle Sam has the Giant damage symbol. (Attack) Give Me Your Tired, Your Poor: When Uncle Sam makes a close combat attack, modify his attack value by +1 for each friendly character 4 or fewer squares away to which Uncle Sam can draw a clear line of fire and that is marked with one or more action tokens.
aa013 R Human Bomb
Team: Justice Society
Range: 4
Points: 45
Keywords: Bludhaven, Freedom Fighters
8
9
17
3
8
9
17
2
8
9
16
2
7
9
16
2
7
8
16
3
7
8
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Trying To Keep It Under Control...: Human Bomb can use Energy Explosion and Quake.
(Damage) No...NO!: When the Human Bomb uses Pulse Wave and targets two or more characters, you can choose not to replace his damage value (using his unmodified damage value for the attack); if you do, after the attack is resolved deal Human Bomb unavoidable damage equal to his unmodified damage value.
aa041 V Frankenstein
Team: No Affiliation
Range: 6
Points: 98
Keywords: Monster, Seven Soldiers
8
9
17
3
6
10
16
3
6
10
16
2
7
10
16
2
7
9
16
2
6
9
15
2
6
8
15
2
5
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) The Monster's Steam Gun: Frankenstein can use Super Strength and Energy Explosion.
Last edited by Jackofhearts2005; 07/12/2009 at 02:30..
Hey Jack, being I can't edit your posts I wanted to see if you wished to add in Uncle Sam's Attack Special Power to the dials post?
GIVE ME YOUR TIRED, YOUR POOR: When Uncle Sam makes a close combat attack, modify his attack value by +1 for each friendly character 4 or fewer squares away to which Uncle Sam can draw a clear line of fire and that is marked with one or more action tokens.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
1. (Free) Uncle Sam rolls for Leadership just so I get in the habit - 5. Success.
2. Uncle Sam carries the Human Bomb via Transporter (-2 to Move). Uncle Sam moves to B9; drops off Human Bomb at B8.
3. Frankenstein moves to G15, picking up the Heavy Object at G18 along the way.
Freedom Fighters (home)
1) U Uncle Sam (9/9) 140 pts B9 @
2) V Frankenstein* (8/8) 98 pts G15 HO @
*Automatic Regeneration 12 pts
3) R Human Bomb (6/6) 45 pts B8
295 pts
VS
Secret Six (visitors)
1) R Catman (7/7) 47 pts P9@
2) E Scandal Savage (6/6) 60 pts Q8@
3) R Knockout (6/6) 70 pts W7
4) R Deadshot (Dr. Light) (6/6) 57 pts W8
5) R Ragdool (Copperhead) (7/7) 60 pts Q9@
294
HO: T8, G13, Frankenstein
LO: R12, Q16, H7
BFC: Low Gravity
Any standard character occupying clear terrain that is hit by an attack is knocked back equal to the damage taken.