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I think I'm going to go for a simpler team to get used to it easier. I'm not sure which side you want, so I'll refrain from putting anyone on the field at the moment.
HOME
West Coast Avengers
1) R Wonder Man 97 (8/8)
2) R Scarlet Witch* 35 (5/5)
3) E Human Torch 85 (7/7)
4) R Captain America 72 (6/6)
Total: 289
AWAY
Fearsome Five
1) R Sabbac 145 (9/9)
2) R Jinx 44 (5/5)
3) E Psimon 94* (6/6)
*Camouflage 8 pts (I realize this won't be of any help, but this is what I would have chosen had I not known the map; it just seems more fair this way.)
So far so good. I'm sorry for the delay, but as I told you, I've been having some problems accessing this site.
Ok, on to some tips:
Home team gets 2 heavy objects and 1 light object; Visitor team gets the opposite, which is 2 LOs, 1 HO
Home team also has the initiative. Which means, home team chooses where to start, and who moves first.
Since I picked the map, let's do this one like it's on Heroclix rulebook, and you pick which side you want to start. You can already place your 2LO and 1HO.
After that, I'll place my guys and will start moving, to get things going. OK ?
You could have placed your clix first. Usually it goes like this: home team places their team, and says if they want to go first or not.
Let's just do that. I'll place my team, and then you can place yours.
I'll start moving after you placed, ok?
Objects are placed at the same time the team is. It's just a way of speeding things up, instead of waiting for both team to be placed to decide where to put the objects, like we do in real life.
______________
HOME
West Coast Avengers
1) R Wonder Man 97 (8/8) K-02
2) R Scarlet Witch* 35 (5/5) L-02
3) E Human Torch 85 (7/7) N-02
4) R Captain America 72 (6/6) M-02
Total: 289
AWAY
Fearsome Five
1) R Sabbac 145 (9/9)
2) R Jinx 44 (5/5)
3) E Psimon 94* (6/6)
*Camouflage 8 pts
By the way, it's usually a good practice to inform how you plan to use some optional defensive powers, like Prob Control. This helps the game to go faster. Otherwise, we'd have to ask each other - do you want to use PC?
Also, even sometimes it's obvious that you would want to, one never knows what's on the other mind. You might want to save it for a better use, or you might want to get the dmg on purpose, I don't know. It's best to know that to have to figure it out.
Sorry for the delay. My turn is coming. I planned on doing it after work last night, but I just fell asleep at my at my computer desk shortly after I got home...
Thanks! I'll be sure to ask as many questions as I can.
Ok, here's some tips.
Besides writing it in the recap, it's also useful if you somehow indicate powers that you've outwitted. Example, you could have put something like this on Scarlet Witch, on your turn:
...
2) R Scarlet Witch* 35 (5/5) N-07@ [PC outwitted by Psimon]
...
Same thing when you're in stealth. Anything that helps know the status of a character, as long as it's not too much, is helpful right next to the stats of the character.
____________________________
WCA Turn 2A
free) Captain America rolls for leadership: 1
1) Scarlet Witch picks Captain America and flies to O12, dropping Cap at P12
Others clear.
Instructions:
* Scarlet Witch will PC any successfull attack she can see, except Psimon's Mind Control attacks.
* Unless otherwise stated, Psimon and Jinx will always copy the Mystics team ability.
* Jinx will PC any successful attack she can see, except Psimon's Mind Control attacks.
* Psimon will always use Shape Change.
HOME
West Coast Avengers
1) R Wonder Man 97 (8/8) L-09 w/HO
2) R Scarlet Witch* 35 (4/5) O-12@@
3) E Human Torch 85 (7/7) P-07
4) R Captain America 72 (6/6) P12
Total: 289
AWAY
Fearsome Five
1) R Sabbac 145 (9/9) J-17@
2) R Jinx 44 (5/5) I-16@
3) E Psimon 94* (6/6) K-17
*Camouflage 8 pts
Okay, thanks! I'll be sure to remember that. A lot of stuff happened this turn so I hope I did everything correctly!
_______________________
Fearsome Five Turn 2B
free) Psimon Outwits Charge on Captain America gaining 1 DFD pt (since he can't charge Psimon anymore. Is that correct?)
1) Sabbac will push (taking no damage due to Indomitable) and use Charge flying to N-13 to attack Scarlet Witch. (I'm going to use the HCUtils dice roller. Let me know if you receive it on your e-mail. ) It's 9 to 15: I need a 6. The initial roll is... 3,5=8 which is enough, rolling for Scarlet Witch's PC... and the result is 5,4=9, which is good for the hit. Sabbac deals 3 clicks of damage to Scarlet Witch, causing Scarlet Witch to lose PC. Sabbac gains 1 SA pt.
2) Psimon will attempt to use Mind Control on Wonder Man. It's 11 to 16 (+1 for hindering terrain bonus) requiring a 6. The roll is... 3,2=5 which is just one shy of the hit... Jinx will use PC to reroll it. The new roll is... 2,4=6, which is just enough for the successful Mind Control. Psimon gets 1 SA pt. Jinx gets 1 AST pt.
free) (I'm pretty sure this is assigned as a free action when using Mind Control.) Wonder Man Charges to O-8 attacking Human Torch with his heavy object. It's 9 to 16, so the roll requires a 7. The roll is... 1,6=7 just enough for the hit. Human Torch takes 3 + 2 (heavy object)= 5 clicks of damage. (I don't think Psimon gets an SA for this, but I'm not sure.)
Jinx clears.
Instructions:
* Unless otherwise stated, Psimon and Jinx will always copy the Mystics team ability.
* Jinx will PC any successful attack she can see.
* Psimon will always use Shape Change.
HOME
West Coast Avengers
1) R Wonder Man 97 (8/8) O-8
2) R Scarlet Witch* 35 (1/5) O-12@@
3) E Human Torch 85 (2/7) P-07
4) R Captain America 72 (6/6) P12 (Charge outwitted by Psimon)
Total: 289
AWAY
Fearsome Five
1) R Sabbac 145 (9/9) N-13@@
2) R Jinx 44 (5/5) I-16
3) E Psimon 94* (6/6) K-17@ (outwitting Captain America's Charge)
*Camouflage 8 pts