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jl056 E Time Trapper
Team: No Affiliation
Range: 8
Points: 125
Keywords: Future
8
9
18
3
7
9
17
3
7
10
17
3
7
10
16
2
6
10
16
2
6
9
15
2
6
8
15
2
5
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Negate: Time Trapper can use Outwit. When he does, he can use it normally or choose to counter the same power or team ability possessed by all opposing characters to which Time Trapper has a clear line of fire that are 6 or fewer squares away.
cj092 U Mordru
Team: Mystics
Range: 10
Points: 109
Keywords: Cosmic, Future, Mystical, Past
8
10
15
2
8
9
14
2
7
9
14
2
7
8
14
2
7
8
13
1
6
7
13
1
6
7
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or022 R Mano
Team: No Affiliation
Range: 0
Points: 33
Keywords: Fatal Five, Future, Mutant
7
8
16
3
6
8
15
2
6
8
15
2
5
7
14
2
5
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
"All right," said Kara Zor-El, better known to the world as Supergirl. "My friends from the Legion told me that Superboy Prime hooked up with a group calling themselves, 'The Legion of Supervillains.'"
"Gotta love truth in advertising," remarked Ollie.
"Cut the chatter," said Ray Palmer. "I've got a lock on their chronal signature." The Atom was much more intense than Green Arrow remembered from their days in the old JLA. No doubt, the events of the last few years had taken their toll on the size-changing hero.
**********
Justice League Turn 1
1. Supergirl picks up the HO in J-22 and flies to J-16 (hindering), carrying Ollie to J-15 (hindering, stealth).
Free) The Atom moves to K-15 (hindering, stealth).
Free) The Atom perplexes Supergirl's Defense by +1.
2. Batwoman moves to O-16.
3. Congorilla picks up the HO in H-22 and moves to G-15.
**********
The Justice League
1. R Supergirl (OR) 140 pts (9/9) J-16 @ (HO, hindering)
2. LE Oliver Queen (CJ) 50 pts (6/6) J-15 (hindering, stealth)
3. LE The Atom (CJ) 50 pts (6/6) K-15 @ (hindering, stealth)
4. Congorilla (R Ult Spider-Man) 31 pts (5/5) G-15 @ (HO)
5. Batwoman (R Batgirl (UN)) 25 pts (4/4) O-16 @
Total: 296 points
versus
The Legion of Supervillains
1. Time Trapper (125 pts) (8/8) - L2
2. Mordru (109 pts) (7/7) - K2
3. R Mano (33 pts) (5/5) - I2
"Leagues. Legions. Justice. Villains. Aren't we past the point of such silly titles and games?" sighs the world-weary Mordru.
"Speak for yourself. I'm rather upset to be called a criminal and villain. All I was doing was avenging the complete genocide of my race yet somehow that makes me wrong?" counters Mano.
"At ease, the both of you. We're merely here to test and see if these new 'proactive heroes' are up to the task I know lies ahead of them. They can't hold true victory over us but a little baptism of fire is good for both them and you. Now let us be on with the games." orders the Lord of Entropy.
"How does someone punch reality any way?" asked Ollie. He also wondered why Hal would send a guy with a bow and arrow on a mission to track down an alternate universe Superboy.
**********
Justice League Turn 2
1. Batwoman pushes to move to M-16.
Free) Atom perplexes Supergirl's Defense by +1.
Free) Batwoman perplexes Supergirl's Defense by +1.
**********
The Justice League
1. R Supergirl (OR) 140 pts (9/9) J-16 (HO, hindering, Defense +2)
2. LE Oliver Queen (CJ) 50 pts (6/6) J-15 (hindering, stealth)
3. LE The Atom (CJ) 50 pts (6/6) K-15 (hindering, stealth)
4. Congorilla (R Ult Spider-Man) 31 pts (5/5) G-15
5. Batwoman (R Batgirl (UN)) 25 pts (3/4) M-16 @@
Total: 296 points
versus
The Legion of Supervillains
1. Time Trapper (125 pts) (8/8) - L2 (hindering) @
2. Mordru (109 pts) (7/7) - K2 @
3. R Mano (33 pts) (5/5) - I2 @
"Why do they keep referring to the boy you made a pawn? Are they that obsessed with him?" asks Mordru as he refreshes the spell of Neutralization on the Man-Gorilla.
"One of them's behind that wall," said Kara. Her super-hearing picked up Mordru's bored commentary.
Supergirl crashed through the decrepit facade. The Dark Lord hastily summoned a mystic enchantment, but not quickly enough to protect him from the brunt of Kara's assault. "Where is that whiny punk Superboy Prime?" she demanded, as she pummelled Mordru.
**********
Justice League Turn 3
Free) Ollie turns off stealth, and Atom perplexes his damage by +1.
1. Ollie destroys the wall between M-11 and M-12.
2. Congorilla leaps to M-9.
Free) Batwoman perplexes Supergirl's Attack by +1. (Don't know what I was thinking when I did this; I should have perplexed damage.)
3. Supergirl charges to M-11 and attacks Mordru with the HO. 10AV+1 v. 15DV. Roll=5,2. No LOF for Time Trapper's PC. Hits for 6 damage. Supergirl takes 1 click from Mystics TA.
Supergirl would get 1 SA, and Ollie would get 1 AST for making the attack possible by breaking the wall. Batwoman would not get 1 AST because the roll was high enough to hit without her perplex; however, if I had been thinking straight and had Batwoman perplex Supergirl's damage, she would get an AST because it increased the damage dealt--Supergirl would also have gotten a KO in that case.
**********
The Justice League
1. R Supergirl (OR) 140 pts (8/9) M-11 @ (hindering)
2. LE Oliver Queen (CJ) 50 pts (6/6) J-15 @ (hindering, stealth)
3. LE The Atom (CJ) 50 pts (6/6) K-15 (hindering, stealth)
4. Congorilla (R Ult Spider-Man) 31 pts (5/5) M-9 @
5. Batwoman (R Batgirl (UN)) 25 pts (3/4) O-16
Total: 296 points
versus
The Legion of Supervillains
1. Time Trapper (125 pts) (8/8) - M8 (hindering)
2. Mordru (109 pts) (1/7) - N11 @@
3. R Mano (33 pts) (5/5) - L6
Technically couldn't I have used Theme Team PC on SG's attack? (Of course so could you and being you only need a whoppin' 4 to hit it's pretty pointless. )
Didn't even stop to think about the wall...these years of not playing are fast catching up to me. Great move on your part.
Should I just "concede" being actual games are now starting?
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Technically couldn't I have used Theme Team PC on SG's attack? (Of course so could you and being you only need a whoppin' 4 to hit it's pretty pointless. )
Didn't even stop to think about the wall...these years of not playing are fast catching up to me. Great move on your part.
Should I just "concede" being actual games are now starting?
You're right about Theme PC. I'd forgotten it because the only time I ever play any more is through the Fantasy Leagues (before FLE Season 2, we didn't adopt theme PC).
I can re-roll if you'd like.
It's up to you if want to "concede" and focus on your Preseason Game. If you want to play this out, I will. If not, I hope we'll face off at some point during the season.
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America