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#id019 R Grifter
Team: WildCATs (wildcard)
Range: 6
Points: 76
Keywords: CODA, Psychic, Team 7, WildCATs
9
9
17
2
8
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7
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7
8
15
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6
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14
2
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Speed - Crowd Control: Give Grifter a power action and make a ranged combat attack against a single opposing character; if the attack succeeds, Grifter can immediately use Incapacitate against up to two opposing characters adjacent to the target (rolling once for each target). Attack - CODA training: Grifter ignores the effects of hindering terrain (including team abilities that give hindering terrain bonuses) on movement, combat, powers and feats. Grifter's combat values may not be modified by opposing characters.
#id032 V Hunter Rose
Team: No Affiliation
Range: 4
Points: 82
Keywords: Grendel
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9
16
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1
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Damage - Savant: At the beginning of the game, place three special tokens on Hunter Rose's character card. Hunter Rose may use Outwit, Perplex, and Probability Control, but only if special tokens remain on his character card; remove a token each time you use one of these powers.
#id025 E Violator
Team: No Affiliation
Range: 4
Points: 142
Keywords: Brute, Hell, Monster, Mystical
7
9
15
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5
9
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Attack - Stop Hittin' Yerself: Violator can use Mind Control. When he does, if the attack succeeds and the target does not possess the Indomitable ability or Willpower, instead of assigning a free action, he may roll a d6. On a result of 3-6, you may give the target a single close combat action targeting itself - this attack is automatically successful; on a result of 1-2, the target receives an action token. Defense - Down to Business: Violator can use Invulnerability. When you turn Violator's combat dial as a result of him taking damage, stop turning the dial when this power appears in the stat slot. Damage - The Clown: Violator can use Perplex, Phasing/Teleport, and Shape Change. Give Violator a free action; Violator takes one unavoidable damage.
Speed - Cool but Rude: Raphael can use Charge and Flurry. Attack - Sai Strike of the Ninja Turtle: Once per game, give Raphael a power action; make a ranged combat attack (ignoring Battle Fury) with a range of 6 against a single target. If the attack succeeds, roll 1d6 and deal damage equal to the result minus 2. If the result would be less than 2, it becomes 2 instead. Defense - Hero in a Half Shell: Raphael has Toughness and Combat Reflexes.
Defense - Sensei: Splinter can use Combat Reflexes, Defend and Leadership. Once per turn, you may choose one other friendly character with whom Master Splinter shares a keyword within 4 spaces and to whom Splinter can draw a clear line of fire; modify that character's attack or defense value by +1 until the beginning of your next turn.
#id036 E Savage Dragon
Team: Police
Range: 0
Points: 162
Keywords: Police, S.O.S.
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17
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8
11
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7
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9
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11
15
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8
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Speed - Brawler: Savage Dragon can use Charge, Flurry, and Leap/Climb. Defense - Super-Human Constitution: Savage Dragon can use Toughness, Regeneration and Willpower. Damage - A Firm Hand: Savage Dragon can use Close Combat Expert and Leadership. TRAIT - Crack Shot: You may give Savage Dragon a ranged combat action (not using an object) as if he had a range of 8; if you do, his attack value becomes 11 and his damage value becomes 2 for that action.