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Round 1C Playoffs Avengers Forever Vs Thunderbolts
Round 1C Playoffs; Avengers Forever Vs Thunderbolts. The hometown heroes captkool’s Avengers Forever (home) vs the visiting da-Craig-O’s Thunderbolts (visitor) (Games End Sunday, August 16th @ 11:59 PM, Pacific Time)
Avengers Forever (home)
1) V Kang the Conquerer* 199 pts (9/9)
* Protected 8 pts
2) R Ant-Man** 48 pts (6/6)
** Maneuver 8 pts, Inside Information 4 pts
3) U Karnak*** 79 pts (8/8)
*** Swingline 10 pts
4) LE Clarice Ferguson 44 pts (5/5)
Total - 400 pts
vs
Thunderbolts (visitor)
1) E Bullseye* (IC) 31 pts (5/5)
* Trick Shot 20 pts
2) LE Norman Osborn** 99 pts (8/8)
** Protected 8 pts
3) E Songbird*** 67 pts (6/6)
*** Thunderbolts - Mystics
4) LE Agent Zero (Skrull-Woman) 79 pts (7/7)
5) E Venom**** 67 pts (8/8)
**** Lunge 5 pts
6) R Hand Ninja 11 pts (4/4)
**Maneuver - When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
**Inside Information
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
mm207 LE Clarice Ferguson
Team: No Affiliation
Range: 6
Points: 44
Keywords: Exiles, X-Men
10
9
16
2
9
8
16
2
9
8
15
2
8
7
15
2
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sv088 U Karnak***
Team: No Affiliation
Range: 0
Points: 79
Keywords: Inhumans, Martial Artist
8
11
16
3
8
11
16
4
7
10
15
4
7
9
14
2
7
9
15
2
6
9
16
2
6
8
16
3
6
8
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
***Swingline - +1 to move. The character ignores hindering terrain for movement purposes. If the character succeeds at a ranged combat attack against a target opposing character with the {wing} speed symbol, the target gains Earthbound until the beginning of its controller's next turn.
Last edited by captkool; 07/27/2009 at 19:49..
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
(Special) Infiltrator: Spider-Woman is a wild card on your turns; on opponent's turns she can use only the Skrulls team ability.
(Speed) Wall-Creeper: Spider-Woman can use Leap/Climb and Stealth.
(Damage) Agent Provocateur: Spider-Woman can use Outwit. When Spider-Woman uses Outwit, she can use it normally, or she can counter all powers of a choosen type (move, attack, damage or defense) of all adjacent characters.
cm071 E Venom
Team: No Affiliation
Range: 4
Points: 67
Archenemy: Spider-Man (White)
Keywords: Brute, Monster, Reporter
10
10
16
2
9
10
15
2
8
9
14
2
7
8
13
2
7
8
13
2
6
7
12
2
6
7
12
2
5
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Lunge
xp004 R Hand Ninja
Team: Hydra
Range: 0
Points: 11
Archenemy: Daredevil (Orange)
Keywords: Martial Artist, Past, The Hand
Best of luck to you, Capt. Just remember that no matter what happens...a villain wins the day.
Turn 1A:
Once again, the Thunderbolts team arrives at a scene of recent chaos. Much like the team itself, this delapitated lab shows many cracks and weaknesses from what appears to be a terrorist attack.
Fan out! I want whoever is responsible to be in cuffs inside of 10 minutes.
The T-Bolts move as a team...dysfunctional though they may be.
----------------
1. Songbird picks up Bullseye and flies to H7, setting him in H8.
2. Zero flips over to F8, grabbing a LO on the way.
3. Venom pplx up his defense and leaps to F6, grabbing a HO on the way.
4. Norman grabs the ninja and flies them to H6 and I6 respectively.
----------------- Avengers Forever (home)
1) V Kang the Conquerer* 199 pts (9/9) C-23
* Protected 8 pts
2) R Ant-Man** 48 pts (6/6) C-24
** Maneuver 8 pts, Inside Information 4 pts
3) U Karnak*** 79 pts (8/8) D-24
*** Swingline 10 pts
4) LE Clarice Ferguson 44 pts (5/5) D-23
Total - 400 pts
vs
Thunderbolts (visitor)
1) E Bullseye* (IC) 31 pts (5/5) - H8
* Trick Shot 20 pts
2) LE Norman Osborn** 99 pts (8/8) - H6 @
** Protected 8 pts
3) E Songbird*** 67 pts (6/6) - H7 @
*** Thunderbolts - Mystics
4) LE Agent Zero (Skrull-Woman) 79 pts (7/7) - F8 @ w/ LO
5) E Venom**** 67 pts (8/8) - F6 @ w/ HO
**** Lunge 5 pts
6) R Hand Ninja 11 pts (4/4) - I6
Question: In order for Venom to use Lunge does heneed to start out adjacent to an opposing or can he just move 2 squares and attack? in addition, does lunge allow him to use his L/C move two squares and attack? just wondering if hindering could protect me from him.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Question: In order for Venom to use Lunge does heneed to start out adjacent to an opposing or can he just move 2 squares and attack? in addition, does lunge allow him to use his L/C move two squares and attack? just wondering if hindering could protect me from him.
I believe that lunge allows him to ignore any terrain features.
I'll post my turn in a few hours when I'm not at work.