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Round 1C Playoffs; BPRD Vs Guardians of the Galaxy. The hometown heroes Krueger666’s BPRD (home) vs the visiting kontrol’s Guardians of the Galaxy (visitor) (Games End Sunday, August 16th @ 11:59 PM, Pacific Time)
BPRD (home)
1) V Ben Daimio* 65 pts (6/6)
* Contingency Plan 12 pts, Protected 8 pts
2) LE Johnny Alpha 48 pts (5/5)
3) U Positron** 82 pts (8/8)
** Nanobots 10 pts, Loner 5 pts
4) R Scarab 20 pts (5/5)
5) R Lobster Johnson 41 pts (5/5)
6) E Invincible 109 pts (8/8)
Total - 400 pts
vs
Guardians of the Galaxy (visitor)
1) V Yondu* 53 pts (6/6)
* Saboteur 20 pts, Opportunist 10 pts, Armor Piercing 10 pts, Heightened Reflexes 10 pts
2) E Punisher (Ult.)** 65 pts (6/6)
** Trick Shot 20 pts, Inside Information 4 pts
3) R Aleta 51 pts (6/6)
4) R Brainiac 5 40 pts (4/4)
5) R Clea 59 pts (6/6)
6) R Vance Astro 49 pts (6/6)
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
So we meet again, my dearest friend! This was not the match I was expecting right to start the playoff race, cause playing you is an unforgiving peril! One false move, and we're out! Still, it's always a brain fest trying to come up with viable solutions against your team.
Good luck, buddy! I need you to send me your email again, cause I forgot which one you use.
I'll set up and you can start first after you set up too.
I'll use the blue squares from the map to indicate immobile objects, as per the BFC.
-------------------------------------------------
Set up:
BPRD (home)
1) V Ben Daimio* 65 pts (6/6) E2
* Contingency Plan 12 pts, Protected 8 pts
2) LE Johnny Alpha 48 pts (5/5) G2
3) U Positron** 82 pts (8/8) H2
** Nanobots 10 pts, Loner 5 pts
4) R Scarab 20 pts (5/5) F1
5) R Lobster Johnson 41 pts (5/5) I2
6) E Invincible 109 pts (8/8) F2
Total - 400 pts
vs
Guardians of the Galaxy (visitor)
1) V Yondu* 53 pts (6/6)
* Saboteur 20 pts, Opportunist 10 pts, Armor Piercing 10 pts, Heightened Reflexes 10 pts
2) E Punisher (Ult.)** 65 pts (6/6)
** Trick Shot 20 pts, Inside Information 4 pts
3) R Aleta 51 pts (6/6)
4) R Brainiac 5 40 pts (4/4)
5) R Clea 59 pts (6/6)
6) R Vance Astro 49 pts (6/6)
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Yeah, I was not expecting to see you again so soon.
Dials
Bureau for Paranormal Research and Defense
hb006 V Captain Ben Daimio
Team: B.P.R.D.
Range: 6
Points: 65
Keywords: BPRD, Soldier
8
10
16
3
8
11
16
2
8
10
16
2
7
9
16
2
7
8
16
2
7
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
Protected
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
in207 LE Search/Destroy Agent Alpha
Team: 2000 A.D.
Range: 6
Points: 48
Keywords: Future, Soldier, Warrior
7
9
15
2
6
8
15
2
6
7
14
2
5
6
14
2
5
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ch003 LE Positron
Team: Freedom Phalanx
Range: 8
Points: 82
Keywords: Armor, Freedom Phalanx, Paragon City, Scientist
10
11
17
3
10
10
16
3
9
10
16
3
8
9
15
2
9
9
15
2
9
8
15
2
8
8
15
1
8
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Nanobots
Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
Loner
Prerequisites: Point value 100 points or less.
Choose a character.
If no other friendly character shares any of the character's keywords (or this character has no keywords), modify this character's defense value by +1 when this character has a clear line of fire to an opposing character 6 or fewer squares away.
Only one character on a force can be assigned this feat.
in034 R Lobster Johnson
Team: B.P.R.D.
Range: 6
Points: 41
Keywords: BPRD, Detective, Past
8
8
15
2
7
8
14
2
6
7
13
1
6
6
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
iv001 E Invincible
Team: Guardians of the Globe
Range: 0
Points: 109
Archenemy: Omni-Man (Blue)
Keywords: Guardians of the Globe, Teen
9
10
17
3
10
10
16
3
8
9
16
3
8
9
17
2
10
8
16
2
9
8
16
1
8
8
15
2
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Guardians of the Galaxy
av048 V Yondu
Team: Defenders
Range: 8
Points: 53
Keywords: Guardians of the Galaxy, Mystical
8
9
17
3
8
10
16
2
7
9
16
2
7
8
15
2
7
8
14
1
7
7
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
Saboteur
Prerequisites: Any non-wildcard team ability.
Choose a character.
Opposing figures with wild card team abilities may only copy the team ability of this character when copying team abilities. If this feat is assigned to two or more members of your force, this feat is cancelled.
Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
Armor Piercing
Choose a character.
Damage dealt by this character may not be reduced below 1.
Heightened Reflexes
Prerequisites: Combat Reflexes or Energy Shield/Deflection
Choose a character.
When the character is hit by an attack using Charge, Hypersonic Speed, Running Shot, or the transporter move and attack ability, roll one six-sided die before damage is dealt. On a result of 5 or 6, the character evades the attack.
ul053 E Punisher (Nikki)
Team: No Affiliation
Range: 8
Points: 65
Keywords: Marvel Knights, Soldier, Warrior
7
10
15
2
6
9
14
2
6
8
14
1
6
8
13
3
6
7
13
2
4
7
12
1
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When not adjacent to an opposing character, this character ignores Stealth and team abilities that duplicate the effects of Stealth and ignores characters and hindering terrain for line of fire purposes.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
sv043 R Aleta
Team: Defenders
Range: 8
Points: 51
Keywords: Future, Guardians of the Galaxy
9
9
16
2
9
8
16
2
8
8
15
3
8
7
15
3
7
7
14
1
7
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
un019 R Brainiac 5 (Mainframe)
Team: Legion of Superheroes
Range: 0
Points: 40
Keywords: Future, Legion of Super Heroes, Teen
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) Invincible picks up HO from F3 and flies to B3, carrying Alpha to B4. High Gravity doesn't affect him, because he's flying below radar (oh, and he has Invulnerability...)
2) Lobster to B2
3) Positron to A3
4) CP token
If Ben is attacked, he'll burn Protected
The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) E2
+ Contingency Plan 12 pts @
+ Protected 8 pts
2) LE Johnny Alpha 48 pts (5/5) B4
3) U Positron** 82 pts (8/8) A3 @ (sharing Defend with everyone)
+ Nanobots 10 pts
+ Loner 5 pts
4) R Scarab 20 pts (5/5) F1
5) R Lobster Johnson 41 pts (5/5) B2 @
6) E Invincible 109 pts (8/8) B3 @ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Last edited by kontrol; 07/30/2009 at 15:41..
Reason: Added Defender instruction
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Last edited by Krueger666; 07/30/2009 at 16:30..
Reason: Remove token from Invincible
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Last edited by kontrol; 07/31/2009 at 12:41..
Reason: Wrong map link
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
The BPRD Hell Patrol: Feels like I've been here before...
Chapter 4b)
Free) Ben rolls a successful Leadership with a 4, giving the guys 5 actions - "Let's go, maggots! If ever my Leadership was needed, it was now!"
1) Ben smashes blocking terrain at C4
2) Johnny TK's Positron to I7
Free) Ben uses 1 CP token to increase Positron's attack
3) Positron shoots Punisher from I7, 11 +1 (CP token) vs 15 (first roll was wrong, cause I only used 1 dice). 6, 4 = 10 for 3 damage.
1 SA to Positron
1 AST to Ben and Johnny
4) Lobster Johnson moves to I8 and Outwits Running Shot on Yondu, negating Opportunist
1 DFD???
5) Invincible flies to H7, dropping Alpha in H8
*shrugs and waits for the counter-move*
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) C3 @
+ Contingency Plan 12 pts @@
+ Protected 8 pts
1 AST
2) LE Johnny Alpha 48 pts (5/5) H8 @ (Stealth)
1 AST
3) U Positron** 82 pts (8/8) I7 @ (sharing Defend with everyone)
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (5/5) I8 @ (Stealth)
1 DFD ????
6) E Invincible 109 pts (8/8) H7 @ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
[quote=Krueger666;4285685]Guardians Log: Let's start the show
Chapter 5a)
1) Nikki blows up the Object in I-8
free) Clea outwits Outwit (RS/Opportunist is back)
free) Nikki Outwits Positron's Defend
2) Yondu RS to P-16 EE on Lobster
9 vs 15 need 6 (8 for all)
Roll is a 1,3 miss
Uses both Opportunist tokens to make it a hit against Lobster and Johnny
Super Senses is 4.
(Damn I really wanted that 6...)
Hits Johnny and Lobster for 1
3) Mainframe to Q-17
free) Mainframe Outwits Johnny's TK
4) Aleta Barriers P-17, O-16, O-15, P-14
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) C3 @
+ Contingency Plan 12 pts @@
+ Protected 8 pts
1 AST
2) LE Johnny Alpha 48 pts (4/5) H8 @ (TK Outwitted)
1 AST
3) U Positron** 82 pts (8/8) I7 @ (Defend Outwitted)
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 @
1 DFD ????
6) E Invincible 109 pts (8/8) H7 @ w/ HO
Total - 400 pts
vs
Guardians of the Galaxy (visitor)
1) V Yondu* 53 pts (6/6) P-16
* Saboteur 20 pts, Opportunist 10 pts, Armor Piercing 10 pts, Heightened Reflexes 10 pts
[1 SA]
Opportunist Tokens:
2) E Punisher (Ult.)** 65 pts (3/6) W-22 (Outwitting Defend)
** Trick Shot 20 pts (unusable), Inside Information 4 pts
[1 AST for destroying Object]
3) R Aleta 51 pts (6/6) Q-16
4) R Brainiac 5 40 pts (3/4) Q-17 @ (Outwitting TK)
5) R Clea 59 pts (6/6) P-15
[1 AST for Outwitting Defend]
6) R Vance Astro 49 pts (6/6) R-15
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
I was waiting for you to post your move, because when I saw my email with your dice roll description, something was not right. Either that, or I had probably missed something.
So I looked at the FF rulebook and here's what's written about immobile objects:
Quote
Immobile objects. Immobile objects can’t be picked up or moved using any power or game effect. When an immobile object is destroyed, put a debris marker in the square it occupies and then remove the object from the game.
So, even if you destroy the immobile object beneath Lobster, you'd have to put a debris token on that square, allowing Lobster to be stealthed. And so, no Outwit/LOF for your (excellent, I might add...) move...