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Round 1D Playoffs Justice League of America (Satellite Era) Vs Fantastic Four
Round 1D Playoffs; Justice League of America (Satellite Era) Vs Fantastic Four. The hometown heroes CurBludgeon’s Justice League of America (Satellite Era) (home) vs the visiting GreatArelius1’s Fantastic Four (visitor) (Games End Sunday, August 16th @ 11:59 PM, Pacific Time)
Justice League of America (Satellite Era) (home)
1) E Green Arrow* 70 pts (7/7)
* Trick Shot 20 pts
2) E Batman* (IO) 47 pts (6/6)
* Dissent 18 pts
3) R Harbinger 50 pts (6/6)
4) R Saturn Girl 44 pts (4/4)
5) R Red Tornado 42 pts (6/6)
6) R Aquaman* (HT) 27 pts (6/6)
* Contingency Plan 12 pts
7) E Howard the Duck 35 pts (5/5)
8) E Black Cat 32 pts (5/5)
Total - 397 pts
vs
Fantastic Four (visitor)
1) V Thing* (SI) 100 pts (9/9)
2) V Human Torch* (CT) 73 pts (7/7)
3) R Ult Mr. Fantastic (FF) 47 pts (6/6)
4) R Black Panther 27 pts (5/5)
5) R Invisible Girl* 37 pts (5/5)
6) U Crystal* 62 pts (7/7)
7) E Silver Sable 43 pts (6/6)
8) Wyatt Wingfoot 6 pts (1/1)
*ATA Fantastic Four
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Yo Tanis. I already had Earthquake as a BFC earlier in the season.
I just pm'ed you but the gist is I've only been checking the last two games for BFC and maps. I really don't have the time to check every single game throughout the whole season to see if a map or BFC has been doubled.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Okay since I should've been doing this from the beginning, and not having multiple BFCs, I've rerolled the BFC and got Telekinetic Strain. It looks like Cur hasn't gotten this one but has GreatArelius? I don't have the time right now to go check, so can either GA let me know or Cur can you check his games real quick?
Manager of the Heroclix Fantasy League's Legion of Super Heroes
jl014 E Green Arrow
Team: Justice League
Range: 10
Points: 70
Keywords: Justice League, Martial Artist, Star City
8
10
17
3
8
11
17
2
7
10
16
2
7
9
16
2
7
9
15
2
6
8
15
3
6
8
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.
Trick Shot
Prerequisites: Plasticity or Ranged Combat Expert
Choose a character.
When making an attack from a square that is not adjacent to an opposing character, the character ignores Stealth and team abilities that duplicate the effects of Stealth, and it ignores characters and hindering terrain for line of fire purposes.
io001 E Batman
Team: Batman Ally
Range: 6
Points: 47
Keywords: Detective, Gotham City, Martial Artist
8
10
16
2
8
9
15
2
7
9
15
2
7
8
14
2
6
8
14
1
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Dissent
Prerequisites: Outwit
Choose a character.
When the character uses Outwit, it may choose to counter a team ability possessed by a single target opposing character as if that team ability were a power, instead of countering a power.
(Speed) You Are Needed: Harbinger can use Phasing/Teleport. Give Harbinger a power action and choose a friendly character that is 6 or fewer squares from her. Put the chose character in the square occupied by Harbinger, and then put Harbinger in the square occupied by the chosen character; then deal Harbinger 1 unavoidable damage.
(Damage) Crosstime Heralds: Harbinger has the Duo attack symbol
cj049 R Saturn Girl
Team: Legion of Superheroes
Range: 8
Points: 44
Keywords: Future, Legion of Super Heroes, Teen
8
9
14
.
7
8
13
.
6
7
13
.
6
.
12
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cd070 R Red Tornado
Team: No Affiliation
Range: 4
Points: 42
Keywords: Justice League of America, Robot
9
8
16
2
9
7
15
2
9
7
16
3
8
7
15
3
8
7
15
3
7
6
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ht052 R Aquaman
Team: No Affiliation
Range: 0
Points: 27
Archenemy: Black Manta (Orange)
Keywords: Atlantis
6
10
15
3
6
9
14
2
6
9
13
2
5
8
12
1
4
8
11
1
3
7
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
6
9
16
2
6
8
15
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ct023 E Black Cat
Team: Spider-Man
Range: 4
Points: 32
Keywords: Heroes for Hire, Marvel Knights
8
8
15
2
7
8
15
2
7
7
14
1
6
6
13
1
5
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Fantastic Four
si104 V The Thing
Team: Fantastic Four
Range: 0
Points: 100
Keywords: Brute, Fantastic Four, Soldier
7
10
18
4
7
11
18
3
6
11
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
8
16
3
6
8
15
4
6
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
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(Speed) It's Clobberin' Time: The Thing can use Quake. Give the Thing a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack.
(Defense) Yancy Streeter: The Thing can use Toughness and Willpower.
(Damage) Yer Ever-Lovin' Pal: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one friendly character, or two friendly characters if they and the Thing all posses a single common keyword.
*ATA Fantastic Four
Prerequisites: Fantastic Four team ability
All friendly characters with the Fantastic Four team ability have the following team ability instead of the Fantastic Four team ability:
Any member of this team may replace its defense value with the defense value of any other member.
ct051 V Human Torch
Team: Fantastic Four
Range: 10
Points: 73
Keywords: Fantastic Four
10
10
15
3
10
9
14
2
9
8
14
2
8
8
13
1
8
7
13
1
7
7
12
4
6
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*ATA Fantastic Four
ff079 R Mr. Fantastic
Team: No Affiliation
Range: 6
Points: 47
Archenemy: Dr. Doom (Blue)
Keywords: Fantastic Four, Scientist
8
8
15
2
8
8
15
2
7
7
15
1
7
7
14
1
6
6
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ic085 R Black Panther
Team: Avengers
Range: 0
Points: 27
Keywords: Avengers, Martial Artist, Ruler
8
8
15
1
7
7
14
1
6
6
13
1
6
6
12
1
5
6
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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ct043 R Invisible Girl
Team: Fantastic Four
Range: 0
Points: 37
Keywords: Fantastic Four
6
6
18
1
6
5
17
1
5
5
15
1
5
4
14
1
4
4
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*ATA Fantastic Four
aw085 U Crystal
Team: Fantastic Four
Range: 8
Points: 62
Keywords: Avengers, Fantastic Four, Inhumans
10
9
17
3
9
9
16
2
9
9
16
2
9
8
16
2
8
8
15
2
8
7
15
2
7
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*ATA Fantastic Four
mm035 E Silver Sable
Team: No Affiliation
Range: 6
Points: 43
Keywords: Martial Artist, Soldier
8
10
16
2
8
9
16
2
6
8
15
2
6
7
15
2
5
7
14
1
5
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
awB006 Wyatt Wingfoot
Team: No Affiliation
Range: 0
Points: 6
I've included the map rules from the Fantasy League Quick Reference Guide at the bottom. Are these the correct ones and am I missing anything else about this map?
Assuming those are the correct rules, then is "space terrain" the area surrounding H5 and NOT H5 itself?
Once I get clarification on those rules, then I'll post setup.
Corrected Start Guide
Justice League of America (Satellite Era) (home)
1) E Green Arrow* 70 pts (7/7)
* Trick Shot 20 pts
2) E Batman* (IO) 47 pts (6/6)
* Dissent 18 pts
3) R Harbinger 50 pts (6/6)
4) R Saturn Girl 44 pts (4/4)
5) R Red Tornado 42 pts (6/6)
6) R Aquaman* (HT) 27 pts (6/6)
* Contingency Plan 12 pts
7) E Howard the Duck 35 pts (5/5)
8) E Black Cat 32 pts (5/5)
Total - 397 pts
vs
Fantastic Four (visitor)
1) V Thing* (SI) 100 pts (9/9)
2) V Human Torch* (CT) 73 pts (7/7)
3) R Ult Mr. Fantastic (FF) 47 pts (6/6)
4) R Black Panther 27 pts (5/5)
5) R Invisible Girl* 37 pts (5/5)
6) U Crystal* 62 pts (7/7)
7) E Silver Sable 43 pts (6/6)
8) Wyatt Wingfoot 6 pts (1/1)
*ATA Fantastic Four
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
BFC: Telekinetic Strain
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
1. Red Tornado picks up Batman and moves to L8, dropping at K9.
(free) Saturn Girl perplexes up her movement to 9.
(JLA) Saturn Girl picks up Black Cat and moves to L9, dropping at M9.
2. Harbinger picks up Aquaman and moves to N8, dropping at N7.
3. Howard the Duck moves to K7.
(JLA) Green Arrow moves to L6.
(free) 1 token to CP.
Unless otherwise stated, I will use PC on a case-by-case basis.
Unless otherwise stated, Black Cat and Saturn Girl will always copy Batman Ally during your turn.
Justice League of America (Satellite Era) (home)
1) E Green Arrow* 70 pts (7/7) L6@
* Trick Shot 20 pts
2) E Batman* (IO) 47 pts (6/6) K9
* Dissent 18 pts
3) R Harbinger 50 pts (6/6) N8@
4) R Saturn Girl 44 pts (4/4) L9@
5) R Red Tornado 42 pts (6/6) L8@
6) R Aquaman* (HT) 27 pts (6/6) N7
* Contingency Plan 12 pts@
7) E Howard the Duck 35 pts (5/5) K7@
8) E Black Cat 32 pts (5/5) M9
Total - 397 pts
vs
Fantastic Four (visitor)
1) V Thing* (SI) 100 pts (9/9) L20
2) V Human Torch* (CT) 73 pts (7/7) M20
3) R Ult Mr. Fantastic (FF) 47 pts (6/6) M21
4) R Black Panther 27 pts (5/5) N21
5) R Invisible Girl* 37 pts (5/5) O21
6) U Crystal* 62 pts (7/7) N20
7) E Silver Sable 43 pts (6/6) L21
8) Wyatt Wingfoot 6 pts (1/1) M22
*ATA Fantastic Four
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Johnny will take flight and carry Ben, landing at F-18 placing Ben G-19
Clone Reed will perplex up Sue's defense to 19
Crystal will grab Sue and fly as well, landing H-19 and G-20
Clone Reed will leap to H-20
Black panther will run/float to H-21 (Avengers TA)
Silver Sable will will move to F-20 (Avengers TA)
Wyatt will follow Sable to F-21
F4 members have 19 def
Silver Sable will mastermind to Wyatt
--------------------------------------
Justice League of America (Satellite Era) (home)
1) E Green Arrow* 70 pts (7/7) L6@
* Trick Shot 20 pts
2) E Batman* (IO) 47 pts (6/6) K9
* Dissent 18 pts
3) R Harbinger 50 pts (6/6) N8@
4) R Saturn Girl 44 pts (4/4) L9@
5) R Red Tornado 42 pts (6/6) L8@
6) R Aquaman* (HT) 27 pts (6/6) N7
* Contingency Plan 12 pts@
7) E Howard the Duck 35 pts (5/5) K7@
8) E Black Cat 32 pts (5/5) M9
Total - 397 pts
vs
Fantastic Four (visitor)
1) V Thing* (SI) 100 pts (9/9) L20
2) V Human Torch* (CT) 73 pts (7/7) M20
3) R Ult Mr. Fantastic (FF) 47 pts (6/6) M21
4) R Black Panther 27 pts (5/5) N21
5) R Invisible Girl* 37 pts (5/5) O21
6) U Crystal* 62 pts (7/7) N20
7) E Silver Sable 43 pts (6/6) L21
8) Wyatt Wingfoot 6 pts (1/1) M22
*ATA Fantastic Four
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Mafia wins: Acolyte Neophyte, Plasmus!
As an avid role-playing gamer; I suggest roll20 for all your online rpg needs.