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HCFL Minors Postseason 2: Metal Men @ Heroes for Hire
Mr Stranger's Heroes for Hire host Superclone's Metal Men. (Games End Wednesday, September 9th @ 11:59 PM, Pacific Time).
Heroes for Hire (home)
1) LE Jessica Drew^ (7/7) 65 pts
^ Unstoppable 5 pts
2) U Ka-Zar (7/7) 40 pts
3) E Ravage* (8/8) 60 pts
* Pummel 10 pts
4) E Arachne (7/7) 50 pts
** Stunning Blow 10 pts
5) E Ghost Rider (2099) (7/7) 60 pts
300 pts
VS
Metal Men (visitors)
1) E Mercury (5/5) 25 pts
2) E Gold* (6/6) 60 pts
*Camouflage 8 pts
3) E Lead and Tin* (8/8) 100 pts
*Camouflage 8 pts, Outsmart 10 pts
4) E Will Magnus and Platinum* (6/6) 75 pts
*Sidestep 10 pts
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
ffF006 Unstoppable
Points: 5
Prerequisites: Super Strength
Choose a character.
The character treats hindering terrain features as clear terrain for movement purposes. Once when given a move action, if the character is adjacent to a blocking terrain feature, it may make a close combat attack as a free action targeting that feature. The character may move both before and after making this attack.
sn093 U Ka-Zar
Team: No Affiliation
Range: 0
Points: 40
Keywords: Warrior
9
9
17
2
8
9
16
2
8
10
15
1
6
8
15
2
7
8
16
2
6
7
16
1
5
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
2099002 E Ravage
Team: No Affiliation
Range: 0
Points: 60
Keywords: Animal, Future
8
9
18
2
8
8
17
2
7
10
16
3
7
10
16
2
8
9
15
2
6
9
15
3
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
snF001 Pummel
Points: 10
Prerequisites: Combat Reflexes, Close Combat Expert, Super Senses
Choose a character
Once Per turn, when the character has zero action tokens and is given a close combat action, you can ignore the result of one attack roll made for the character and reroll the dice to obtain a new result.
si011 E Arachne
Team: Avengers
Range: 0
Points: 50
Keywords: Force Works, Freedom Force, Omega Flight, West Coast Avengers
9
9
18
3
9
10
16
3
9
10
16
3
8
9
16
3
8
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Psi-Webs: Arachne can use Incapacitate as if she had a range of 8.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
2099004 E Ghost Rider
Team: No Affiliation
Range: 4
Points: 60
Keywords: Future, Robot
10
9
18
3
10
9
16
2
8
9
16
2
8
8
15
2
8
8
15
2
7
8
14
2
7
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Metal Men
cr008 E Mercury
Team: No Affiliation
Range: 0
Points: 25
Keywords: Metal Men, Robot
8
9
16
2
8
9
16
2
8
8
15
1
7
8
15
1
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cr009 E Gold
Team: No Affiliation
Range: 8
Points: 60
Keywords: Metal Men, Robot
8
10
17
3
7
9
16
2
7
9
16
2
6
9
15
2
6
9
14
2
6
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Golden Lasso: Gold can use Incapacitate, but only as part of a ranged combat action (as if he had a range of 6).
(Defense) I can be hammered into a sheet four millionths of an inch thick: When Gold is dealt damage by a close combat attack, he can use Invulnerability. When Gold can't use Invulnerability, he can use Toughness.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
muF005 Outsmart
Points: 10 Prerequisites: Mastermind or Outwit
Choose a character.
When a power possessed by the character or an adjacent friendly character would be countered by an opposing character's power or ability, you and the opposing character's controller each roll 2d6. If your result is more, the power is not countered instead.
cr034 E Lead and Tin
Team: No Affiliation
Range: 4
Points: 100
Keywords: Metal Men, Robot
8
9
18
2
8
9
17
3
8
9
16
3
7
9
17
2
7
8
17
2
7
8
16
2
6
8
16
2
6
7
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Team Work: When Lead and Tin use the Duo Attack ability, modify their attack value by +1 for the first attack; if the second attack is against a different opposing character than the first attack, do not modify their damage value by -1 for the second attack.
(Damage) Tinterference: Lead and Tin can use Outwit (but only against targets 5 or fewer squares from them) and Shape Change.
When the character is adjacent to a wall or blocking terrain, any line of fire for a ranged combat attack drawn to the character is blocked.
cr049 E Will Magnus and Platinum
Team: No Affiliation
Range: 6
Points: 75
Keywords: Metal Men, Robot, Scientist
7
10
17
2
7
10
16
2
6
9
16
2
6
9
17
2
6
8
18
1
5
8
18
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Unstable: (Non-Optional) Will Magnus and Platinum can't be given a non-free action when they are marked with one or more tokens.
(Defense) Particularly Resistant: Will Magnus and Platinum can use Defend and Toughness. Their defense can't be modified to a lower value.
(Damage) Roboticist: Will Magnus and Platinum can use Perplex. When they use Perplex, they can use it normally or modify by +1 or -1 the same combat value (except damage value) of all friendly characters with which they share at least two keywords (all other rules for Perplex apply normally).
Last edited by Superclone; 08/20/2009 at 18:55..
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Good luck to you, looks like it will be a fun game. To Victory!
After your setup I will go first.
Metal Men setup:
Heroes for Hire (home)
1) LE Jessica Drew^ (7/7) 65 pts
^ Unstoppable 5 pts
2) U Ka-Zar (7/7) 40 pts
3) E Ravage* (8/8) 60 pts
* Pummel 10 pts
4) E Arachne (7/7) 50 pts
** Stunning Blow 10 pts
5) E Ghost Rider (2099) (7/7) 60 pts
300 pts
VS
Metal Men (visitors)
1) E Mercury (5/5) 25 pts L20
2) E Gold* (6/6) 60 pts M20
*Camouflage 8 pts
3) E Lead and Tin* (8/8) 100 pts N20
*Camouflage 8 pts, Outsmart 10 pts
4) E Will Magnus and Platinum* (6/6) 75 pts M21
*Sidestep 10 pts
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) E Mercury (5/5) 25 pts
2) E Gold* (6/6) 60 pts
*Camouflage 8 pts
3) E Lead and Tin* (8/8) 100 pts
*Camouflage 8 pts, Outsmart 10 pts
4) E Will Magnus and Platinum* (6/6) 75 pts
*Sidestep 10 pts
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
1) E Mercury (5/5) 25 pts L20
2) E Gold* (6/6) 60 pts M20
*Camouflage 8 pts
3) E Lead and Tin* (8/8) 100 pts N20
*Camouflage 8 pts, Outsmart 10 pts
4) E Will Magnus and Platinum* (6/6) 75 pts M21
*Sidestep 10 pts
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) E Mercury (5/5) 25 pts L20
2) E Gold* (6/6) 60 pts M20
*Camouflage 8 pts
3) E Lead and Tin* (8/8) 100 pts N20
*Camouflage 8 pts, Outsmart 10 pts
4) E Will Magnus and Platinum* (6/6) 75 pts M21
*Sidestep 10 pts
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
I was going to ask why Jess got a free move and then I went "Oh yeah, Avengers, duh!" I'm so used to meeting mock-thunderbolts that I don't see it come into play that much
Leadership from Gold: 3
EDIT:
1) Gold AV 10+1 on Jessica Drew DV 17. (3,3) hit with knockback (second roll was an error).
I thought only attacks from people in space terrain were half range; but I have just noticed that it is also to people in space terrin. That makes me kind of sad
Sorry about the rolls. I need to think about what I'm going to do.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Free: Magnus ups everyone's defense.
1) Lead and Tin up to N13.
Free: L&T outwit super strength
2) Gold runs up to M14.
3) Mercury leaps over everyone and heads to L12.
I think this is going to be a tough match for me. Here's hoping for some lucky rolls on my side
Each player contributes three additional objects to the object pile before objects are placed on the battlefield. Players must place all objects in the object pool on the battlefield.
Last edited by Superclone; 08/23/2009 at 16:49..
Reason: Updated for stupid errors.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.