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si052 V Impossible Man
Team: No Affiliation
Range: 0
Points: 72
Keywords:
9
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16
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(Damage) Pest: The Impossible Man can use Outwit, Probability Control, and Shape Change.
mu046 E Arcade
Team: No Affiliation
Range: 4
Points: 86
Keywords:
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(Speed) Muderbots: Give Arcade a power action. Choose up to two standard objects, 10 or fewer squares from Arcade to which he has a clear line of fire when he is given the action, and move each object as if it were a character that has Arcade's speed value
(Attack) Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
(Defense) Murderworld: Arcade can use Barrier (as if he had a range of 10) and Mastermind.
cm026 E Moon Knight
Team: Avengers
Range: 4
Points: 27
Keywords: Mystical, West Coast Avengers
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9
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ht115 R Swamp Thing
Team: No Affiliation
Range: 0
Points: 73
Keywords: Scientist, Monster, Mystical
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14
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cd025 R Green Flame
Team: Justice League
Range: 4
Points: 17
Keywords: Global Guardians, Spy
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The feats I'll try to keep track of....
Last edited by DocDoom187; 08/20/2009 at 18:34..
Leave's become most beautiful when they're about to die
I will be Thunderboltsing to Masters of Evil and Mercenarying Skrull with Impy and Arcade. I will swap out one of my objects for a Seperating Field Generator.
>:D Bwahahaha.
Leave's become most beautiful when they're about to die
si038 E Speedball
Team: Spider-Man
Range: 4
Points: 77
Keywords: New Warriors, Teen
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18
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12
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(Speed) Bounce: Speedball can use Charge and Leap/Climb, and automatically breaks away.
(Attack) Speedball Effect: Once per turn, if Speedball defeats an opposing character or hits an opposing character with doubles, after the attack resolves he can break away automatically, immediately move up to his full speed value, and make one close combat attack against a different opposing character as a free action.
w/Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
w/Opportunist
Prerequisites: Charge or Running Shot or Willpower; point value of 50 points or more.
Choose a character.
If the character has zero action tokens at the end of your turn (before tokens are removed from characters), put an opportunist token on this card if there are four or fewer opportunist tokens on this card.
When the character or an adjacent character makes an attack, after making the roll you can remove any number of opportunist tokens from this card and modify the result of the attack roll by +1 for each token removed. If opportunist tokens are removed when another character makes an attack, deal the character 1 unavoidable damage after the action resolves.
aa049 V Black Manta
Team: Injustice League
Range: 6
Points: 68
Keywords: Injustice League, Legion of Doom
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(Damage) Pirate: Black Manta can use Perplex, but he can target only himself or character that possess the or :m-dolphin-transport: symbol.
w/The Society
Prerequisites: Injustice League team ability
All friendly characters with the Injustice League team symbol have the following team ability instead of the Injustice League team ability:
When a character attempts to Outwit a power possessed by a member of this team, roll one six-sided die. On a result of 1-3, Outwit cannot be used by that character on this team member that turn.
W/Pummel
Prerequisites: Combat Reflexes or Close Combat Expert or Super Senses
Choose a character
Once Per turn, when the character has zero action tokens and is given a close combat action, you can ignore the result of one attack roll made for the character and reroll the dice to obtain a new result.
sn095 U Stilt Man
Team: Sinister Syndicate
Range: 4
Points: 57
Keywords: Armor
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w/Nanobots
Prerequisites: Damage value of 2 or less
Choose a character.
When this character is the only character adjacent to an object not being carried by a character, give the character a free action and remove the object from the game. Heal the character of 2 damage.
jl016 R Bouncing Boy
Team: Legion of Superheroes
Range: 0
Points: 50
Keywords: Future, Legion of Super Heroes, Teen
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(Attack) Ricochet: Once per turn, if Bouncing Boy KOs an opposing character or hits an opposing character with a critical hit, after the attack resolves he can break away automatically, immediately move up to his full speed value, and make one close combat attack against a different opposing character as a free action.
si002 R Moloid x3
Team: No Affiliation
Range: 2
Points: 15
Keywords: Monster
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(Speed) Swarm: When Moloid is given a move action, it can use the Carry ability to carry one or two Moloids.
(Attack) Overwhelm: When this Moloid makes an attack against a target opposing character, modify its attack value by +1 for each other Moloid that has made an attack (successful or not) against that target during this turn.
si035 E Howard the Duck
Team: No Affiliation
Range: 0
Points: 35
Keywords: Animal, Celebrity, Defenders, Martial Artist, Politician
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w/Ambush
Prerequisites: Stealth
Choose a character.
The character gets +2 to its attack value when it makes a close combat attack while occupying hindering terrain. After the attack resolves, the character's Stealth is countered until the beginning of your next turn.
cr008 E Mercury
Team: No Affiliation
Range: 0
Points: 25
Keywords: Metal Men, Robot
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w/Infiltrate
Prerequisites: Stealth or Shape Change
Choose a character.
This character can ignore other characters for movement purposes, but must end it's movement adjacent to an opposing character.
Last edited by Jackofhearts2005; 08/20/2009 at 18:44..
Squares inside the boundary of an orange line on this map are space terrain. Space terrain is clear terrain modified by the following rules:
Characters given move actions when they occupy space terrain modify their speed values by +2 for the action. Halve the range values of all characters occupying space terrain and all characters drawing a line of fire to a character occupying space terrain.
A successful attack that does not otherwise knock back a character occupying space terrain knocks back that character a number of squares equal to the damage dealt -2, to a minimum of 0. When targeting a character occupying space terrain with Force Blast, roll two six-sided dice instead of one. All knock back ends immediately when a character enters the first square that is not space terrain. Characters occupying space terrain are not dealt knock back damage if their knock back paths are ended by the edge of the map.
And yup upper left across from me.
Also sign on to AIM.
Leave's become most beautiful when they're about to die
"Oh ####! There's a Green Lantern out here! RUN GUYS!" Arcade yelled
"Where? I don't see any Green Lantern" Flame said.
"Oh... you speak... You see... I figured... constructs are green and..."
"Just shut it shorty" Flame mumbled through clenched teeth as she picked up Arcade and flew away with him.
1) Flame carries to K15 putting Arcade at L16.
Howard the Duck was sitting on a nice little computer. Why a computer was floating out in space, well, that was anyone's guess. But hey, Howie wasn't gonna complain about a free seat.
"AWOOOO. What do you think you're doing Blimpie!" yelped Howard in pain.
"Hm?" asked the floating fatass.
"You just grabbed my tail. That is for the ladies only, thank you very much"
"What the fu-" but then they saw it. Looking down, Howard and Bouncing Boy saw the desk Howard was on was no ordinary desk. Oh no, this desk had claws and was ready to explode.
"Yes murderbots. EXPLODE!" Arcade cackled.
"Hey...Arcade... why is there a computer in space?"
"...Blame the skrulls."
"Works for me."
KABOOM! The murderbot exploded leaving the moloids pasty white skin charred and Howard the duck slightly cooked, though not yet ready to serve for dinner.
free) Arcade uses murderbots and blows up the objects at H10. 1 Damage to a lot of peoples.
"WHAT THE ####!!!" Yells Stiltman. "These things are dangerous!" and he drops the oddly placed hot dog cart he was holding infront of him.
free)Arcade Outwits Super Strength on Stilt Man
"Hey Swampy! Hop aboard!" Impossible Man says.
"Hrmph?" mumbles the monster.
And like that the Popupian transforms into a giant Green Jet.
"Not bad" says Swamp thing" but the color's pretty tacky. What's this supposed to be? a 737?"
"No, I'm Wonder Woman's invisible Jet... DUH" said the Popupian.
"Should I even ask how you know what it looks like?" Asked Moon Knight.
"No, you shouldn't! You are worthless. Your mother never loved you" said Moon Knight's second personality.
"That's not true. She was a caring lady and you are a stand up citizen" said the third voice in Moon Knights head.
"...Like crush something. Or oo! oo! I know. Can we be a ninja today?" Asks Moon Knights 4th self.
2) Impossible Man carries Swamp Thing to H11 dropping Swamp Thing at I11.
"Hey Lard ###, lay off the Twinkies! I'm exhausted" yells Impossible Man. (Takes a click for Passenger.)
"Hey Speedball...Shouldn't you be bashing your head into the wall or something. Ya know 'being deep'" Yells the Dimension crossing Impossible Man.
"Oh ####. What continuity is this" thinks Speedball. Speedball becomes to busy thinking through the convoluted mess that is hte Marvel Multiverse and loses momentum
free) Impy outwits his Special Power charge
"Hey we should help them" says Moon Knight.
"Agreed" his voiced say in unison.
Moon KNight takes a step off the meteorite and into space when all of a sudden a lamp post appears in his hand.
"What..." says his first personality
"the..." says his second
"####?" yells his third.
"Hmm, seems a lamppost just materialized in your hand" says Arcade.
"...How? Why? A lamppost in space?"
"Blame the Skrulls."
"...Works for me"
"and me" "and me" "me too!" chimes in Moon Knights other personalities.
After taking a few steps Moon Knight feels himself losing a grip on the Lamppost and before you know it, it has fallen out of his hands.
"What was that" Moon Knight asks.
"Seperation Field Generator" Arcade says, pointing to the object.
"Why is there a Seperation Field Generator in spa-" Moon Knight begins to formulate his question but is cutoff by Arcades answer.
"Skrulls." says Arcade.
"hmmm.."
3) Moon Knight to P13 but because of the SFG drops his light object at L15.