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MichiganJ's Arachnophobia vs. Rokk's Charlton Heroes
Using FLE draft rules for the teams (so no wondering why we didn't go with better versions... )
The Charlton Heroes (or "The Real Watchmen" for the youngsters )
*R Blue Beetle (26 pts) (5/5)
*R Captain Atom (105 pts) (9/9)
*E Hitman (Peacemaker) (61 pts) (6/6)
*R The Question^ (40 pts) (5/5)
^Flashbang - CD version (5 pts)
*E Nightshade (50 pts) (5/5)
^Flashbang - CD version (5 pts)
Total: 292 pts
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Just so you know you actually cant use the old versions of a feat normally basically it is as if they were errat'd
sn058 R Spider-Man
Team: Spider-Man
Range: 6
Points: 51
Archenemy: Electro (Red)
Keywords: Reporter, Teen
9
9
17
2
8
9
16
2
8
8
16
2
8
8
15
2
7
7
15
2
7
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si041 E Spider-Girl
Team: Spider-Man
Range: 6
Points: 77
Keywords: Avengers, New Warriors, Teen
10
10
18
2
10
10
17
2
8
9
17
2
8
9
16
2
8
9
16
2
7
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
w/stunning blow
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
si011 E Arachne
Team: Avengers
Range: 0
Points: 50
Keywords: Force Works, Freedom Force, Omega Flight, West Coast Avengers
9
9
18
3
9
10
16
3
9
10
16
3
8
9
16
3
8
8
15
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Psi-Webs: Arachne can use Incapacitate as if she had a range of 8.
Okie doke. That's good because using so many earlier figs I'm a-hurtin' already. (Still it would be tempting to try and build a good Charlton Heroes League team...the awesome upgraded Ted, using Monarch for Nate's higher powerlevels, etc.)
Here are the dials:
ht055 R Blue Beetle
Team: No Affiliation
Range: 8
Points: 26
Keywords: Martial Artist, Scientist
8
8
15
2
7
7
13
1
6
6
13
1
5
5
12
1
4
4
11
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg070 R Captain Atom
Team: No Affiliation
Range: 8
Points: 105
Archenemy: Major Force (Red)
Keywords: Justice League International, Soldier
7
9
15
1
10
9
16
4
9
9
15
2
9
8
16
2
8
8
15
2
8
7
15
3
7
7
14
3
7
6
14
2
6
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa022 E Hitman
Team: Calculator
Range: 6
Points: 61
Keywords: Gotham City, Soldier
7
9
16
2
7
10
16
2
6
10
16
2
6
9
15
2
6
8
15
2
5
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Guns Blazing: Give Hitman a power action. He makes two separate ranged combat attacks as free actions (making two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Guns Blazing before making the second attack, he can�t make the second attack.
or034 R Question
Team: Batman Ally
Range: 0
Points: 40
Keywords: Detective, Reporter
(Attack) From the Land of Nightshades: Nightshade can use Smoke Cloud. If an opposing character ends its turn occupying a square containing a hindering terrain marker placed by Nightshade, that character is dealt 2 damage.
Flashbang: Prerequisites: Smoke Cloud
Choose a character.
(optional) When the character is given a move action, move it up to half its speed value. It may use Smoke Cloud as a free action either before or after the move action.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
All four had felt the call by the mysterious woman known as Madame Web. She said that a series of Intergalactic Battles were coming known as the Contest of Champions. For this she had called forth 4 of those who possess the arachnid gene in them.
Julia "Arachne" Carpenter she who had been empowered in a similar battle scenario
Peter "Spider Man" Parker The originator and focal point of their legacy
May "Spider-girl" Parker daughter of Peter in an alternate world and his direct torchbearer
Miguel "Spiderman 2099" O'Hara victim of a genetic experiment sabotage and inspired by a Dia De Los Muertos costume he was part of a new wave of Legacy heroes together they are Arachnophobia
In order to avoid confusion all characters will be referred to by their real names
Free) Julia picks up her object and swings forward
1) Peter picks up his object and swings forward
2) Miguel glides to the front
3) May swings up
"Hey guys, you feeling like we're a bit outdated here?" queries Ted as he fires off a compressed airshot at Spider-Girl who easily dodges it.
"What? Like old? Thanks a lot!" fusses Nightshade as she summons forth some of the darkness of her dimension.
"No, no. More like...I don't know...behind the times."
1. Blue Beetle makes a Ranged Combat shot at Mayday. Not surprisingly it misses.
2. Nightshade initiates a Transporter Attack; as a Move action she can first use Flashbang which she does (halving her movement rate). She then moves and fires a shot at Peter...but misses as expected as she ends her movement on I-8. She takes a click for pushing.
3. The Question starts to move forward...but is stopped from taking an action as Captain Atom shouts. "No. Wait. This is my job!"...though Nathanial kind-of just stands there. (Captain Atom moves zero and takes a push click).
"Spiders, that darkness can do you serious harm, you must escape its grip"
"Fine , Fine geesh just what I need another old fogire talking to me in my head" She then fires out her webs at Nightshade and entrapping her but she then vanished into her own Shadows and let the Webs fall harmlessly below
Spidergirl Rs on Nightshade 10vs16+1 hits with a 5,5 SS save with a 5
Spiderman Pushes to hide in the bushes
Miguel leaps forward as does Archane
and boy does this team seem so deficient now. No useful Ta's to copy. No move and attack and no Ow/perplex. Just have to hope My d's can hold out here
Charlton Heroes:
1) Blue Beetle (5/5) - I-13 (hindering)
2) Captain Atom (8/9) - E-12
3) Peacemaker (6/6) - @ G-21 (hindering/stealth)
4) The Question (5/5) - @ F-21 (Stealth; Outwitting Psi-Webs on Arachne)
5) Nightshade (4/5) - I-8 (hindering)
*WC Rule: Hitman will default to Batman Allies; if attacked he will switch to Mystics for the attack.
1) Beetle Force Blasts Carpenter...and rolls only a 2 when he needed a 3+. She's moved to the edge of the building.
2) Captain Atom Running Shots to D-11 and fires on Julie: Attack 9 versus 18 Defense; roll is a beautiful 4 + 4 = 8...for 1 short.
3) Nightshade - move down to 3 from a combo of leaving Hindering and using Flashbang - moves up to Close Combat Attack Peter and rolls a 7 - just short of what she needs to hit his 16 Defense.
4) (free) The Question Outwits Mayday's Web-Lines.
Charlton Heroes:
1) Blue Beetle (5/5) - @ I-13 (hindering)
2) Captain Atom (8/9) -@ D-11
3) Peacemaker (6/6) - G-21
4) The Question (5/5) - F-21 (Outwitting Web-Lines on Spider-Girl)
5) Nightshade (4/5) - @ I-6 (hindering)
*WC Rule: Hitman will default to Batman Allies; if attacked he will switch to Mystics for the attack.
"Hey Bug Boy dont go pushing girls around like that she almost fell off the building"
"Bug Boy isnt that the pot calling..."
"Spiders are Arachnids now let me wash you mouth out with webs" and with she webbed up his mouth shutting him up momentarily.
Meanwhile Peter got teh distinct impression that the Goth woman was none too friendly and zoomed away from her towards the shiny man
By crikey did I read that wrong I thought that 1 was Cap Atom Not Blue Beetle
May aims at Blue Beetle 10vs15+1 and gets an 11 for 2-1
Pete Leap Climbs up to tie up Cap Atom
Charlton Heroes:
1) Blue Beetle (4/5) - @ I-13 (hindering)
2) Captain Atom (8/9) -@ D-11
3) Peacemaker (6/6) - G-21
4) The Question (5/5) - F-21 (Outwitting Web-Lines on Spider-Girl)
5) Nightshade (4/5) - @ I-6 (hindering)
*WC Rule: Hitman will default to Batman Allies; if attacked he will switch to Mystics for the attack.