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Round 3 Post Season Game Frightful Four Vs. Justice League of America (Silver Age)
Round 3 Post Season Game; Frightful Four Vs. Justice League of America (Silver Age). The hometown heroes Peers’ Frightful Four (home) vs the visiting Uniquist’s Justice League of America (Silver Age) (visitor) (Games End Tuesday, October 6 @ 11:59 PM, Pacific Time)
Frightful Four (home)
1) E Wizard 74 pts (6/6)
2) V Taskmaster 75 pts (6/6)
3) V Electro 81 pts (6/6)
4) E Beetle 64 pts (5/5)
5) R Fixer 52 pts (5/5)
6) R Asp 27 pts (4/4)
7) E Spymaster 27 pts (5/5)
Total – 400 pts
vs
Justice League of America (Silver Age) (visitor)
1) R Green Lantern (JL)* 90 pts (6/6)
* Protected 8 pts
2) LE Carter Hall (OR) 70 pts (8/8)
3) R The Flash (JL Starro)** 70 pts (6/6)
** Armor Piercing 10 pts
4) E Dawnstar 60 pts (6/6)
5) R Shaman 51 pts (5/5)
6) R The Question (AA) 37 pts (5/5)
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Silver dials, silver dials, it's Christmas time in the city...
jl104 R Green Lantern (injured, stats adjusted)
Team: Justice League
Range: 8
Points: 90
Keywords: Coast City, Justice League of America, Green Lantern Corps
10
9
16
3
8
9
16
2
8
8
15
2
9
7
14
2
9
7
14
2
8
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or206 LE Carter Hall
Team: Justice League
Range: 4
Points: 70
Keywords: Justice League of America, Warrior
10
10
17
3
8
10
16
2
8
11
16
2
10
9
15
3
8
8
15
3
9
7
14
3
8
8
14
2
7
9
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl103 R The Flash
Team: Justice League
Range: 0
Points: 70
Keywords: Central City, Justice League of America, Police, Scientist
14
9
17
2
13
9
17
2
12
8
16
2
10
8
16
2
10
7
15
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Super Speed: The Flash can use Charge, Flurry, and Phasing/Teleport.
cr022 E Dawnstar
Team: Legion of Superheroes
Range: 0
Points: 60
Keywords: Future, Legion of Super Heroes, Teen
10
9
16
2
10
9
16
2
9
8
16
2
9
8
15
2
9
7
15
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Tracker: Dawnstar can use Hypersonic Speed, but only Option 1.
(Attack) Quarry: Before the beginning of the first turn , choose an opposing character; this character is Dawnstar's quarry. Modify by +1 the attack value of Dawnstar and all friendly characters when they are attacking the quarry.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
Some dials before I do setup... 'cause I always forget who sets up and whatnot...
sn026 E Wizard
Team: No Affiliation
Range: 6
Points: 74
Keywords: Frightful Four, Scientist
8
9
16
2
6
8
16
2
6
7
15
1
6
7
15
1
5
6
15
1
5
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ui048 V Taskmaster
Team: Minions of Doom
Range: 6
Points: 75
Keywords: Agency X, Martial Artist, Thunderbolts
8
12
16
2
7
11
16
2
6
10
15
1
6
9
15
1
5
8
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn030 V Electro
Team: No Affiliation
Range: 8
Points: 81
Archenemy: Spider-Man (Red)
Keywords:
8
10
15
3
8
9
16
3
7
8
17
2
7
7
16
2
7
6
15
2
6
10
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn023 E Beetle
Team: Master of Evil
Range: 6
Points: 64
Keywords: Armor, Masters of Evil
9
9
16
2
8
8
16
2
8
7
15
2
8
7
15
1
7
6
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn031 R Fixer
Team: Master of Evil
Range: 4
Points: 52
Keywords: Hydra, Masters of Evil, Scientist
9
8
16
2
8
8
15
2
7
7
14
1
7
7
14
1
6
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ff025 R Asp
Team: Serpent Society
Range: 4
Points: 27
Keywords: Serpent Society
7
8
15
2
6
7
14
1
6
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aw026 E Spymaster
Team: No Affiliation
Range: 6
Points: 27
Keywords: Spy
7
9
15
1
6
9
15
1
6
9
15
1
6
8
14
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Frightful Four (home)
1) E Wizard 74 pts (6/6) W-13
2) V Taskmaster 75 pts (6/6) W-11
3) V Electro 81 pts (6/6) W-12
4) E Beetle 64 pts (5/5) W-15
5) R Fixer 52 pts (5/5) W-10
6) R Asp 27 pts (4/4) W-9
7) E Spymaster 27 pts (5/5) W-14
Total – 400 pts
vs
Justice League of America (Silver Age) (visitor)
1) R Green Lantern (JL)* 90 pts (6/6)
* Protected 8 pts
2) LE Carter Hall (OR) 70 pts (8/8)
3) R The Flash (JL Starro)** 70 pts (6/6)
** Armor Piercing 10 pts
4) E Dawnstar 60 pts (6/6)
5) R Shaman 51 pts (5/5)
6) R The Question (AA) 37 pts (5/5)
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.[/quote]
We are *really* evenly matched. This is going to be one of those games I'm going to have to actually set up the game here so I can study it. We have roughly the same mobility, damage-possibilities and support powers!
We are *really* evenly matched. This is going to be one of those games I'm going to have to actually set up the game here so I can study it. We have roughly the same mobility, damage-possibilities and support powers!
Yeah... we are.
Flier with RunShot, TK, and Perplex? Green Lantern vs Wizard!
Outwit? Question vs Fixer!
But where you pack Support, Charge, and Hypersonic, I'm packing Pulse Wave, BCF, and some potential poison/PC.
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
BFC: Critical Strike
Tokens: @
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.[/quote]
Hmmmm....bait perhaps? I the guy who *always* takes the bait, like the "heroes" in movies that say "I think it's a trap, what should we do?" and the other guy "Spring it". Don't forget to update positions in the recap.
---------------------------------------
Dawnstar declares quarry on Fixer.
1) GL Tk's Dawnstar to J-13.
2) Dawnstar HSS to M-11 on Fixer, 9+1(quarry)=10 vs 16. Roll is a 6,4 hit for 2. She'll go back to F-16
3) Shaman Barriers in D-12, E-13, F-14, G-15
4) Hawkman to E-16, putting Question in F-17
Ask me about GL's protected usage. I'll be online enough now for a quick answer.
Frightful Four (home)
1) E Wizard 74 pts (6/6) W-13 @
2) V Taskmaster 75 pts (6/6) W-11
3) V Electro 81 pts (6/6) W-12
4) E Beetle 64 pts (5/5) P-15 @
5) R Fixer 52 pts (3/5) N-10 @
6) R Asp 27 pts (4/4) P- @
7) E Spymaster 27 pts (5/5) O-15 (+2 Def)
Total – 400 pts
vs
Justice League of America (Silver Age) (visitor)
1) R Green Lantern (JL)* 90 pts (6/6) B-15 @
* Protected 8 pts
[1 AST]
2) LE Carter Hall (OR) 70 pts (8/8) E-16 @
3) R The Flash (JL Starro)** 70 pts (6/6) A-15
** Armor Piercing 10 pts
4) E Dawnstar 60 pts (6/6) F-16 @
[1 SA]
5) R Shaman 51 pts (5/5) A-14 @
6) R The Question (AA) 37 pts (5/5) F-17 @
BFC: Critical Strike
Tokens: @
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
BFC: Critical Strike
Tokens: @@
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
That's a lot of pushing. Nice move with Beetle - I didn't anticipate that. That miss is a big switch. Of course, this game could come down to a Round 7 crit-hit with that BFC in play!
-----------------------------------------
free move) Shaman push to D-12
free) Shaman perplex up Flash's damage to 3.
1) Question to I-14
free) Question plex down Electro's defense to 14.
2) GL Willpower push to TK Flash to I-13
3) Flash will charge/flurry to N-15 on Electro. 9 vs 14. Rolls are 4,3=7 hit for 3 and 5,6=11 hit and KO.
Frightful Four (home)
1) E Wizard 74 pts (5/6) W-13 @@
2) V Taskmaster 75 pts (6/6) W-11
3) V Electro 81 pts (0/6) KOKOKO
4) E Beetle 64 pts (4/5) K-12 @@
5) R Fixer 52 pts (3/5) N-10
6) R Asp 27 pts (3/4) J-9 @@
7) E Spymaster 27 pts (5/5) O-15
Total – 400 pts
vs
Justice League of America (Silver Age) (visitor)
1) R Green Lantern (JL)* 90 pts (6/6) B-15 @@
* Protected 8 pts
[2 AST]
2) LE Carter Hall (OR) 70 pts (8/8) E-16
3) R The Flash (JL Starro)** 70 pts (6/6) N-15 @
** Armor Piercing 10 pts
[2 SA][1 KO]
4) E Dawnstar 60 pts (6/6) F-16
[1 SA]
5) R Shaman 51 pts (4/5) D-12 @@
6) R The Question (AA) 37 pts (5/5) I-14 @
BFC: Critical Strike
Tokens: @@
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.
BFC: Critical Strike
Tokens: @@@
At the beginning of each of the first player's turns, place a strike token on this card if there are fewer than six strike tokens on this card. When a friendly character is attacking a single opposing character and the result is a critical hit, you may choose to deal damage normally, or deal damage equal to the number of strike tokens on this card and then remove all strike tokens from this card.[/quote]
snake eyes on a MC attempt is an auto-miss, true, but since it is a "no-damage" attack, it does not actually inflict a click of damage like a crit miss.