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I don't know if there are any more specific strategies than a basic tie-down where you want them one. Make sure the opponent is adjacent to a basher or in the line of fire of your snipers and Plasticize away! Plas + Poison is pretty good too. It's always good for breaking away, but sometimes seems half-wasted if you face a team with HSS or L/C or Phasing, etc.
My favorite figs are
SI Hercules (mostly for the ease of breakaway to Charge again)
V Crimson Dynamo from AW (kinda top-heavy but the top is very good, definitely can put a wrench in works for other figs in his weight class. Also, people sometimes see his Plas, Super Strength, and CCE and forget about his 6 range!)
MM Apocalypse w/ Trick Shot (muhaha)
and then of course the cheapies like Space Phantom pog and E Morlock
My H/W link does not reflect the wants for my collection, it is a list of figures that I already have, but still "want" to play.
God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
A lot of people forget that Plasticity is one of the prerequisites for Trick Shot. A character only needs Ranged Combat Expert or Plasticity to be assigned and use Trick Shot. Skrull Ms. Marvel can take great advantage of this because of her Exfiltration special power that lets her use Hypersonic Speed, Plasticity and Stealth. She can run around the board, hitting just about anyone and go hide.
There are quite a few good feat options for Plasticity. Since it's so hard to break away from Plasticity characters, most people will just try to hit the Plasticity character until the character loses Plasticity or gets KO'ed. For that reason, Takedown is a great feat for Plasticity characters (gives the attacking character an extra action token).
If you position multiple Plasticity characters right (and Outwit Flight on any opposing characters around your Plasticity), you could keep an opposing character from moving too far. As soon as they break away from one Plasticity character, they'd get stopped by another and have to break away again the next chance they get.
1) She-Thing. Vastly underrated, she actually has one of the best end-dials in Clix.They're swinging at a 17 or 18 to hit her -- 19 or 20 with Mr. Fantastic's SuPerplex, or up to 21 with the FF ATA! Meanwhile, she's still swinging with a 9 Attack for 4 Damage. But what *really* pushes her over the top is Plasticity, because she can lock down even huge figures for a good long while, letting the rest of her team deal with other threats or just smash away with impunity.
2) Plasticity on a strong Brawler means that your opponent has to stand there and take it. Good candidates include V Drax, AW Crimson Dynamo, Allen the Alien, Karate Kid
3) Plasticty + Poison is a nasty combo that doesn't even take an action -- look at Plasmus, or team a pair of figures for this effect.
4) Just locking down a figure can be extremely useful. Alpha GCPD, Space Phantom or Zelda DuBois are all very cheap and can tie an opponent down... and in some cases, still take a solid bite.
5) There are Feats that tie to Plasticity which may prove useful. Running Start, Takedown, Entangle, and Trick Shot all offer possiblities.
Entangle. That is how you make Plasticity go from meh, to awesome.
I've had great results with Herc(SI), Shadow Demon(AM) and even Thinman(AV) on some Invaders teams I've run. Even Allen the Alien to a lesser extent.
The general Idea behind Plasiticty it the ease to break away and difficulty for opponents to do the same..........but there is a lot or L/C and Phasing and people being carried away most of the time.
With Entangle, you now have another potential defenive layer in place(for close combat, of course) which, at the very least, gives your opponent a second thought as to which they want to outwit. And in the best case, forces your opponent to pass with one of thier heavy hitters.
That's what's worked for me.
It is almost upon us! Are you prepared for the Quarmageddon?
I've always thought of Plasticity as kind of an Earthbound or Battle Fury power that seems to be not so worthwhile.
However, while reading some figures' reviews in the Units section, I've read some comments from people who love utilizing Plasticity.
What are some good Plasticity tactics or techniques?
Are there any certain characters that work best with Plasticity?
Has anyone ever built a Plasticity strategy team? If so, what was it?
I'm very curious. Thanks!
Throwing Trick Shot on Skrull Ms. Marvel is a favorite (though it is not a strategy that uses the Plasticity specifically). One strategy I have seen that was very effective was Stature with Armor Piercing and Shake Off. Back in the old Giant rules (when the were adjecent up to two squares away) she could tie-up entire armies while the heavy hitters stayed back and shot at their leisure. Even under the slightly less cool Giant rules its still an annoying little tactic.