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I cant add much to this except dont forget about the feat card The Society for those with the IL TA. It may be helpful and its free
Prerequisites: Injustice League team ability
All friendly characters with the Injustice League team symbol have the following team ability instead of the Injustice League team ability:
When a character attempts to Outwit a power possessed by a member of this team, roll one six-sided die. On a result of 1-3, Outwit cannot be used by that character on this team member that turn.
"The only thing necessary for evil to triumph is for good men to do nothing."
Edmund Burke
I cant add much to this except dont forget about the feat card The Society for those with the IL TA. It may be helpful and its free
Prerequisites: Injustice League team ability
All friendly characters with the Injustice League team symbol have the following team ability instead of the Injustice League team ability:
When a character attempts to Outwit a power possessed by a member of this team, roll one six-sided die. On a result of 1-3, Outwit cannot be used by that character on this team member that turn.
I did remember that, but I wanted to try running without it so I could capitalize in the regular IL TA. It's such a great TA with the inexpensive pieces. Especially if those pieces have Flurry.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
I did remember that, but I wanted to try running without it so I could capitalize in the regular IL TA. It's such a great TA with the inexpensive pieces. Especially if those pieces have Flurry.
Are you using some sort of action cap? With only 8 figures,and two Leadership figures, you should have no problems using pretty much everyone with 6 actions, even if you do take CT into account.
Also, remember that wildcards cannot copy ATAs, so Mirror Master and the Henchmen will have access to the regular Injustice League TA.
I may have to steal this team later on BTW. I recently pulled a Psycho-Pirate, so I have been thinking about how to use him.
Are you using some sort of action cap? With only 8 figures,and two Leadership figures, you should have no problems using pretty much everyone with 6 actions, even if you do take CT into account.
Also, remember that wildcards cannot copy ATAs, so Mirror Master and the Henchmen will have access to the regular Injustice League TA.
I may have to steal this team later on BTW. I recently pulled a Psycho-Pirate, so I have been thinking about how to use him.
I was actually looking to use all the attacks at one time during the same action. That way my Opponent couldn't switch between JSA to Mystics to say Bat Ally between attacks. But I may just end up using the ATA after all if the regular one doesn't work on this team. Steal away, just let me know how it worked out.
Oh yeah, Auto Regen should be on Vandal Savage.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
Definitely Contingency Plan. With that Leadership, it is a must. Especially against a certain figure that uses a phone booth and then Defend....you know what I mean. Make sure those attacks stick.