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FLE Marvel Game 3: Dark X-Men vs. Guardians of the Galaxy
(Games end 11:59 p.m. PST Oct. 26)
Guardians of the Galaxy (home)
U Adam Warlock (CM) (61) ^
U Gamora (73)
LE Captain Mar-Vell (28)
U Quasar 122*
^ Contingency Plan 12
*Inside Information 4
vs.
Dark X-Men
V Emma Frost 107 pts
R Meggan 53 pts
R Dagger 53 pts
R Cloak 47 pts
R Mystique 34 pts
294 pts
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
U Adam Warlock (CM) (61) ^ G2
U Quasar 122* I2
U Gamora (73) H2
LE Captain Mar-Vell (28) J2
^ Contingency Plan 12
*Inside Information 4
vs.
Dark X-Men
V Emma Frost 107 pts
R Meggan 53 pts
R Dagger 53 pts
R Cloak 47 pts
R Mystique 34 pts
294 pts
HOs: F4, P5
LOs: D13
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
U Adam Warlock (CM) (61) ^ G2
U Quasar 122* I2
U Gamora (73) H2
LE Captain Mar-Vell (28) J2
^ Contingency Plan 12
*Inside Information 4
vs.
Dark X-Men
1) V Emma Frost 107 pts H23
2) R Meggan 53 pts I23
3) R Dagger 53 pts K23
4) R Cloak 47 pts I24
5) R Mystique 34 pts J23
294 pts
HOs: F4, P5, G19
LOs: D13, H16, I17
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
1) Adam Warlock, carrying Gamora, flies to B11 with Gamora in C11
free (TA)) Quasar, carrying Mar-Vell, fies to D10 with Mar-Vell in D11
Contingency Plan gets a token
Guardians of the Galaxy (home)
U Adam Warlock (CM) (61) ^ B11 @
U Quasar 122* D10 @
U Gamora (73) C11
LE Captain Mar-Vell (28) D11
^ Contingency Plan 12 @
*Inside Information 4
vs.
Dark X-Men
1) V Emma Frost 107 pts H23
2) R Meggan 53 pts I23
3) R Dagger 53 pts K23
4) R Cloak 47 pts I24
5) R Mystique 34 pts J23
294 pts
HOs: F4, P5, G19
LOs: D13, H16, I17
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
(This would have been up earlier but friends internet went out right before I was about to post it)
Dark X-Men Turn 1(b)
Earthquake Roll: 10, no quake
Leadership Roll: 1, unsuccessful
Brotherhood Free Move: Mystique will move to I17.
(Free Action: Mystique will perplex up Dagger's Range.)
(Free Action: Weapon Omega will perplex up Dagger's Range.)
1) Weapon Omega will move to F19, picking up the HO on the way, and carrying Emma Frost to G19.
2) Dagger will Running Shot, moving to H19 to take the shot, and double targeting Captain Mar-Vell and Gamora. Attack is a 10 to an 18 and 14, needs an 8 for both 4 for one. Roll: 3+1=4, hits Mar-Vell. He takes 2 clix. Dagger gets a SA and Emma, Omega, and Mystique all get ASTs as all their perplexes were needed.
Guardians of the Galaxy (home)
U Adam Warlock (CM) (61)^ (8/8) B11@
U Quasar 122* (8/8) D10@
U Gamora (73) (7/7) C11
LE Captain Mar-Vell (28) (3/5) D11
^ Contingency Plan 12 @
*Inside Information 4
vs.
Dark X-Men
1) V Emma Frost 107 pts (7/7) G19 AST[1]
2) R Weapon Omega (Meggan) 53 pts (5/5) F19@ (Carrying HO) AST[1]
3) R Dagger 53 pts (5/5) H19@ SA[1]
4) R Cloak 47 pts (5/5) I24
5) R Mystique 34 pts (5/5) I17@ (Stealth) AST[1]
294 pts
HOs: F4, P5, Weapon Omega
LOs: D13, H16, I17
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
how did Dagger get to H19? she's got an 8 move, 4 with Running Shot. and the shot missed, she only got a 9 AV.
H19 is within the 4 running shot room and she had a 10 for the attack, I forgot to include the perplex of Emma when I posted the turn again but it is included in the email roll. As I said when I was originally taking the turn my friend's internet went down right when I was about to post the final results. That is why the rolls came hours before the posted turn did.
2) Gamora will charge from H-14 to I-16 targeting Cloak. 11vs16. 1,3 for a 4. Holy #### it's happening again!!!!
Another token for Contingency Plan.
Guardians of the Galaxy (home)
U Adam Warlock (CM) (61)^ (8/8) B11
U Quasar 122* (7/8) D10@@
U Gamora (73) (7/7) C11
LE Captain Mar-Vell (28) (3/5) D11
^ Contingency Plan 12 @@
*Inside Information 4
vs.
Dark X-Men
1) V Emma Frost 107 pts (7/7) G19 AST[1]
2) R Weapon Omega (Meggan) 53 pts (5/5) F19@ (Carrying HO) AST[1]
3) R Dagger 53 pts (5/5) H19@ SA[1]
4) R Cloak 47 pts (5/5) I24
5) R Mystique 34 pts (5/5) I17@ (Stealth) AST[1]
294 pts
HOs: F4, P5, Weapon Omega
LOs: D13, H16, I17
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.
Ok, Now I think see the problem we had before. Cloak and Mystique are in the wrong places on the board but the write up is correct so if you were to do that you would be attacking Mystique. I am not sure what you want to do here but this is how the map should look after my last turn:
Changes in bold, I should've taken a second look at your recap, sorry about that one. Not really changing the turn any, and now I'm safe from the Poison damage I thought she was about to take!
Turn 2A:
Earthquake: 5,1
Leadership: 2
1) Quasar will push to TK Gamora to H-14.
2) Gamora will charge from H-14 to I-16 targeting Mystique. 11vs14. 1,3 for a 4. Holy #### it's successful!!!! Blade rolls a 5 for the KO. AST to Quasar.
Another token for Contingency Plan.
Guardians of the Galaxy (home)
U Adam Warlock (CM) (61)^ (8/8) B11
U Quasar 122* (7/8) D10@@
U Gamora (73) (7/7) C11
LE Captain Mar-Vell (28) (3/5) D11
^ Contingency Plan 12 @@
*Inside Information 4
Quasar: 1AST
Gamora: 1KO
vs.
Dark X-Men
1) V Emma Frost 107 pts (7/7) G19 AST[1]
2) R Weapon Omega (Meggan) 53 pts (5/5) F19@ (Carrying HO) AST[1]
3) R Dagger 53 pts (5/5) H19@ SA[1]
4) R Cloak 47 pts (5/5) I24
5) R Mystique 34 pts (KO) I17@ (Stealth) AST[1]
294 pts
HOs: F4, P5, Weapon Omega
LOs: D13, H16, I17
BFC: EARTHQUAKE (Mutant Mayhem #002)
At the beginning of each player's turn, that player rolls two six-sided dice. If the combined result is 2-3, remove this Earthquake from the game: Characters without the wing speed symbol are each dealt 3 damage.
L13 - Force Field Generator (IO) --This object allows an adjacent character to use Barrier as if the character had a range value of 0. If this object is destroyed, any barrier terrain markers placed using Barrier granted by this object are removed from the game.