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Young Justice vs. Darkseid’s Society (Games end 11:59 p.m. PST, Monday, Oct. 26th)
GL4life’s Young Justice (Home)
R Impulse 47
U Lobo 207
E Boy Wonder 40
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) 157 pts
V Chronos 77 pts
R Two-Face 41 pts
R Street Thug 19 pts
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
You get to pick who goes first.. don't forget your objects
GL4life’s Young Justice (Home)[/b]
R Impulse 47
U Lobo 207
E Boy Wonder 40
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) W-13
V Chronos W-14
R Two-Face X-13
R Street Thug X-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
E Darkseid (IO) W-13
V Chronos W-14
R Two-Face X-13
R Street Thug X-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
Sorry, long work weekend and I can't play from work..
Darkseid flies to R-17, carrying Funky to S-16
Perplex up Funky's def.
Chronos flies to R-18/R-19 and carries Cavalier to S-17
Funky will MM To Cavalier
Chronos will PC any succesful attacks.
GL4life’s Young Justice (Home)
R Impulse 47
U Lobo 207
E Boy Wonder 40
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) R-17@
V Chronos R-18/R-19@
R Funky Flashman (Two-Face) S-16
R Cavalier (Street Thug) S-17
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
R Impulse 47 F-14 @
U Lobo 207 F/E-15 @
E Boy Wonder 40 F-19 @
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) R-17@
V Chronos R-18/R-19@
R Funky Flashman (Two-Face) S-16
R Cavalier (Street Thug) S-17
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
He just moved out of his starting area... he's on top of eleveated terrain, an adjacent to unoccupied elevated terrain.
I'm not particularly sure on that in all honesty. On top of is irrelevant, but whether or not the building is just one giant mountain of Krakoa, I'm not sure (for adjacency).
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
Krakoa tries to hit Boy Wonder. Av8 vs dv17, need an 8, roll is 3+1 for 4.
Perplex up Darkseid's defense.
MM damage to Cavalier.
PC the first successful attack.
GL4life’s Young Justice (Home)
R Impulse 47 F-14 @
U Lobo 207 F/E-15 @
E Boy Wonder 40 F-19 @
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) R-17
V Chronos R-18/R-19
R Funky Flashman (Two-Face) S-16
R Cavalier (Street Thug) S-17
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.