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aa101 R Crispus Allen
Team: Mystics
Range: 8
Points: 197
Keywords: Detective, Herald, Mystical
10
11
17
4
9
9
17
2
9
11
17
4
8
12
17
4
8
12
17
4
8
11
16
3
7
11
16
3
7
10
16
2
7
10
15
2
KO
KO
KO
KO
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KO
(Speed) Vengeance Comes: Crispus Allen can use Phasing/Teleport and Plasticity.
(Damage) Your Powers Will Not Save You: Crispus Allen can use Outwit. He can use it normally, or he can counter all standard and named powers of up to two adjacent opposing characters.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
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KO
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KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
ht010 R Checkmate Medic
Team: No Affiliation
Range: 6
Points: 13
Keywords: Checkmate
6
7
15
1
6
6
14
1
5
5
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
cd052 R Manhunter
Team: No Affiliation
Range: 4
Points: 37
Keywords: Police
8
8
16
1
8
8
15
2
7
7
15
2
6
7
14
3
5
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
KO
KO
un007 R Gotham Undercover
Team: Police
Range: 4
Points: 14
Keywords: Police, Gotham City
6
8
14
1
6
7
13
1
5
7
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
KO
KO
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
mu013 E Agent Fire
Team: S.H.I.E.L.D.
Range: 6
Points: 44
Keywords: Spy, S.W.O.R.D.
8
9
16
2
7
9
15
2
6
9
14
2
6
8
15
2
6
8
14
2
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
cd018 V Batman
Team: Batman Ally
Range: 4
Points: 65
Keywords: Mystical, Warrior
10
10
16
2
8
9
16
2
8
8
15
2
7
8
14
2
7
7
14
2
6
8
16
1
8
9
17
1
8
9
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
cd028 R Icemaiden
Team: Justice League
Range: 6
Points: 33
Keywords: Global Guardians, Mystical
7
7
15
2
6
7
15
2
6
6
14
1
5
6
13
1
5
5
13
1
KO
KO
KO
KO
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KO
KO
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gl002 E Ch'p
Team: Green Lantern Corps
Range: 8
Points: 82
Keywords: Green Lantern Corps
9
9
16
3
10
9
18
3
8
9
17
2
9
10
16
2
8
9
15
2
7
8
14
2
KO
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cr002 R Kid Flash
Team: Titans
Range: 0
Points: 45
Keywords: Central City, Teen, Teen Titans
10
9
18
2
10
8
18
2
10
8
17
2
10
8
17
1
8
7
17
1
KO
KO
KO
KO
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(Speed) Up Walls, Though Walls: Kid Flash can use Hypersonic Speed, but only Option 1. When Kid Flash moves, he ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement. He can't end his movement on blocking terrain.
(Attack) Fast FIsts: Kid Flash can use Flurry.
(Damage) Human Tornado: Once per turn, Kid Flash can use Force Blast as a free action.
Maneuver
Prerequisites: , Close Combat Expert or Combat Reflexes
Choose a character.
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
MichiganJ’s Justice League International (Visitor)
1)Agent Fire (5/5) 44
Cont Plan
2) Batman (8/8) 65
Lunge& Inside Information
3) Ice (5/5) 33
4) Ch'p Gardner (6/6) 82
5) Kid Flash (5/5) 45
Maneuver
298
HO: C18, D18
LO: O3
Special Object: Shield Disruptor (LO) - Damage dealt to characters 4 or fewer squares from this object can't be reduced.
BFC: Assembled
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
You will probably want to change your movement. For some reason the Flahs was moved out to J14 but that woudl be impossible becasue of NAAT my recap was correct and has him at J10 although if I had used my brain he should have been at J11 but cest la vie but yeah you will want to redo in order to OW
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
"So Explain to me why we are here Rip. I mean these guys are the Cops of Gotham some of the bravest most valiant guys out their. Why in the world are we trying to stop them."
"It is not the police who we come for Guy but rather one who hides among them. The Spectre."
"The Spectre!!"
"The Agent of God's Wrath"
"The Guy who smacks around Superman like chump change"
"The big green glowy guy"
"Yes The Spectre. We are here to take him proactively off the board if possible"
"But isnt he a good guy"
"The Spectre is beyond notions of good and evil. He is a force of nature able to turn the tide of major conflicts and will play a major part in the coming one if not removed. He may have stood by the JSA and JLA but just as often he has been influenced by others becasue his host and his will is weak. From Asmodel, to Neron , Darkseid to Eclipso many have swayed him and soon Nekron will due the same. And think of what a might force the Lanterns will be if they gain his might added to the already impressive recruits they have. I fear what will coem of that if he is not stopped"
Good question, Jason. It looks similar to that group from a few years ago, when Max Lord ran things.
Renee's right, if this is Max's legacy league, we can't take any chances. With that Kate vaults over the over-turned car and engages Batman. You shouldn't be in this fight. This is your town. We're on the same side.
Batman goes to disable Manhunter with a single punch but at the last possible moment an invisible forces causes his fist to miss by mere inches and Manhunter stands undaunted in front of him
Batman goes to punch Manhunter with CCE 10+1 CP vs 15+2 and amazingly misses with a 3 sad puppy That is not a good sign I may have just lost the game with that roll
Token to CP
We have to be cautious until we figure out why the Justice League would be attacking us. Bard you should cover Spencer. Montoya we're going to need your special skills soon enough, after giving instructions Crispus fires at the Shield Disrupter rendering it useless slag.
GCPD: Turn 3B
1) Crispus destroys the Shield Disrupter and takes 1 for the push.
Leadership 2 fail
Sc 6
Kid Flash UPTW on Renee 9+2 vs17 and a miss with a 5 I miss Ralph ends in F14 Maneuvers Renee to L16
Well I could push Az but with my luck i woudl get a crit miss
Token CP
Too depressed to story post