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U Link (Ocarina of Time)
Points: 120
Team: Bearers of the Triforce (Kingdom Come/Hypertime)
Range: 6
Keywords: Future, Past, Triforce Bearer, Warrior
Hook Shot: Link ignores the effects of elevated terrain on movement. When Link successfully hits a target with a ranged combat attack using Incapacitate, after resolving the action you can put the target in an unoccupied space of clear terrain adjacent to and at the same elevation as Link.
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Special Damage-Boomerang, Bow, and Bombs: Link can use Incapacitate and Ranged Combat Expert. You may give Link a power action to place a special token in any square within Link’s range to which he has a clear line of fire. This token cannot be destroyed. At the beginning of your next turn, remove the token and deal 1 unavoidable damage to any character within 2 squares of it.
U Ganondorf (Ocarina of Time)
Points: 225
Team: Bearers of the Triforce (Kingdom Come/Hypertime)
Range: 8
Keywords: Monster, Ruler, Triforce Bearer, Warrior
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Special Speed-Manipulation: Ganondorf can use Mastermind,Mind Control, and Perplex. If a character whom Ganondorf successfully used Mind Control or Perplex on tries to attack him on their immediate following turn, Ganondorf can use Shape Change against them. Special Attack-Energy Spheres: Ganondorf can use Energy Explosion. Damage Ganondorf deals using Energy Explosion is penetrating damage. Special Damage-Dark Beast Ganon: Ganondorf has the speed symbol, the damage symbol, and Battle Fury. This power is not optional and may not be countered.
U Zelda (Ocarina of Time)
Points: 105
Team: Bearers of the Triforce (Kingdom Come/Hypertime)
Range: 10
Keywords: Celebrity, Politician, Ruler, Triforce Bearer
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Special Attack-Din’s Fire: Zelda can use Psychic Blast. When Zelda uses Psychic Blast, she ignores terrain, walls, and opposing characters' Stealth. Special defense-Nayru’s Love: Zelda can use Barrier, Energy Shield/Deflection, and Shape Change
Last edited by WelcomeToDIE; 03/30/2010 at 03:23..
Reason: modified a few dials
V Mario
Team: Mushroom Kingdom(Ultimates)
Range: 0
Points: 75
Keywords: Celebrity, Mushroom Kingdom, Plumber
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Speed - Double Jump: Mario can use Charge, if he does decrease his movement by -2 before halving it. If Mario makes a succesful close combat attack, he may break away automatically and make a close combat attack against a different target up to 2 squares away. Attack - Fire Flower: Mario can make ranged combat attacks as if he had a range of 8. Defense - Flowers and Mushrooms: When this power appears on Mario's dial stop turning the dial. Give Mario a power action and roll 1d6 on the result of 1-4 heal Mario by one click, if the result is 5-6, heal him of 2 clicks. This power cannot be countered.
V Luigi
Team: Mushroom Kingdom(Ultimates)
Range: 0
Points: 70
Keywords: Celebrity, Mushroom Kingdom, Plumber
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Speed - Double Jump: Luigi can use Charge, if he does decrease his movement by -2 before halving it. If Luigi makes a succesful close combat attack, he may break away automatically and make a close combat attack against a different target up to 2 squares away. Attack - Fire Flower: Luigi can make ranged combat attacks as if he had a range of 6 Defense - Flowers and Mushrooms: When this power appears on Luigi's dial stop turning the dial. Give Luigi a power action and roll 1d6 on the result of 1-4 heal Luigi by one click, if the result is 5-6, heal him of 2 clicks. This power cannot be countered.
Those are pretty cool Mario Bros. clix! I like the defense power, it makes them easy to KO if caught flat footed, but able to sustain if they can keep powering up just like the games. Nicely done there! As far as the fire flower power, that also is a good idea, though I might go with a zero range, with the special power on click 1 that allows them to shoot at 8 squares away. (I believe white powers are all optional, unless you add a "this power is not optional" clause on the ranged attack one). I think the Bros. are also worthy of the celebrity keyword! T/A fits also for some pseudo permanent Leap/Climb. Very unique and well thought out dials
As far as the fire flower power, that also is a good idea, though I might go with a zero range, with the special power on click 1 that allows them to shoot at 8 squares away. (I believe white powers are all optional, unless you add a "this power is not optional" clause on the ranged attack one). I think the Bros. are also worthy of the celebrity keyword!
U Crash Bandicoot
Team: No Affiliation
Range: 0
Points: 105
Keywords: Animal
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Trait - Death Tornado: If Crash Bandicoot's dial has Charge, Quake, Toughness, and Probability Control showing, Crash Bandicoot is considered to have the movement symbol, but is unable to use the carry ability.
Trait - Dumb Luck: Crash Bandicoots Probability Control is only applicable to rolls effecting this character Speed - Double Jump: Crash Bandicoot can use Charge, if he does decrease his movement by -2 before halving it. If Crash Bandicoot makes a succesful close combat attack, he may break away automatically and make a close combat attack against a different target up to 2 squares away. Attack - Super Belly Slam: Crash Bandiccot can use Pulse Wave as though he had a range of 4. Defense - Crash Dash: Crash Bandicoot can use Hypersonic Speed, but if he makes a close combat attack he must remain adjacent to the opposing character, Damage - Bazooka: Crash Bandicoot can make ranged combat attacks as though he had a range of 8
That’s a fun Crash. Like the power mixes, not to overpowered but representative of his varied abilities. I’d play it! Okay, I’m gonna try to go for something old school and see how it works out.
R Bowser (Super Mario Bros, NES)
Points: 91
Team: Koopa Troop (Morlocks)
Range: 10
Keywords: Brute, Monster, Koopa Troop
Steal the Axe, Chop the Bridge-Bowser can use Plasticity. At the start of the game, each opposing team may choose one character on their force that has the damage symbol and is not a double based figure, and declare that character their “rescuer”. If a player’s rescuer is placed in Bowser’s starting area, and remains there the following 2 turns, Remove Bowser from the game and award victory points to the controller of the rescuer. If Bowser occupies his starting area, he may be placed adjacent to a rescuer in his starting area and use Force Blast (ignoring feats, powers, traits, or team abilities that ignore Force Blast) against any Rescuer in his starting area as a free action once per player per turn. When Bowser uses Force Blast, he may choose the direction a character is moved but that character cannot be dealt Knockback damage.
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Throwing Hammers (Flurry)
Fire Breath (Energy Explosion)
Thick Shelled (Invulnerability)
Toughness
Your Princess is in another castle (Shape Change)
#001 V Ryu
Team: Street Fighter
Range: 6
Points: 115
Keywords: Martial Artist
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Shotokan Warrior - Ryu has Leap/Climb. If a friendly character named Ken Masters is within 6 sqaures of Ryu, you may replace Ryu's attack value with Ken Masters.
#002 V Ken Masters
Team: Street Fighter
Range: 4
Points: 115
Keywords: Martial Artist
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Shotokan Warrior - Ken Masters has Leap/Climb. If a friendly character named Ryu is within 6 sqaures of Ken Masters, you may replace Ken Master's defense value with Ryu.
Awesome characters. I like the Ken and Ryu's team play, I've actually thought of doing something like that with the Mario Bros. before. Now we just need a 200 point Bison or Akuma for them to tag team. And a Chun-Li and E-Honda that bring Hypersonic Option 2 back in the house, special power style. Nice Soul Caliber characters too! Look pretty fun...I'm not all that familiar with the game myself alas, the only one I've played is the one with Link and sadly I already made him at the start of this thread lol
U M. Bison
Team: No Affiliation
Range: 8
Points: 200
Keywords: Shadowloo, Politician, Psychic, Ruler
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Speed - PSYCHO CRUSHER: M. Bison can use Charge and breaks away automatically. When M. Bison uses Charge, he may move up to his full movement before making a close combat attack. If M. Bison still has any movement left remaining after making a close combat attack, he may use the rest of his movement, if any. Defense - RULER OF SHADOWLOO: M. Bison can use Mastermind and Leadership. All friendly characters with the Shadowloo keyword that are 4 or fewer sqaures away from M. Bison are considered to be adjacent for the purposes of Mastermind. Damage - PSYCHO POWER: M. Bison can use Mind Control and Shape Change. When targeting a character with the Martial Artist keyword with Mind Control, M. Bison does not take feedback damage from the use of Mind Control.
Sweet! Great Bison, manipulative and powerful like he ought to be! Nice damage SP too, since he’s always trying to find the most powerful warrior to be his minion. Okay, here’s my contribution (Going by SF2, in case any super combo from SF4 would apply but doesn’t appear)
R Chun Li (Street Fighter 2)
Points: 85
Team: Street Fighter
Range: 3
Keywords: Detective, Interpol, Martial Artist
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Speed-Spinning Bird Kick: Chun Li can use Charge and Leap/Climb. When Chun Li uses Charge, she ignores hindering terrain and characters for movement, and she can automatically break away after making her attack and continue the rest of her halved move (if any).
Wall Leap (Leap/Climb) Attack-Lightning Kick: Give Chun Li a power action. She makes a close combat attack as a free action; if the attack succeeds, Chun Li can continue to make close combat attacks as free actions against the same target until she declares an end to the attacks or an attack fails. When Chun Li stops attacking or an attack fails, deal damage to the target equal to the number of successful attacks. If doubles are rolled during any successful attack, knockback occurs only after damage from the power action is taken. Powers that allow a character to evade attacks are activated once after the power action resolves.
Perspicacious (Perplex)
R Blanka (Street Fighter 2)
Points: 71
Team: Street Fighter
Range: 0
Keywords: Brute, Monster
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Attack-Roll Attack:Give Blanka a power action; move him up to his speed value, ignoring the effects of opposing characters on movement, and then give him one close combat attack as a free action. After the resolution of an attack using this power, move Blanka directly away from the target 1 square (Blanka breaks away automatically) for each 1 damage taken by the target.
Electricity (Poison)
BITE (Blades/Claws/Fangs)
Toughness
Jungle Instincts (Super Senses)
BESTIAL RAGE (battle fury)
Last edited by WelcomeToDIE; 11/12/2009 at 16:28..