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Peers has dropped out of the league, so the Dark Avengers will be subbed for this game. I have some feelers out there, but the sub may well be... me. I would set up first as home team, but given the circumstances, I'll defer that to you.
ff201 LE Norman Osborn
Team: No Affiliation
Range: 8
Points: 99
Keywords: Celebrity, Hellfire Club, Scientist
10
11
16
4
10
10
16
3
8
9
16
2
8
9
15
2
7
8
15
2
7
8
15
2
6
7
14
2
6
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
sn081 V Bullseye
Team: No Affiliation
Range: 10
Points: 65
Archenemy: Daredevil (Yellow)
Keywords: Thunderbolts
8
11
16
3
6
10
17
2
7
9
16
2
7
9
15
2
6
8
15
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
si059 E The Sentry
Team: Avengers
Range: 0
Points: 197
Keywords: Avengers, Mighty Avengers
12
10
17
4
10
11
17
5
10
12
18
5
8
12
17
4
8
11
17
4
7
7
15
1
8
10
17
3
8
9
16
3
9
8
15
4
9
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Uncertainty: (non-optional) Roll a d6 at the beginning of your turn. On a result of 3 or 4, Sentry can use Charge until the end of the turn. On result of 5 or 6, Sentry can use Charge and Hypersonic Speed until the end of the turn.
ic055 R Sabretooth
Team: No Affiliation
Range: 0
Points: 38
Archenemy: Wolverine (Blue)
Keywords: Marauders, Team X, Weapon X
(Attack) Web-Punch: Spider-Man can use Flurry. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack he can instead give an action token to the target if it has zero or one action token.
Lunge
Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
5 Points
mm028 R Domino
Team: No Affiliation
Range: 6
Points: 35
Keywords: Soldier
7
9
15
2
7
8
15
2
6
8
14
2
6
7
14
2
5
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ff052 R Scarlet Witch
Team: The Brotherhood
Range: 10
Points: 35
Keywords: Brotherhood of Mutants, Mystical
7
8
15
2
7
8
14
1
6
7
14
1
6
7
13
1
5
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
xp203 LE Elektra
Team: Hydra
Range: 8
Points: 19
Archenemy: Hand Ninja (Orange)
Keywords: Martial Artist, The Hand, Warrior
1) Spider-Man uses a ranged attack to destroy LO in R17.
2) Thor Girl uses Charge to move 4 to S11 and destroys the LO in S10.
3) Ghost Rider picks up Elektra (movement 10 now) and uses Transporter Move and Attack (M&A).
-Move 5 to R17, R16.
-Ghost Rider destroys the HO at L20.
-Move 5 to V12, V11.
-Drop Elektra in V13.
4) Domino moves to W15.
*Domino and Scarlet Witch will PC the first successful hit they can see.
Recap:
Dark Avengers (home)
1) LE Norman Osborn (99) H19@
2) V Bullseye (65) G19
3) E Sentry (198) I19@
4) R Sabretooth (38) J19 {stealth}
400 pts
vs.
Marvel Knights
1) V Ghost Rider (FF) 102 (8/8) [W15, X15]
2) R Thor Girl 81 (7/7) [W13]
3) E Daredevil (SIN) 66* (7/7) [W16]
* Lunge 5
4) E Spider-Man (SI) 50* (6/6) [W12]
* Lunge 5
5) R Domino 35 (5/5) [W10]
6) R Ult Scarlet Witch (FF) 35 (5/5) [W11]
7) LE Elektra (XP) 19 (4/4) [W14]
Total 398
LO: N21
HO: T13, L19
M13 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
BFC: ANTIMATTER UNIVERSE (Crisis #100)
Critical hits do not increase damage dealt.
and walls 6 or fewer squares from this object can't be destroyed.
(You.... were really hoping for Damage Control in this game. )
Dark Avengers Turn 2A:
Clearing. FYI, I had Sentry's and Osborn's tokens (1,3) switched on the map. If that makes a difference in what you would have done, LMK and we can rewind.
Recap:
Dark Avengers (home)
1) LE Norman Osborn (99) H19
2) V Bullseye (65) G19
3) E Sentry (198) I19
4) R Sabretooth (38) J19 {stealth}
400 pts
vs.
Marvel Knights
1) V Ghost Rider (FF) 102 (8/8) [V11, V12]@
2) R Thor Girl 81 (7/7) [S11]@
3) E Daredevil (SIN) 66* (7/7) [W16]
* Lunge 5
4) E Spider-Man (SI) 50* (6/6) [W12]@
* Lunge 5
5) R Domino 35 (5/5) [W15]@
6) R Ult Scarlet Witch (FF) 35 (5/5) [W11]
7) LE Elektra (XP) 19 (4/4) [V13]
Total 398
LO: N21
HO: T13, L19
M13 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
BFC: ANTIMATTER UNIVERSE (Crisis #100)
Critical hits do not increase damage dealt.
and walls 6 or fewer squares from this object can't be destroyed.
Actually, I had Norman and Sentry switched as I looked at them. I figured Sentry would be the closer of the two, and didn't even check to look. That's what I get for assuming number 1 is the highest point figure. I think it should just be uniform that the numbers go by point cost highest to lowest.
I'm taking a push click on Ghost Rider, but I'm saving 2. lol
Marvel Knights Turn 2B:
1) Ghost Rider pushes to pick up Spider-man and use M&A.
-Moves 6 to Q18, R17.
-Attacks and destroys the HO in L19.
-Moves 4 to U17, U18.
-Drop Spidey at V17.
-Take push click (7/8)
2) Elektra uses a ranged attack to destroy LO at N21.
3) Scarlet Witch moves to U12.
Clear Spidey, Thor Girl and Domino.
*Scarlet Witch and Domino will PC any successful hit they can see in that order.
Recap:
Dark Avengers (home)
1) LE Norman Osborn (99) H19
2) V Bullseye (65) G19
3) E Sentry (198) I19
4) R Sabretooth (38) J19 {stealth}
400 pts
vs.
Marvel Knights
1) V Ghost Rider (FF) 102 (8/8) [U17,U18] @@
2) R Thor Girl 81 (7/7) [S11]
3) E Daredevil (SIN) 66* (7/7) [W16]
* Lunge 5
4) E Spider-Man (SI) 50* (6/6) [W12]
* Lunge 5
5) R Domino 35 (5/5) [W15]
6) R Ult Scarlet Witch (FF) 35 (5/5) [U12] @
7) LE Elektra (XP) 19 (4/4) [V13] @
Total 398
HO: T13
M13 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
BFC: ANTIMATTER UNIVERSE (Crisis #100)
Critical hits do not increase damage dealt.