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E Black Adam 123
R Martian Manhunter 114
R Firestorm 59
+Stunning Blow 10
R Elongated Man 47
R Aqualad 40
Byst Sue Dibny 5
398
BFC: Internal Strife
Characters get +1 to their attack values whenever they make a close or ranged combat attacks against opposing characters with which they share the same team symbol.
Object: Tombstone (HO) -- Continual. The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
jl025 E Dr. Alchemy
Team: Injustice League
Range: 6
Points: 62
Keywords: Mystical, Rogues, Scientist
8
9
17
2
8
8
17
2
7
10
16
2
7
9
16
2
7
8
15
2
6
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg076 R Ra's al-Ghul
Team: No Affiliation
Range: 4
Points: 74
Archenemy: (Grey)
Keywords: Past, League of Assassins, Scientist
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
2
6
7
14
2
6
7
13
2
6
6
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
aa017 R Man Bat Assassin
Team: Batman Enemy
Range: 0
Points: 40
Keywords: Animal, League of Assassins, Martial Artist, Monster
8
9
16
2
8
9
16
2
7
9
15
2
7
8
15
2
7
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl019 E Merlyn
Team: Injustice League
Range: 10
Points: 55
Keywords: League of Assassins
8
10
17
2
8
10
16
2
7
9
15
2
7
8
16
2
6
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Assassin's Training: Merlyn can use Perplex, but can target only himself and modify only his attack, damage, or range value.
Elite Sniper Prerequisites: Ranged Combat Expert or Super Senses
Choose a character. Ranged combat attacks made by the character ignore other character's Stealth. The character can use the Sharpshooter ability.
cr014 E Batgirl
Team: Batman Ally
Range: 6
Points: 70
Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen
9
11
17
2
9
10
16
2
9
9
16
2
8
12
15
2
8
9
15
2
8
8
15
2
7
8
14
2
KO
KO
KO
KO
KO
KO
KO
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KO
KO
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KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Trained from Birth: Batgirl can use Flurry and Leap/Climb.
(Defense) Cain's Daughter: Batgirl can use Combat Reflexes and Willpower.
Lunge Prerequisites: Close Combat Expert or Leap/Climb
Choose a Character
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
ht043 R Riddler
Team: Batman Enemy
Range: 6
Points: 34
Keywords: Gotham City
6
8
13
1
6
7
12
1
5
6
12
1
5
5
11
1
4
4
10
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg215 LE The Red Hood
Team: No Affiliation
Range: 6
Points: 26
Archenemy: The Joker (Blue)
Keywords: Gotham City
7
7
15
2
6
7
14
2
6
6
13
1
5
5
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
vs.
Black Lantern Corps
un080 E Black Adam
Team: Justice Society
Range: 0
Points: 123
Archenemy: Shazam! (Green)
Keywords: Justice Society, Monster Society of Evil, Mystical
10
10
15
3
10
9
14
2
9
9
14
2
9
8
14
3
9
8
15
2
8
8
15
2
8
7
15
2
8
7
14
2
7
7
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or082 R Martian Manhunter
Team: Justice League
Range: 6
Points: 114
Keywords: Detective, Justice League of America, Police
9
9
16
4
8
10
16
4
8
9
16
3
8
9
15
3
8
9
15
3
7
8
14
2
7
8
14
2
6
7
13
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj067 R Firestorm
Team: No Affiliation
Range: 8
Points: 59
Keywords: Scientist, Teen
8
8
15
2
8
7
14
2
7
7
14
2
7
6
13
2
6
6
13
2
6
6
12
2
KO
KO
KO
KO
KO
KO
KO
KO
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KO
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KO
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KO
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Stunning Blow Prerequisites: Incapacitate
Choose a character.
When the character makes a successful attack using Incapacitate, in addition to the normal effect of Incapacitate the character may deal damage equal to its unmodified damage value. The attacker may choose how to divide damage dealt among the successfully hit targets.
cd040 R Elongated Man
Team: Justice League
Range: 0
Points: 47
Keywords: Celebrity, Detective, Justice League of America
8
8
16
2
8
8
16
2
7
8
16
2
7
7
16
2
6
7
15
2
KO
KO
KO
KO
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KO
KO
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KO
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cr004 R Aqualad
Team: Titans
Range: 0
Points: 40
Keywords: Atlantis, Teen, Teen Titans
8
9
17
2
8
9
17
2
7
8
16
2
7
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
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(Speed) From the Depths: Aqualad can use Charge. When Aqualad occupies water terrain, any line of fire drawn to him is treated as if it crosses blocking terrain.
cdB003 Sue Dibny
Team: No Affiliation
Range: 0
Points: 5
6
6
15
1
KO
KO
KO
KO
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Object: Tombstone (HO) -- Continual. The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
1) E Black Adam 123 (9/9) O23
2) R Martian Manhunter 114 (8/8) P23
3) R Firestorm 59 (6/6) Q23
+Stunning Blow 10
4) R Elongated Man 47 (5/5) O24
5) R Aqualad 40 (4/4) P24
6) Byst Sue Dibny 5 (1/1) Q24
Object: Tombstone (HO) -- Continual. The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
1) E Black Adam 123 (9/9) O23
2) R Martian Manhunter 114 (8/8) P23
3) R Firestorm 59 (6/6) Q23
+Stunning Blow 10
4) R Elongated Man 47 (5/5) O24
5) R Aqualad 40 (4/4) P24
6) Byst Sue Dibny 5 (1/1) Q24
398
HO: I-7, T-9, O-20
LO: R-9, N-15, L-18
SO: Destroyed
Object: Tombstone (HO) -- Continual. The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Free) Riddler Perplexes increase Damage on Batgirl +1
Free) Joker uses CP to increase Range on Batgirl +1
1) Dr. Alchemy TKs Batgirl to T-9
2) Joker moves to U-8
free) Joker activates Enhancement
3) Batgirl vs Tempest
11 vs 17 need 6 for 4
Roll is a 1,3 miss
2) Kal-L zooms to S10 and swings his boulder at Batgirl. Shape change roll is a 3. Needs a 6, gets an 11. Supersenses is a 2. 5 damage to Batgirl. Kal-L shatters the boulder on the ninja and grabs the boulder she was hiding behind to replace it. Kal-L to T12. SA E2 Supes.
3) Tempest throws his gumball machine at Batgirl. Needs a 5, gets a 3. Ralph turns it into a 6 for 2 damage and the KO. SA, KO Tempest. AST Elongated Man.
"Fear. Will. Rage."
4) Firestorm streaks to T11. Sue shambles to S12.
Free) Ralph will pc anything that would cause him to lose pc and will not pc attacks against Sue. Otherwise, on a case by case basis.
1) Dr. Alchemy TKs Man Bat Assassin up to R-10
free) CP Token to Man bat's Attack
2) Man Bat Assassin Charges Sue Dibney
10 vs 15 need a 5
Roll is 4,4 hit
[1 SA] [1 KO] Man Bat
[1 AST] Dr. Alchemy
3) Ra's moves to M-5
free) Ra's Outwits Kal-L's Imperivous
4) Merlyn vs Kal-L using Elite Sniper
10 vs 15
ROll is 1,3 miss.
Man, I'm getting lucky with these rolls. Maybe you should use the dice without all 3s and 1s?
Now I've got to decide weather I want to get Superman in trouble for a 3/4ths chance to take Alchemy or Merlyn to their last click or just hit Joker and take off. While my instinct is to do the later, with only two primary attackers on your team and one already down? I'm gonna have to go with the former.
Black Lantern Corps 4B
1) Elongated Man to O13.
"Greed. Will."
2) Superman flies to O3 and throws his boulder on top of Merlyn. 10 vs 17. Needs a 7, gets double 3s. Ralph pcs that to a 7 for 5 damage. Kal to P2. SA Supes, AST Ralph.
It's the right play on your part. Even if missed It's the play I would have made. A chance to neuter the other teams main offense. Yeah you got to take it. (I did. Sure the dice are against me so far, but I'd have done it the same way. Batgirl missing twice to KO Tempest? on a 6? I'd have taken that chance everyday of the week. Merlyn shooting to take The HSS Monster down. Again with a 6? The only thing I may have done different was take my chances with Impervious instead and outwitted HSS. But I tend to like the aggressive option more than te defensive one if the result would essentially net the same positive effect.)
Black Lantern Corps 4B
1) Joker moves to T-1
free) Riddler Increase's Man Bat's Damage to 3
2) MBA charges to T-10 attacks Firestorm
9 vs 14 need 5
Roll is 2,3 (This is crazy)
Reroll is 3,5 (This is better) Hit for 3-1 = 2 after Toughness