You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Captkool’s Libra’s Society (home)
1) Black Hand 48
w/ Mercenary 20
2) Hector Hammond 88 pts (7/7)
w/ Alias 3
w/ Life Model Decoy 12
w/ Compel 15 (Team Feat)
3) Mr mind 68 pts (4/4)
w/ Monster Society of Evil 0
w/ Compel 15 (Team Feat)
4) Johnny Quick 77 pts (8/8)
5) R Omac 59
395
vs
Captain Nifty’s Gotam City Police Department
1) R Crispus Allen (9/9) 197 pts
2) R The Question (5/5) 37 pts
3) R Steel (7/7) 112 pts
4) V Gotham City Detective (Nelson Crowe) (5/5) 27 pts
5) V Gotham City Detective ('Sarge' Davies) (5/5) 27 pts
Captkool’s Libra’s Society (home)
1) Black Hand 48 (6/6) O-2
w/ Mercenary 20
2) Hector Hammond 88 pts (7/7) P-2
w/ Alias 3
w/ Life Model Decoy 12
w/ Compel 15 (Team Feat)
3) Mr mind 68 pts (4/4) Q-2
w/ Monster Society of Evil 0
w/ Compel 15 (Team Feat)
4) Johnny Quick 77 pts (8/8) N-1
5) R Omac 59 (6/6) P-1
395
vs
Captain Nifty’s Gotam City Police Department
1) R Crispus Allen (9/9) 197 pts
2) R The Question (5/5) 37 pts
3) R Steel (7/7) 112 pts
4) V Gotham City Detective (Nelson Crowe) (5/5) 27 pts
5) V Gotham City Detective ('Sarge' Davies) (5/5) 27 pts
Total 400 pts
BFC: Astral Plane - Hindering terrain features become clear terrain for movement purposes.
HO: W1. X1
LO: X2
Object: Statue (LO) -- Continual. This object deals 3 damage when thrown as part of an attack targeting terrain or a wall.
jl020 E Black Hand*
Team: No Affiliation
Range: 6
Points: 48
Keywords:
8
9
16
2
7
9
16
2
7
8
16
2
7
8
15
2
6
8
15
2
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
*Mercenary - Prerequisites: No team symbol
Choose a character.
Before the beginning of the game's first turn, choose a team ability possessed by a friendly character. The friendly character cannot be a wild card, and cannot possess a team ability that cannot be used by wild cards or possess a team ability that is granted by a feat. The character can use the chosen team ability when adjacent to a friendly character with that team ability and a higher point value.
*Minus 5 for each friendly character with the chosen team ability, minimum cost 10.
jl040 E Hector Hammond**
Team: No Affiliation
Range: 8
Points: 88
Keywords: Psychic
4
9
16
2
3
9
16
2
3
10
15
2
3
10
15
2
2
10
14
2
1
9
13
1
.
8
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Psychic Powers: Hector Hammond can use Psychic Blast and Telekinesis.
**Alias - Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
**Life Model Decoy - This character may not be healed. Damage dealt to this character is reduced by 1 if it is not reduced by any other effect.
**Compel - Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
or088 U [b]Mister Mind***[/b]
Team: Superman Enemy
Range: 8
Points: 68
Archenemy: Shazam! (White)
Keywords: Animal, Monster Society of Evil, Psychic
4
10
19
.
4
9
18
.
3
9
17
.
2
8
17
.
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
**Compel - Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
Choose a character.
When the character uses Mind Control, it can target a single friendly character that has already been given an action this turn. If the attack succeeds, after the action is resolved deal 1 unavoidable damage to the target.
or092 U Johnny Quick
Team: Crime Syndicate
Range: 0
Points: 77
Keywords: Crime Syndicate
oh yeah, and since it's before the first turn ol Black Hand will be merc-ed up with the Superman Enemy TA....The Society finally had enough cash to get him back in the game.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
Hey man your Mercenary is not going to work with Monster of Evil.
it would appear you are correct sir. that's what i get for quick copy/pasting. what's the general procedure here. since we haven't started the game yet can i have TVK remove the Monster Society Feat? i'll message him.
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
aa101 R Crispus Allen
Team: Mystics
Range: 8
Points: 197
Keywords: Detective, Herald, Mystical
10
11
17
4
9
9
17
2
9
11
17
4
8
12
17
4
8
12
17
4
8
11
16
3
7
11
16
3
7
10
16
2
7
10
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Vengeance Comes: Crispus Allen can use Phasing/Teleport and Plasticity.
(Damage) Your Powers Will Not Save You: Crispus Allen can use Outwit. He can use it normally, or he can counter all standard and named powers of up to two adjacent opposing characters.
aa004 R The Question
Team: No Affiliation
Range: 6
Points: 37
Keywords: Detective, Gotham City, Martial Artist
8
10
17
2
8
9
17
1
8
8
16
1
8
8
16
1
7
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Ask The Question: Once during your turn, the Question can use Outwit or Perplex. When the Question uses Perplex, she can modify the combat values of only opposing characters.
Captkool’s Libra’s Society (home)
1) Black Hand 48 (6/6) O-2
w/ Mercenary 20
2) Hector Hammond 88 pts (7/7) P-2
w/ Alias 3
w/ Life Model Decoy 12
w/ Compel 15 (Team Feat)
3) Mr mind 68 pts (4/4) Q-2
w/ Compel 15 (Team Feat)
4) Johnny Quick 77 pts (8/8) N-1
5) R Omac 59 (6/6) P-1
395
vs
Captain Nifty’s Gotam City Police Department
1) R Crispus Allen (9/9) 197 pts P24
2) R The Question (5/5) 37 pts O24
3) R Steel (7/7) 112 pts M24
4) V Gotham City Detective (Nelson Crowe) (5/5) 27 pts N24
5) V Gotham City Detective ('Sarge' Davies) (5/5) 27 pts L24
Total 400 pts
BFC: Astral Plane - Hindering terrain features become clear terrain for movement purposes.
HO: W1. X1, M23
LO: X2, K13, S19
Object: Statue (LO) -- Continual. This object deals 3 damage when thrown as part of an attack targeting terrain or a wall.
3) Steel picks up Crowe and the HO and flies to K19 and drops the detective in J19.
4) Sarge walks to J16.
Captkool’s Libra’s Society (home)
1) Black Hand 48 (6/6) O-2
w/ Mercenary 20
2) Hector Hammond 88 pts (7/7) P-2
w/ Alias 3
w/ Life Model Decoy 12
w/ Compel 15 (Team Feat)
3) Mr mind 68 pts (4/4) Q-2
w/ Compel 15 (Team Feat)
4) Johnny Quick 77 pts (8/8) N-1
5) R Omac 59 (6/6) P-1
395
vs
Captain Nifty’s Gotam City Police Department
1) R Crispus Allen (9/9) 197 pts S19@
2) R The Question (5/5) 37 pts P17@
3) R Steel (7/7) 112 pts K19@
4) V Gotham City Detective (Nelson Crowe) (5/5) 27 pts J19
5) V Gotham City Detective ('Sarge' Davies) (5/5) 27 pts J16@
Total 400 pts
BFC: Astral Plane - Hindering terrain features become clear terrain for movement purposes.
HO: W1. X1, M23
LO: X2, K13, S19
Object: Statue (LO) -- Continual. This object deals 3 damage when thrown as part of an attack targeting terrain or a wall.