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E Valor (Mon-El) 160 pts
R Green Lantern (JL) 90 pts
LE Atom* (CJ) 50 pts
* with Saboteur 20 pts
V Alfred 30 pts
U Oracle 27 pts
LE Lois Lane 17 pts
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6)
3) E Psimon 94 pts (6/6)
4) V Dr. Light 84 pts (7/7)
Total: 396 pts
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Object: Separation Field Generator (IO) -- A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
or074 E Valor
Team: Legion of Superheroes
Range: 8
Points: 160
Keywords: L.E.G.I.O.N., Teen
10
10
16
4
10
10
17
3
9
9
16
3
10
8
15
4
8
9
16
3
9
10
16
3
9
10
15
3
8
9
15
3
7
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
jl104 R Green Lantern
Team: Justice League
Range: 8
Points: 90
Keywords: Coast City, Justice League of America, Green Lantern Corps
10
10
17
3
8
10
17
2
8
9
16
2
9
8
15
2
9
8
15
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
cj222 LE The Atom* (with Saboteur)
Team: Justice League
Range: 0
Points: 50
Keywords: Justice League of America, Scientist
8
9
20
1
8
8
19
1
7
8
18
1
7
7
17
1
6
6
16
1
6
6
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Saboteur
Prerequisites: Any non-wildcard team ability.
Choose a character.
Opposing figures with wild card team abilities may only copy the team ability of this character when copying team abilities. If this feat is assigned to two or more members of your force, this feat is cancelled.
ba014 V Alfred
Team: No Affiliation
Range: 4
Points: 30
Keywords: Gotham City
7
9
16
2
7
9
15
2
6
8
14
2
6
8
14
1
6
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
lg085 U Oracle
Team: Batman Ally
Range: 4
Points: 27
Keywords: Birds of Prey, Gotham City, JLA, Politician, Suicide Squad
5
8
13
1
4
7
12
1
3
7
11
1
2
6
10
1
.
5
8
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
or215 LE Lois Lane
Team: Superman Ally
Range: 0
Points: 17
Keywords: Metropolis, Reporter
7
8
15
1
6
9
14
1
6
8
14
1
6
7
15
1
5
6
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
1. E Valor (Mon-El) 160 pts (9/9) O-4
2. R Green Lantern (JL) 90 pts (6/6) M-4
3. LE Atom* (CJ) 50 pts (6/6) N-4
* with Saboteur 20 pts
4. V Alfred 30 pts (5/5) M-3
5. U Oracle 27 pts (5/5) M-2
6. LE Lois Lane 17 pts (5/5) N-3
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6)
3) E Psimon 94 pts (6/6)
4) V Dr. Light 84 pts (7/7)
Total: 396 pts
HO: M-5, K-9
LO: J-8
Object (H-12): Separation Field Generator (IO) -- A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Thanks! Yes, it should be fun. You set up your team really well for the match-up against mine. I have an ill feeling about how this game will go for me, but I will do my best!
Fearsome Five Setup
Sabotage roll: 3, so no token for me. I'll have a turn up later tonight!
Also, please let me know if my coordinates are off. I can have trouble seeing the letters, numbers, and sometimes even terrain on maps. Thanks!
Doombot3.1’s Cry for Justice (home)
1. E Valor (Mon-El) 160 pts (9/9) O-4
2. R Green Lantern (JL) 90 pts (6/6) M-4
3. LE Atom* (CJ) 50 pts (6/6) N-4
* with Saboteur 20 pts
4. V Alfred 30 pts (5/5) M-3
5. U Oracle 27 pts (5/5) M-2
6. LE Lois Lane 17 pts (5/5) N-3
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) B-22 @ ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6) D-23
3) E Psimon 94 pts (6/6) C-23
4) V Dr. Light 84 pts (7/7) D-22
Total: 396 pts
HO: M-5, K-9, D-20
LO: J-8, C-16, G-15
Object (H-12): Separation Field Generator (IO) -- A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
Thanks! Yes, it should be fun. You set up your team really well for the match-up against mine. I have an ill feeling about how this game will go for me, but I will do my best!
Also, please let me know if my coordinates are off. I can have trouble seeing the letters, numbers, and sometimes even terrain on maps. Thanks!
Well, your team is undefeated; that's not what you normally think of as an underdog team.
Also, your coordinates look right to me (the letters and number are really faint on this map). Sabbac and Psimon are in hindering terrain (wasn't sure if that was your intention for both of them).
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
Haha, well that's true, but to be honest, I feel like I've been getting pretty lucky up until now.
Okay, thanks. That's where I wanted them. I'll have a turn up this afternoon. I intended to have one up last night, but I fell asleep at my computer while I was thinking about it.
Sabbac blasted open the door to the famous Arkham Asylum and the members of the Fearsome Five (currently four) walked in. It was yet another stop on Sabbac's list, and Dr. Light was growing impatient.
"Gregor! I formed this team so we could ALL get what we want, but now, it's just Sabbac and his Tremendous Trio!"
Sabbac closed his eyes in annoyance.
"Light, when I have control of the world, I will be sure to give you what you have been seeking, but until then--," Sabbac said with fire in his eyes, "--don't push it."
Dr. Light gulped. All this time, they had been pumping Sabbac with all this power in order to gain his loyalty to them, but now all this power only ensured their loyalty to him. Even if he wanted to, there was no leaving this team now. Sabbac was too powerful and that fear kept them all together. Deathstroke was smart; he took his opportunity to leave the team when he saw Jinx get scorched in the back by Sabbac in a fit of rage. Slade wasn't about to become an expendible soldier for Gregor and his agenda. Dr. Light had to wait for his chance to make his exit.
"Fair enough... Why exactly are we here anyway?"
Sabbac smiled.
"If you want to find sin, go to the source! Arkham Asylum is filled with some of the most vile and wretched pieces of filth in the world, and I plan to use them!"
Psimon, ahead of everyone else turned around with a look of worry on his face.
"Uh... There's just one problem, Sabbac... All of the cells are empty!"
Sabbac's growled.
"It's a trap! We must have gotten the Justice League's attention."
"Let's get out of here!"
"No... We will stay and deal with them... If we don't do it now, they will surely be back to interfere again later."
_______________________________________
1) Sabbac will push and carry Psimon flying to A-16, picking up the heavy object at D-20 (while he's at C-21 after moving 1 square) and drop Psimon at A-17. Sabbac takes no pushing damage as a result of being indomitable.
And that will do it for me!
Instructions:
*Psimon will always elect to use the Shape Change granted by his SP.
Doombot3.1’s Cry for Justice (home)
1. E Valor (Mon-El) 160 pts (9/9) O-4
2. R Green Lantern (JL) 90 pts (6/6) M-4
3. LE Atom* (CJ) 50 pts (6/6) N-4
* with Saboteur 20 pts
4. V Alfred 30 pts (5/5) M-3
5. U Oracle 27 pts (5/5) M-2
6. LE Lois Lane 17 pts (5/5) N-3
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) A-16 w/HO @@ ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6) D-23
3) E Psimon 94 pts (6/6) A-17
4) V Dr. Light 84 pts (7/7) D-22
Total: 396 pts
HO: M-5, K-9, Sabbac
LO: J-8, C-16, G-15
Object (H-12): Separation Field Generator (IO) -- A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
"Arkham? Isn't this Grayson's territory?" asked the Atom.
"He's out of town," answered Hal Jordan. "Barbara Gordon asked us to help out with a plan she had. And I'm not the kind of guy who says no to a pretty redhead."
**********
Cry for Justice Turn 1
Free) Atom perplexes Hal's movement by +1.
1. Hal makes a running shot. He flies to K-8, carrying Atom to K-9 (hindering, stealth). From there, he destroys the wall between I-7 and J-7.
2. Mon-El copies Batman Ally TA and makes a running shot. He picks up the HO in M-5, flies to J-7 (hindering, stealth), and destroys the Separation Field Generator.
3. Alfred moves to J-8 (hindering, stealth).
4. Oracle moves to K-7.
**********
Doombot3.1’s Cry for Justice (home)
1. E Valor (Mon-El) 160 pts (9/9) J-7 @ (hindering, stealth) (HO)
2. R Green Lantern (JL) 90 pts (6/6) K-8 @
3. LE Atom* (CJ) 50 pts (6/6) K-9 (hindering, stealth)
* with Saboteur 20 pts
4. V Alfred 30 pts (5/5) J-8 @ (hindering, stealth)
5. U Oracle 27 pts (5/5) K-7 @
6. LE Lois Lane 17 pts (5/5) N-3
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) A-16 w/HO @@ ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6) D-23
3) E Psimon 94 pts (6/6) A-17
4) V Dr. Light 84 pts (7/7) D-22
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
"Psimon, can you detect any of their minds, so we know exactly who we're dealing with?"
"No, Sabbac... For some reason they're being cloaked from my mental powers. I'll move in closer to see if I can tell what's going on."
_______________________________________
1) Psimon recklessly moves to G-15 on top of the LO.
2) Blackfire moves to J-17.
Sabbac clears.
Instructions:
*Psimon will always use the Shape Change granted by his SP.
Doombot3.1’s Cry for Justice (home)
1. E Valor (Mon-El) 160 pts (9/9) J-7 @ (hindering, stealth) (HO)
2. R Green Lantern (JL) 90 pts (6/6) K-8 @
3. LE Atom* (CJ) 50 pts (6/6) K-9 (hindering, stealth)
* with Saboteur 20 pts
4. V Alfred 30 pts (5/5) J-8 @ (hindering, stealth)
5. U Oracle 27 pts (5/5) K-7 @
6. LE Lois Lane 17 pts (5/5) N-3
Total: 394 pts
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) A-16 w/HO ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6) J-17 @
3) E Psimon 94 pts (6/6) G-15 @
4) V Dr. Light 84 pts (7/7) D-22
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.
"Here," said Barbara Gordon, as she handed some psionic dampeners to Mon-El. "These will prevent Psimon from reading our minds."
"What do the Fearsome Five want with Arkham?" asked the Atom. "Gotham isn't their usual stomping grounds."
"Some sort of mystic ritual. Sabbac has been visiting sites strongly tainted with evil, and naturally, Arkham was bound to be on his itinerary."
**********
Cry for Justice Turn 2
Free) Atom perplexes Psimon's Defense by -1.
Free) Atom moves to L-9.
1. Alfred pushes to move to I-7 (hindering, stealth).
2. Oracle pushes to move to J-8.
Free) Oracle outwits Psimon's Defense Special Power.
3. Mon-El copies Superman Ally TA and pushes to make a running shot. He flies to K-9 and attacks Psimon. 10AV v. 16DV-1. Roll=5,1. Hits for 4 damage. Mon-El gets 1 SA, and Oracle gets 1 AST.
4. Lois moves to K-7.
Free) Mon-El copies Batman Ally TA.
Wildcard instructions: Unless otherwise stated, Mon-El will always copy Batman Ally TA on your turns.
**********
Doombot3.1’s Cry for Justice (home)
1. E Valor (Mon-El) 160 pts (8/9) K-9 @@ (hindering, stealth) (HO)
2. R Green Lantern (JL) 90 pts (6/6) K-8
3. LE Atom* (CJ) 50 pts (6/6) L-9 @
* with Saboteur 20 pts
4. V Alfred 30 pts (4/5) I-7 @@ (hindering, stealth)
5. U Oracle 27 pts (4/5) J-8 @@ (hindering, stealth)
6. LE Lois Lane 17 pts (5/5) K-7 @
Total: 394 pts
Mon-El: 1 SA
Oracle: 1 AST
vs
Man of Copper’s Fearsome Five
1) R Sabbac 145 pts (9/9) A-16 w/HO ^
^ Fortitude 25 pts
2) R Blackfire 48 pts (6/6) J-17 @
3) E Psimon 94 pts (2/6) G-15 @
4) V Dr. Light 84 pts (7/7) D-22
BFC: Sabotage - Before the beginning of the first round, the player who played this battlefield condition may place an action token on any one opposing character. Then, continuing clockwise around the table, each other player may choose to roll a d6; on a result of 4-6, that player may place an action token on any one opposing character that does not already have one.