You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
They went a little nuts giving her a 19-Invulnerable at 43 points - we used to pay 80 points for Invisible Woman to get in people's faces. By sacrificing dial length, she puts every point to work on her first click and hopes you'll never hit her, which (unfortunately) exploits the weaknesses of the point formula. We've seen higher defenses in that point range (Ant-Man, etc) but never with the ability to really hurt someone as Molly can. Anyhow, I adore the sculpt and dial, they both capture her well despite being a few points under where I would have put her. I expect her to be tying up pieces for a long time - and doing surprising amounts of damage.
Discover OpenHC - a fan-built Heroclix platform to play with your friends online. Crow's OpenHC Download
I think that for her points she is amazing. Unlike most I think that 19 defence is great for comic accuracy. However she is supposed to be the runaways beatstick but she has a 9 attack. What happened to her beating up Wolverine, The Punisher, Captain America, and that old man that turned into a monster the size of a skyscraper. I would have rather had her been more expensive for higher attack and damage. The reason I only gave a 4 on the sculpt is because the one that I pulled was really badly painted (and would it have been much trouble to give her the purple eyes)
Really misses that sleeping power she should have had. But for a figure this playable, it's very hard to complain. Molly is intimidating, but after 1 hit she better get scooped up by Chase for a quick Nico-heal, or you're not getting another hit out of her. A great addition to the underdog-feeling Runaways (or any other team, for that matter).
She's pretty playable, although she does tend to get smoked pretty quickly when I use her.
I'm not happy with the dial from an accuracy standpoint, though. For those unfamiliar with her, Molly is a mutant who's very strong, but gets tired and falls asleep very quickly if she uses her power. She's not particularly durable. She should have a much lower defense, a special power that causes her to take a click of pushing damage when she attacks, and a short dial, with higher attack to offset the losses and a few extra clicks of all zeros with Regeneration and Stealth to represent her napping.
The sculpt looks great too. I remember seeing it last year and thinking "Wow, that's perfect. Too bad I'll never see one in person". Fortunately I was wrong... although I would have liked it if they gave her purple eyes.
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
I know a lot of people wanted a sleep- special power on a molly dial, but I actually think this dial is more accurate without one- when molly crashes, she's out, and she's not waking up again while the fight is still on- so she's hit KO. Super strength and enough natural damage to pierce impervious and a really short dial. Players who want more comic accuracy should just push molly every opportunity they get till she passes out- although wasting such a high opening defense just for the sake of playing the figure the way she acts in the comics is taking comic accuracy devotion to a new level.
Plays better than most of the runaways, and definitely a lynch pin in their play, but outside of Runaways or Kid teams, you're better off going with someone else.
I played Molly here for the first time last night. What an annoying little pixie. 19 Defense, 21 with a Desk for 43 points? Plus Invulnerability? Hahahahahahah. It was a 2000 point game (I played all the Runaways BTW) at I put her right out there. Then watched as my opponent tried, time after time, to hit her. She lasted far longer than any 43 point figure has the right to. Plus, she actually made a few attacks of her own, KOing an injured Bi-Beast, and hitting Mammoth for a click. For 43 points, I'll play her over and over again.
Trade to Canada. We're friendly, and we love Beavers..........
OK, I like this figure, but there is a major problem: no Charge! She can go without it as long as Chase or a transporter is on her team, but it would've made her so much better.